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https://github.com/IfcOpenShell/IfcOpenShell.git
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See #4173. Prototype new approach to generating 1st level space boundaries.
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@@ -22,6 +22,7 @@ import logging
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import shapely
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import mathutils
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import numpy as np
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import multiprocessing
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import ifcopenshell.api
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import ifcopenshell.util.unit
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import ifcopenshell.util.shape
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@@ -30,7 +31,7 @@ import ifcopenshell.util.placement
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import ifcopenshell.util.representation
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import blenderbim.tool as tool
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import blenderbim.bim.import_ifc as import_ifc
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from math import pi, inf
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from math import pi, inf, degrees, acos, radians
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from mathutils import Vector, Matrix
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from blenderbim.bim.ifc import IfcStore
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from blenderbim.bim.module.model.decorator import ProfileDecorator
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@@ -586,6 +587,11 @@ class AddBoundary(bpy.types.Operator, tool.Ifc.Operator):
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)
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if parent_boundary:
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parent_boundaries.append(parent_boundary)
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elif len(objs) == 1:
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# New prototype, old code not yet removed. Still testing.
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space = tool.Ifc.get_entity(objs[0])
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if space.is_a("IfcSpace"):
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self.auto_generate_boundaries(space, objs[0])
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elif len(objs) == 1:
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# Optionally the user may select just the space, and the building element shall be auto-detected
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# TODO : refactor to be able to generate all boundaries for selected space automatically or with an option
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@@ -632,6 +638,173 @@ class AddBoundary(bpy.types.Operator, tool.Ifc.Operator):
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obj = tool.Ifc.get_object(parent_boundary)
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obj.select_set(True)
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def auto_generate_boundaries(self, space, space_obj):
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# Identify all potential building elements
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building_elements = (
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tool.Ifc.get().by_type("IfcWall")
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+ tool.Ifc.get().by_type("IfcSlab")
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+ tool.Ifc.get().by_type("IfcVirtualElement")
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)
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# Create tree of gross shapes of all potential related building elements
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include = building_elements + [space]
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tree = ifcopenshell.geom.tree()
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shapes = {}
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settings = ifcopenshell.geom.settings()
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settings.set(settings.STRICT_TOLERANCE, True)
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settings.set(settings.DISABLE_OPENING_SUBTRACTIONS, True)
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iterator = ifcopenshell.geom.iterator(settings, tool.Ifc.get(), multiprocessing.cpu_count(), include=include)
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if iterator.initialize():
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while True:
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tree.add_element(iterator.get_native())
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shape = iterator.get()
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shapes[shape.id] = shape
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if not iterator.next():
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break
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# Spatially query all potential boundary elements via a 100mm extension of the space
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building_elements = [e for e in tree.select(space, extend=0.1) if e != space]
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if not building_elements:
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return
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# Create a dissolved bmesh for the space
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space_bm = bmesh.new()
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space_bm.from_mesh(space_obj.data)
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bmesh.ops.dissolve_limit(space_bm, angle_limit=pi * 2 / 360, verts=space_bm.verts, edges=space_bm.edges)
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# Create dissolved bmeshes for all boundary elements
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building_element_bms = {}
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for building_element in building_elements:
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bm = bmesh.new()
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shape = shapes[building_element.id()]
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verts = ifcopenshell.util.shape.get_vertices(shape.geometry)
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for vert in verts:
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bm.verts.new(Vector(vert))
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bm.verts.ensure_lookup_table()
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faces = ifcopenshell.util.shape.get_faces(shape.geometry)
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for face in faces:
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bm.faces.new([bm.verts[i] for i in face])
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bm.verts.ensure_lookup_table()
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bm.faces.ensure_lookup_table()
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bm.normal_update() # Needed to recalculate edges so that dissolve_limit will work.
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bmesh.ops.dissolve_limit(bm, angle_limit=radians(1), verts=bm.verts[:], edges=bm.edges[:])
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bm.verts.ensure_lookup_table()
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bm.faces.ensure_lookup_table()
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building_element_bms[building_element.id()] = bm
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# Compare space faces and building element faces to see if they relate to one another
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for space_face in space_bm.faces:
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space_face_normal = space_obj.matrix_world.to_3x3() @ space_face.normal
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space_face_vert = space_obj.matrix_world @ space_face.verts[0].co
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for building_element in building_elements:
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for face in building_element_bms[building_element.id()].faces:
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building_obj = tool.Ifc.get_object(building_element)
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face_normal = building_obj.matrix_world.to_3x3() @ face.normal
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angle = degrees(acos(max(min(space_face_normal.dot(face_normal), 1), -1)))
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if tool.Cad.is_x(angle, 180, tolerance=2):
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pass # Faces need to be parallel and have opposite normals to be related.
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elif building_element.is_a("IfcVirtualElement") and tool.Cad.is_x(angle, 0, tolerance=2):
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pass # Virtual elements only need to be parallel to be related, since they are planes.
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else:
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continue
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# Both faces should be close to one another. Say within 50mm.
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space_vert = building_obj.matrix_world.inverted() @ space_face_vert
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dist = mathutils.geometry.distance_point_to_plane(space_vert, face.verts[0].co, face.normal)
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if abs(dist) > 0.05:
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continue
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# Project the building element face onto the space face
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# This bit onwards is copy pasted from the old implementation
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space_face_verts = [v.co.copy() for v in space_face.verts]
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space_face_matrix = self.get_face_matrix(*[v.copy() for v in space_face_verts[0:3]])
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space_face_matrix_i = space_face_matrix.inverted()
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space_face_polygon = shapely.Polygon(
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[tuple((space_face_matrix_i @ v).xy) for v in space_face_verts]
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)
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space_matrix_world_i = space_obj.matrix_world.inverted()
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face_verts = [space_matrix_world_i @ building_obj.matrix_world @ v.co.copy() for v in face.verts]
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face_polygon = shapely.Polygon([tuple((space_face_matrix_i @ v).xy) for v in face_verts])
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gross_boundary_polygon = space_face_polygon.intersection(face_polygon)
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if type(gross_boundary_polygon) == shapely.GeometryCollection:
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for geom in gross_boundary_polygon.geoms:
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if type(geom) == shapely.Polygon:
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gross_boundary_polygon = geom
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break
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if (
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not (isinstance(gross_boundary_polygon, shapely.Polygon) and gross_boundary_polygon.is_valid)
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or gross_boundary_polygon.is_empty
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):
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continue
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parent_boundary = tool.Ifc.run(
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"root.create_entity", ifc_class=bpy.context.scene.BIMModelProperties.boundary_class
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)
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parent_boundary.PhysicalOrVirtualBoundary = "PHYSICAL"
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# Set to EXTERNAL by default and turn later to internal if there is a corresponding boundary relating to an
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# internal space
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parent_boundary.InternalOrExternalBoundary = "EXTERNAL"
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# The gross boundary polygon may not be a true gross boundary since it
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# may have openings already removed, such as in IFC4 Reference View. So
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# we cheat by using the exterior boundary to mean "gross". Later, we
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# can use this to check whether or not the opening is relevant to our
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# space.
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exterior_boundary_polygon = shapely.Polygon(gross_boundary_polygon.exterior.coords)
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for rel in getattr(building_element, "HasOpenings", []):
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opening = rel.RelatedOpeningElement
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if not opening.HasFillings:
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continue
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filling = opening.HasFillings[0].RelatedBuildingElement
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opening_polygon = self.get_flattened_polygon(opening, space_obj, space_face_matrix_i)
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# An inner boundary is supposed to overlap its parent boundary according to IFC4 documentation
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# so we extend our exterior boundary with all opening which has a filling
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# Also see Implementation aggreement SB 1.1 for IFC 2x3 TC1 Space Boundary Addon View
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# https://standards.buildingsmart.org/MVD/RELEASE/IFC2x3/TC1/SB1_1/IFC%20Space%20Boundary%20Implementation%20Agreement%20Addendum%202010-03-22.pdf
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unionised_object = exterior_boundary_polygon.union(opening_polygon)
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if isinstance(unionised_object, shapely.Polygon):
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exterior_boundary_polygon = unionised_object
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# Only openings that are projected onto our exterior boundary are relevant.
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if opening_polygon.intersection(exterior_boundary_polygon).area == 0:
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continue
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connection_geometry = self.create_connection_geometry_from_polygon(
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opening_polygon, space_face_matrix
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)
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boundary = tool.Ifc.run(
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"root.create_entity", ifc_class=bpy.context.scene.BIMModelProperties.boundary_class
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)
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boundary.RelatingSpace = space
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boundary.RelatedBuildingElement = filling
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boundary.ConnectionGeometry = connection_geometry
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if building_element.is_a("IfcVirtualElement"):
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boundary.PhysicalOrVirtualBoundary = "VIRTUAL"
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else:
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boundary.PhysicalOrVirtualBoundary = "PHYSICAL"
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boundary.InternalOrExternalBoundary = parent_boundary.InternalOrExternalBoundary
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self.set_boundary_name(boundary)
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if boundary.is_a("IfcRelSpaceBoundary2ndLevel"):
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boundary.ParentBoundary = parent_boundary
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connection_geometry = self.create_connection_geometry_from_polygon(
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exterior_boundary_polygon, space_face_matrix
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)
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parent_boundary.RelatingSpace = space
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parent_boundary.RelatedBuildingElement = building_element
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parent_boundary.ConnectionGeometry = connection_geometry
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self.set_boundary_name(parent_boundary)
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def create_element_boundary(
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self, context, relating_space, relating_space_obj, related_building_element, related_building_element_obj
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):
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