Update linking styles to v0.8.0 syntax

This commit is contained in:
Dion Moult
2024-06-18 10:59:10 +10:00
parent 6fa586a1b6
commit ad61cc3c92
@@ -1432,7 +1432,7 @@ class LoadLinkedProject(bpy.types.Operator):
ms = np.vstack([default_mat, np.frombuffer(shape.geometry.colors_buffer).reshape((-1, 4))])
mi = np.frombuffer(shape.geometry.material_ids_buffer, dtype=np.int32)
for geom_material_idx, geom_material in enumerate(shape.geometry.materials):
if not geom_material.has_diffuse:
if not geom_material.instance_id():
ms[geom_material_idx + 1] = (0.8, 0.8, 0.8, 1)
chunked_materials.append(ms)
chunked_material_ids.append(mi + material_offset + 1)
@@ -1572,7 +1572,7 @@ class LoadLinkedProject(bpy.types.Operator):
alpha = 1.0
if material.has_transparency and material.transparency > 0:
alpha = 1.0 - material.transparency
if material.has_diffuse:
if material.instance_id():
diffuse = material.diffuse + (alpha,)
else:
diffuse = (0.8, 0.8, 0.8, 1) # Blender's default material