See #4173. Prototype new approach to generating 1st level space boundaries.

This commit is contained in:
Dion Moult
2024-01-14 23:12:14 +11:00
parent 6f7be74e7c
commit b0a4e8c8e4
@@ -22,6 +22,7 @@ import logging
import shapely import shapely
import mathutils import mathutils
import numpy as np import numpy as np
import multiprocessing
import ifcopenshell.api import ifcopenshell.api
import ifcopenshell.util.unit import ifcopenshell.util.unit
import ifcopenshell.util.shape import ifcopenshell.util.shape
@@ -30,7 +31,7 @@ import ifcopenshell.util.placement
import ifcopenshell.util.representation import ifcopenshell.util.representation
import blenderbim.tool as tool import blenderbim.tool as tool
import blenderbim.bim.import_ifc as import_ifc import blenderbim.bim.import_ifc as import_ifc
from math import pi, inf from math import pi, inf, degrees, acos, radians
from mathutils import Vector, Matrix from mathutils import Vector, Matrix
from blenderbim.bim.ifc import IfcStore from blenderbim.bim.ifc import IfcStore
from blenderbim.bim.module.model.decorator import ProfileDecorator from blenderbim.bim.module.model.decorator import ProfileDecorator
@@ -586,6 +587,11 @@ class AddBoundary(bpy.types.Operator, tool.Ifc.Operator):
) )
if parent_boundary: if parent_boundary:
parent_boundaries.append(parent_boundary) parent_boundaries.append(parent_boundary)
elif len(objs) == 1:
# New prototype, old code not yet removed. Still testing.
space = tool.Ifc.get_entity(objs[0])
if space.is_a("IfcSpace"):
self.auto_generate_boundaries(space, objs[0])
elif len(objs) == 1: elif len(objs) == 1:
# Optionally the user may select just the space, and the building element shall be auto-detected # Optionally the user may select just the space, and the building element shall be auto-detected
# TODO : refactor to be able to generate all boundaries for selected space automatically or with an option # TODO : refactor to be able to generate all boundaries for selected space automatically or with an option
@@ -632,6 +638,173 @@ class AddBoundary(bpy.types.Operator, tool.Ifc.Operator):
obj = tool.Ifc.get_object(parent_boundary) obj = tool.Ifc.get_object(parent_boundary)
obj.select_set(True) obj.select_set(True)
def auto_generate_boundaries(self, space, space_obj):
# Identify all potential building elements
building_elements = (
tool.Ifc.get().by_type("IfcWall")
+ tool.Ifc.get().by_type("IfcSlab")
+ tool.Ifc.get().by_type("IfcVirtualElement")
)
# Create tree of gross shapes of all potential related building elements
include = building_elements + [space]
tree = ifcopenshell.geom.tree()
shapes = {}
settings = ifcopenshell.geom.settings()
settings.set(settings.STRICT_TOLERANCE, True)
settings.set(settings.DISABLE_OPENING_SUBTRACTIONS, True)
iterator = ifcopenshell.geom.iterator(settings, tool.Ifc.get(), multiprocessing.cpu_count(), include=include)
if iterator.initialize():
while True:
tree.add_element(iterator.get_native())
shape = iterator.get()
shapes[shape.id] = shape
if not iterator.next():
break
# Spatially query all potential boundary elements via a 100mm extension of the space
building_elements = [e for e in tree.select(space, extend=0.1) if e != space]
if not building_elements:
return
# Create a dissolved bmesh for the space
space_bm = bmesh.new()
space_bm.from_mesh(space_obj.data)
bmesh.ops.dissolve_limit(space_bm, angle_limit=pi * 2 / 360, verts=space_bm.verts, edges=space_bm.edges)
# Create dissolved bmeshes for all boundary elements
building_element_bms = {}
for building_element in building_elements:
bm = bmesh.new()
shape = shapes[building_element.id()]
verts = ifcopenshell.util.shape.get_vertices(shape.geometry)
for vert in verts:
bm.verts.new(Vector(vert))
bm.verts.ensure_lookup_table()
faces = ifcopenshell.util.shape.get_faces(shape.geometry)
for face in faces:
bm.faces.new([bm.verts[i] for i in face])
bm.verts.ensure_lookup_table()
bm.faces.ensure_lookup_table()
bm.normal_update() # Needed to recalculate edges so that dissolve_limit will work.
bmesh.ops.dissolve_limit(bm, angle_limit=radians(1), verts=bm.verts[:], edges=bm.edges[:])
bm.verts.ensure_lookup_table()
bm.faces.ensure_lookup_table()
building_element_bms[building_element.id()] = bm
# Compare space faces and building element faces to see if they relate to one another
for space_face in space_bm.faces:
space_face_normal = space_obj.matrix_world.to_3x3() @ space_face.normal
space_face_vert = space_obj.matrix_world @ space_face.verts[0].co
for building_element in building_elements:
for face in building_element_bms[building_element.id()].faces:
building_obj = tool.Ifc.get_object(building_element)
face_normal = building_obj.matrix_world.to_3x3() @ face.normal
angle = degrees(acos(max(min(space_face_normal.dot(face_normal), 1), -1)))
if tool.Cad.is_x(angle, 180, tolerance=2):
pass # Faces need to be parallel and have opposite normals to be related.
elif building_element.is_a("IfcVirtualElement") and tool.Cad.is_x(angle, 0, tolerance=2):
pass # Virtual elements only need to be parallel to be related, since they are planes.
else:
continue
# Both faces should be close to one another. Say within 50mm.
space_vert = building_obj.matrix_world.inverted() @ space_face_vert
dist = mathutils.geometry.distance_point_to_plane(space_vert, face.verts[0].co, face.normal)
if abs(dist) > 0.05:
continue
# Project the building element face onto the space face
# This bit onwards is copy pasted from the old implementation
space_face_verts = [v.co.copy() for v in space_face.verts]
space_face_matrix = self.get_face_matrix(*[v.copy() for v in space_face_verts[0:3]])
space_face_matrix_i = space_face_matrix.inverted()
space_face_polygon = shapely.Polygon(
[tuple((space_face_matrix_i @ v).xy) for v in space_face_verts]
)
space_matrix_world_i = space_obj.matrix_world.inverted()
face_verts = [space_matrix_world_i @ building_obj.matrix_world @ v.co.copy() for v in face.verts]
face_polygon = shapely.Polygon([tuple((space_face_matrix_i @ v).xy) for v in face_verts])
gross_boundary_polygon = space_face_polygon.intersection(face_polygon)
if type(gross_boundary_polygon) == shapely.GeometryCollection:
for geom in gross_boundary_polygon.geoms:
if type(geom) == shapely.Polygon:
gross_boundary_polygon = geom
break
if (
not (isinstance(gross_boundary_polygon, shapely.Polygon) and gross_boundary_polygon.is_valid)
or gross_boundary_polygon.is_empty
):
continue
parent_boundary = tool.Ifc.run(
"root.create_entity", ifc_class=bpy.context.scene.BIMModelProperties.boundary_class
)
parent_boundary.PhysicalOrVirtualBoundary = "PHYSICAL"
# Set to EXTERNAL by default and turn later to internal if there is a corresponding boundary relating to an
# internal space
parent_boundary.InternalOrExternalBoundary = "EXTERNAL"
# The gross boundary polygon may not be a true gross boundary since it
# may have openings already removed, such as in IFC4 Reference View. So
# we cheat by using the exterior boundary to mean "gross". Later, we
# can use this to check whether or not the opening is relevant to our
# space.
exterior_boundary_polygon = shapely.Polygon(gross_boundary_polygon.exterior.coords)
for rel in getattr(building_element, "HasOpenings", []):
opening = rel.RelatedOpeningElement
if not opening.HasFillings:
continue
filling = opening.HasFillings[0].RelatedBuildingElement
opening_polygon = self.get_flattened_polygon(opening, space_obj, space_face_matrix_i)
# An inner boundary is supposed to overlap its parent boundary according to IFC4 documentation
# so we extend our exterior boundary with all opening which has a filling
# Also see Implementation aggreement SB 1.1 for IFC 2x3 TC1 Space Boundary Addon View
# https://standards.buildingsmart.org/MVD/RELEASE/IFC2x3/TC1/SB1_1/IFC%20Space%20Boundary%20Implementation%20Agreement%20Addendum%202010-03-22.pdf
unionised_object = exterior_boundary_polygon.union(opening_polygon)
if isinstance(unionised_object, shapely.Polygon):
exterior_boundary_polygon = unionised_object
# Only openings that are projected onto our exterior boundary are relevant.
if opening_polygon.intersection(exterior_boundary_polygon).area == 0:
continue
connection_geometry = self.create_connection_geometry_from_polygon(
opening_polygon, space_face_matrix
)
boundary = tool.Ifc.run(
"root.create_entity", ifc_class=bpy.context.scene.BIMModelProperties.boundary_class
)
boundary.RelatingSpace = space
boundary.RelatedBuildingElement = filling
boundary.ConnectionGeometry = connection_geometry
if building_element.is_a("IfcVirtualElement"):
boundary.PhysicalOrVirtualBoundary = "VIRTUAL"
else:
boundary.PhysicalOrVirtualBoundary = "PHYSICAL"
boundary.InternalOrExternalBoundary = parent_boundary.InternalOrExternalBoundary
self.set_boundary_name(boundary)
if boundary.is_a("IfcRelSpaceBoundary2ndLevel"):
boundary.ParentBoundary = parent_boundary
connection_geometry = self.create_connection_geometry_from_polygon(
exterior_boundary_polygon, space_face_matrix
)
parent_boundary.RelatingSpace = space
parent_boundary.RelatedBuildingElement = building_element
parent_boundary.ConnectionGeometry = connection_geometry
self.set_boundary_name(parent_boundary)
def create_element_boundary( def create_element_boundary(
self, context, relating_space, relating_space_obj, related_building_element, related_building_element_obj self, context, relating_space, relating_space_obj, related_building_element, related_building_element_obj
): ):