CutDecorator color connected to preferences too #2987

This commit is contained in:
Andrej730
2023-04-18 18:13:04 +05:00
parent bfe76b83dc
commit b40c77a3e0
@@ -1908,6 +1908,9 @@ class CutDecorator:
cls.installed = None
def __call__(self, context):
self.model_props = context.scene.BIMModelProperties
selected_elements_color = self.model_props.decorator_color_selected
all_vertices = []
all_edges = []
selected_vertices = []
@@ -1942,15 +1945,14 @@ class CutDecorator:
self.shader = gpu.shader.from_builtin("3D_UNIFORM_COLOR")
self.shader.bind()
green = (0.545, 0.863, 0, 1)
black = (0, 0, 0, 1)
if all_vertices:
self.draw_batch("LINES", all_vertices, black, all_edges)
self.draw_batch("POINTS", all_vertices, black)
if selected_vertices:
self.draw_batch("LINES", selected_vertices, green, selected_edges)
self.draw_batch("POINTS", selected_vertices, green)
self.draw_batch("LINES", selected_vertices, selected_elements_color, selected_edges)
self.draw_batch("POINTS", selected_vertices, selected_elements_color)
def draw_batch(self, shader_type, content_pos, color, indices=None):
shader = self.line_shader if shader_type == "LINES" else self.shader