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https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-09 17:31:45 +00:00
Continue fixing failing tool tests. Fix regression where UV coordinates might have the wrong order.
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@@ -45,12 +45,12 @@ class BIMLibraryProperties(PropertyGroup):
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editing_mode: EnumProperty(
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name="Editing Mode",
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items=(
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("-", "-", ""),
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("NONE", "NONE", ""),
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("LIBRARY", "LIBRARY", ""),
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("REFERENCES", "REFERENCES", ""),
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("REFERENCE", "REFERENCE", ""),
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),
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default="-",
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default="NONE",
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)
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library_attributes: CollectionProperty(name="Library Attributes", type=Attribute)
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active_library_id: IntProperty(name="Active Library Id")
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@@ -27,7 +27,7 @@ from typing import Literal, Any, Union
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class Library(bonsai.core.tool.Library):
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@classmethod
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def clear_editing_mode(cls) -> None:
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bpy.context.scene.BIMLibraryProperties.editing_mode = "-"
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bpy.context.scene.BIMLibraryProperties.editing_mode = "NONE"
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@classmethod
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def export_library_attributes(cls) -> dict[str, Any]:
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@@ -593,11 +593,11 @@ class Loader(bonsai.core.tool.Loader):
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faces_tex_coord_data = {}
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for tex_coord_index, face_remap in zip(texture_map, faces_remap, strict=True):
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faces_tex_coord_data[frozenset(face_remap)] = (tex_coord_index, face_remap)
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faces_tex_coord_data[tuple(face_remap)] = (tex_coord_index, face_remap)
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# Apply attribute to each face
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for bface in bm.faces:
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face = frozenset(loop.vert.index for loop in bface.loops)
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face = tuple(loop.vert.index for loop in bface.loops)
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# Find the corresponding index in data list by matching ifc faceset with blender face.
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data_index = None
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if tex_coord_data := faces_tex_coord_data.get(face):
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@@ -91,7 +91,7 @@ class TestIsMoved(test.bim.bootstrap.NewFile):
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tool.Geometry.record_object_position(obj)
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assert subject.is_moved(obj) is False
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obj.matrix_world[0][2] += 1
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obj.matrix_world[0][3] += 1
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assert subject.is_moved(obj) is True
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def test_that_a_type_or_project_never_moves_but_a_grid_axis_does(self):
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@@ -32,9 +32,9 @@ class TestImplementsTool(NewFile):
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class TestClearEditingMode(NewFile):
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def test_run(self):
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props = bpy.context.scene.BIMLibraryProperties
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props.editing_mode = "foo"
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props.editing_mode = "LIBRARY"
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subject.clear_editing_mode()
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assert props.editing_mode == ""
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assert props.editing_mode == "NONE"
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class TestExportLibraryAttributes(NewFile):
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@@ -39,6 +39,8 @@ class TestCreatingStyles(NewFile):
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def test_create_surface_style_with_textures_from_data(self):
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# this case occurs when we edit shader properties without saving them to IFC
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bpy.ops.bim.create_project()
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ifc_path = Path("test/files/temp/test.ifc").absolute()
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bpy.ops.bim.save_project(filepath=str(ifc_path), should_save_as=True)
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bpy.ops.mesh.primitive_cube_add(size=10, location=(0, 0, 4))
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obj = bpy.data.objects["Cube"]
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@@ -59,7 +61,7 @@ class TestCreatingStyles(NewFile):
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texture_data = [
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{
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"Mode": "DIFFUSE",
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"URLReference": "bonsai/test/files/image.jpg",
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"URLReference": "../image.jpg",
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"type": "IfcImageTexture",
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"uv_mode": "Generated",
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},
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@@ -85,13 +87,15 @@ class TestCreatingStyles(NewFile):
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assert image_node.outputs["Color"].links[0].to_socket.name == "Base Color"
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assert image_node.inputs["Vector"].links[0].from_socket.name == "Generated"
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original_path = Path(tool.Ifc.get_path()).parent / Path(texture_data[0]["URLReference"])
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original_path = (Path(tool.Ifc.get_path()).parent / Path(texture_data[0]["URLReference"])).absolute().resolve()
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loaded_filepath = Path(image_node.image.filepath)
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assert original_path == loaded_filepath
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assert original_path.absolute() == loaded_filepath
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def test_create_surface_style_with_textures_from_ifc(self):
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# this case occurs when we edit shader properties without saving them to IFC
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bpy.ops.bim.create_project()
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ifc_path = Path("test/files/temp/test.ifc").absolute()
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bpy.ops.bim.save_project(filepath=str(ifc_path), should_save_as=True)
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style = tool.Ifc.run("style.add_style", name="test")
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material = bpy.data.materials.new(style.Name)
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@@ -114,7 +118,7 @@ class TestCreatingStyles(NewFile):
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textures = [
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{
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"URLReference": "bonsai/test/files/image.jpg",
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"URLReference": "../image.jpg",
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"Mode": "DIFFUSE",
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"RepeatS": True,
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"RepeatT": True,
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@@ -149,7 +153,7 @@ class TestCreatingStyles(NewFile):
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image_node = tool.Blender.get_material_node(material, "TEX_IMAGE")
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assert image_node.outputs["Color"].links[0].to_socket.name == "Base Color"
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assert image_node.inputs["Vector"].links[0].from_socket.name == "Generated"
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original_path = Path(tool.Ifc.get_path()).parent / Path(textures[0].URLReference)
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original_path = (Path(tool.Ifc.get_path()).parent / Path(textures[0].URLReference)).absolute().resolve()
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loaded_filepath = Path(image_node.image.filepath)
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assert original_path == loaded_filepath
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@@ -68,14 +68,16 @@ class TestGetBooleans(NewFile):
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context = ifc.createIfcGeometricRepresentationContext()
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element = ifc.createIfcWall()
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items = [ifc.createIfcExtrudedAreaSolid(), ifc.createIfcExtrudedAreaSolid()]
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items = [ifc.createIfcExtrudedAreaSolid()]
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representation = ifc.createIfcShapeRepresentation(Items=items, ContextOfItems=context)
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tool.Ifc.run("geometry.assign_representation", product=element, representation=representation)
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bool1 = set(tool.Ifc.run("geometry.add_boolean", representation=representation, matrix=np.eye(4)))
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bool2 = set(tool.Ifc.run("geometry.add_boolean", representation=representation, matrix=np.eye(4)))
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builder = ifcopenshell.util.shape_builder.ShapeBuilder(ifc)
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cut1 = builder.half_space_solid(builder.plane())
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cut2 = builder.half_space_solid(builder.plane())
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bools = ifcopenshell.api.geometry.add_boolean(ifc, first_item=items[0], second_items=[cut1, cut2])
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assert set(subject.get_booleans(element, representation)) == bool1 | bool2
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assert set(subject.get_booleans(element, representation)) == set(bools)
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class TestGetManualBooleans(NewFile):
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@@ -86,18 +88,23 @@ class TestGetManualBooleans(NewFile):
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context = ifc.createIfcGeometricRepresentationContext()
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element = ifc.createIfcWall()
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items = [ifc.createIfcExtrudedAreaSolid(), ifc.createIfcExtrudedAreaSolid()]
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items = [ifc.createIfcExtrudedAreaSolid()]
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representation = ifc.createIfcShapeRepresentation(Items=items, ContextOfItems=context)
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tool.Ifc.run("geometry.assign_representation", product=element, representation=representation)
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bool1 = set(tool.Ifc.run("geometry.add_boolean", representation=representation, matrix=np.eye(4)))
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bool2 = set(tool.Ifc.run("geometry.add_boolean", representation=representation, matrix=np.eye(4)))
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builder = ifcopenshell.util.shape_builder.ShapeBuilder(ifc)
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cut1 = builder.half_space_solid(builder.plane())
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cut2 = builder.half_space_solid(builder.plane())
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bools = ifcopenshell.api.geometry.add_boolean(ifc, first_item=items[0], second_items=[cut1, cut2])
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assert set(subject.get_booleans(element, representation)) == bool1 | bool2
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assert set(subject.get_booleans(element, representation)) == set(bools)
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assert len(subject.get_manual_booleans(element, representation)) == 0
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subject.mark_manual_booleans(element, bool1)
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assert set(subject.get_manual_booleans(element, representation)) == bool1
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bool1 = list(bools)[0]
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print(bools, bool1)
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subject.mark_manual_booleans(element, [bool1])
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assert set(subject.get_manual_booleans(element, representation)) == {bool1}
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class TestMarkManualBooleans(NewFile):
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@@ -184,7 +191,7 @@ class TestGenerateStair2DProfile(NewFile):
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assert np.all(edges == np.array(edges_gen))
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assert faces == tuple(tuple(face) for face in faces_gen)
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for vert, vert_gen in zip(verts, verts_gen, strict=True):
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assert tool.Cad.are_vectors_equal(vert, vert_gen, 0.01)
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assert np.allclose(vert, V(vert_gen), atol=0.01)
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def test_create_concrete_stair(self):
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kwargs = {
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@@ -510,11 +517,9 @@ class TestApplyIfcMaterialChanges(NewFile):
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bpy.ops.bim.add_constr_type_instance(relating_type_id=relating_type_id)
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with_opening = bpy.context.active_object
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with_opening.name = "With Opening"
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bpy.ops.bim.add_potential_opening()
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tool.Blender.set_objects_selection(
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bpy.context, active_object=with_opening, selected_objects=[with_opening, bpy.data.objects["Opening"]]
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)
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bpy.ops.bim.add_opening()
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props = bpy.context.scene.BIMRootProperties
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props.representation_obj = with_opening
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bpy.ops.bim.add_element(ifc_product="IfcFeatureElement", ifc_class="IfcOpeningElement")
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# Occurrence with a material override.
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bpy.ops.bim.add_constr_type_instance(relating_type_id=relating_type_id)
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@@ -49,7 +49,7 @@ else:
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SequenceOfVectors = Union[Sequence[VectorType], np.ndarray]
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def V(*args: Union[float, VectorType, SequenceOfVectors]) -> npt.NDArray[np.float64]:
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def V(*args: Union[float, int, VectorType, SequenceOfVectors]) -> npt.NDArray[np.float64]:
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"""Convert floats / vector / sequence of vectors to numpy array.
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Note that `float` argument type also allows passing ints,
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