mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-10 09:48:32 +00:00
decorations for Dim, Eq, Leader, Stair
close #1177, #1176, #1158, #1150
This commit is contained in:
@@ -66,19 +66,19 @@ class BaseDecorator():
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}
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void circle_head(in vec2 p0, in vec2 p1, out vec2 head[CIRCLE_SEGS]) {
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vec2 nose = normalize(p1 - p0) * CIRCLE_SIZE ;
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float angle = PI / (CIRCLE_SEGS / 2);
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float angle_d = PI * 2 / CIRCLE_SEGS;
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for(int i = 0; i<CIRCLE_SEGS; i++) {
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float c = cos(angle * i), s = sin(angle * i);
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head[i] = mat2(c, -s, +s, c) * nose;
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float angle = angle_d * i;
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head[i] = vec2(cos(angle), sin(angle)) * CIRCLE_SIZE;
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}
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}
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"""
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DEF_GLSL = """
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#define PI 3.141592653589793
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#define CIRCLE_SEGS 36
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#define SEGMENT_POINTS 42
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#define CIRCLE_SEGS 24
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// max points = SEGS (circle) + 2 (stem) + 3 (arrow)
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#define MAX_POINTS 29
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#define ARROW_ANGLE PI / 12.0
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#define ARROW_SIZE 16.0
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#define CIRCLE_SIZE 8.0
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@@ -130,13 +130,7 @@ class BaseDecorator():
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collection = bpy.data.collections.get("IfcGroup/" + drawing.name)
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return filter(lambda o: self.basename in o.name, collection.objects)
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def decorate(self, object):
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"""perform actuall drawing stuff"""
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raise NotImplementedError()
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class PathDecorator():
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def get_geom(self, obj):
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def get_path_geom(self, obj):
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"""parse path geometry into line segments
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returns:
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- vertices: 3-tuples of coords
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@@ -161,15 +155,124 @@ class PathDecorator():
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return vertices, indices, styles
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def get_mesh_geom(self, obj):
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"""parse mesh geometry into line segments
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returns:
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- vertices: 3-tuples of coords
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- indices: 2-tuples of each segment verices' indices
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- styles: 0=internal, 1=beginning, 2=ending
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"""
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pass
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class DimensionDecorator(PathDecorator, BaseDecorator):
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def decorate(self, object):
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"""perform actuall drawing stuff"""
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raise NotImplementedError()
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def draw_lines(self, obj, geom):
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region = self.context.region
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region3d = self.context.region_data
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vertices, indices, styles = geom
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fmt = GPUVertFormat()
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fmt.attr_add(id="pos", comp_type='F32', len=3, fetch_mode='FLOAT')
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vbo = GPUVertBuf(len=len(vertices), format=fmt)
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vbo.attr_fill(id="pos", data=vertices)
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ibo = GPUIndexBuf(type='LINES', seq=indices)
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batch = GPUBatch(type='LINES', buf=vbo, elem=ibo)
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self.shader.bind()
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self.shader.uniform_float
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self.shader.uniform_float("viewMatrix", region3d.perspective_matrix)
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self.shader.uniform_float("windowW", region.width)
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self.shader.uniform_float("windowH", region.height)
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batch.draw(self.shader)
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def draw_lines_styled(self, obj, geom):
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region = self.context.region
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region3d = self.context.region_data
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vertices, indices, styles = geom
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fmt = GPUVertFormat()
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fmt.attr_add(id="pos", comp_type='F32', len=3, fetch_mode='FLOAT')
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fmt.attr_add(id="style", comp_type='U8', len=1, fetch_mode='INT')
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vbo = GPUVertBuf(len=len(vertices), format=fmt)
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vbo.attr_fill(id="pos", data=vertices)
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vbo.attr_fill(id="style", data=styles)
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ibo = GPUIndexBuf(type='LINES', seq=indices)
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batch = GPUBatch(type='LINES', buf=vbo, elem=ibo)
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self.shader.bind()
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self.shader.uniform_float
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self.shader.uniform_float("viewMatrix", region3d.perspective_matrix)
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self.shader.uniform_float("windowW", region.width)
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self.shader.uniform_float("windowH", region.height)
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batch.draw(self.shader)
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class DimensionDecorator(BaseDecorator):
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"""Decorator for dimension objects
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- outlines each segment
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- augments with arrows on both sides
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- each edge of a segment with arrow
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- puts metric text next to each segment
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"""
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basename = "IfcAnnotation/Dimension"
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installed = None
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GEOM_GLSL = """
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layout(lines) in;
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layout(line_strip, max_vertices=MAX_POINTS) out;
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uniform float windowW;
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uniform float windowH;
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void main() {
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vec4 p0 = gl_in[0].gl_Position, p1 = gl_in[1].gl_Position;
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// converting NDC to/from window coords
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float hw = windowW/2, hh= windowH/2;
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mat4 windowMatrix = mat4(hw, 0, 0, 0, 0, hh, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
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mat4 unwindowMatrix = inverse(windowMatrix);
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vec2 p0w = (windowMatrix * (p0 / p0.w)).xy, p1w = (windowMatrix * (p1 / p1.w)).xy;
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vec2 head[3];
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vec4 head_ndc[3];
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arrow_head(p0w, p1w, head);
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for(int i=0; i<3; i++) head_ndc[i] = unwindowMatrix * vec4(head[i], 0, 0) * p1.w;
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vec4 nose = head_ndc[0];
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gl_Position = p0;
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EmitVertex();
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gl_Position = p0 + head_ndc[1];
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EmitVertex();
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gl_Position = p0 + head_ndc[2];
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EmitVertex();
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gl_Position = p0;
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EmitVertex();
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EndPrimitive();
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gl_Position = p1;
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EmitVertex();
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gl_Position = p1 - head_ndc[1];
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EmitVertex();
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gl_Position = p1 - head_ndc[2];
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EmitVertex();
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gl_Position = p1;
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EmitVertex();
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EndPrimitive();
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gl_Position = p0 + nose;
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EmitVertex();
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gl_Position = p1 - nose;
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EmitVertex();
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EndPrimitive();
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}
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"""
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def __init__(self, props, context):
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super().__init__(props, context)
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@@ -177,7 +280,8 @@ class DimensionDecorator(PathDecorator, BaseDecorator):
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self.dpi = context.preferences.system.dpi
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def decorate(self, obj):
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geom = self.get_geom(obj)
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geom = self.get_path_geom(obj)
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self.draw_lines(obj, geom)
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self.draw_labels(obj, geom)
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def draw_labels(self, obj, geom):
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@@ -250,26 +354,20 @@ class EqualityDecorator(DimensionDecorator):
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class LeaderDecorator(BaseDecorator):
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"""Decorating stairs
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- head point with arrow
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- middle points w/out decorations
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"""
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basename = "IfcAnnotation/Leader"
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installed = None
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def decorate(self, obj):
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pass
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class StairDecorator(PathDecorator, BaseDecorator):
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basename = "IfcAnnotation/Stair"
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installed = None
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GEOM_GLSL = """
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layout(lines) in;
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layout(line_strip, max_vertices=SEGMENT_POINTS) out;
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layout(line_strip, max_vertices=MAX_POINTS) out;
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in uint vstyle[];
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uniform float windowW;
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uniform float windowH;
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uniform float arrow_length;
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uniform float arrow_angle;
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void main() {
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vec4 p0 = gl_in[0].gl_Position, p1 = gl_in[1].gl_Position;
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@@ -281,11 +379,69 @@ class StairDecorator(PathDecorator, BaseDecorator):
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mat4 unwindowMatrix = inverse(windowMatrix);
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vec2 p0w = (windowMatrix * (p0 / p0.w)).xy, p1w = (windowMatrix * (p1 / p1.w)).xy;
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vec4 nose1 = vec4(0);
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vec2 head[3];
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vec4 head_ndc[3];
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arrow_head(p0w, p1w, head);
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for(int i=0; i<3; i++) head_ndc[i] = unwindowMatrix * vec4(head[i], 0, 0) * p1.w;
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if (s1 == 2u) {
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gl_Position = p1;
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EmitVertex();
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gl_Position = p1 - head_ndc[1];
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EmitVertex();
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gl_Position = p1 - head_ndc[2];
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EmitVertex();
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gl_Position = p1;
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EmitVertex();
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EndPrimitive();
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vec2 nose = normalize(p1w - p0w) * ARROW_SIZE;
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nose1 = unwindowMatrix * vec4(nose, 0, 0) * p1.w;
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}
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gl_Position = p0;
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EmitVertex();
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gl_Position = p1;
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gl_Position = p1 - nose1;
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EmitVertex();
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EndPrimitive();
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}
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"""
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def decorate(self, obj):
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geom = self.get_path_geom(obj)
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self.draw_lines_styled(obj, geom)
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class StairDecorator(BaseDecorator):
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"""Decorating stairs
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- head point with arrow
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- tail point with circle
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- middle points w/out decorations
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"""
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basename = "IfcAnnotation/Stair"
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installed = None
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GEOM_GLSL = """
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layout(lines) in;
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layout(line_strip, max_vertices=MAX_POINTS) out;
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in uint vstyle[];
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uniform float windowW;
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uniform float windowH;
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void main() {
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vec4 p0 = gl_in[0].gl_Position, p1 = gl_in[1].gl_Position;
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uint s0 = vstyle[0], s1 = vstyle[1];
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// converting NDC to/from window coords
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float hw = windowW/2, hh= windowH/2;
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mat4 windowMatrix = mat4(hw, 0, 0, 0, 0, hh, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
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mat4 unwindowMatrix = inverse(windowMatrix);
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vec2 p0w = (windowMatrix * (p0 / p0.w)).xy, p1w = (windowMatrix * (p1 / p1.w)).xy;
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vec4 nose0 = vec4(0), nose1 = vec4(0);
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if (s0 == 1u) {
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vec2 head[CIRCLE_SEGS];
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@@ -297,6 +453,9 @@ class StairDecorator(PathDecorator, BaseDecorator):
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gl_Position = p0 + unwindowMatrix * vec4(head[0], 0, 0) * p0.w;
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EmitVertex();
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EndPrimitive();
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vec2 nose = normalize(p1w - p0w) * CIRCLE_SIZE;
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nose0 = unwindowMatrix * vec4(nose, 0, 0) * p0.w;
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}
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if (s1 == 2u) {
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@@ -314,38 +473,22 @@ class StairDecorator(PathDecorator, BaseDecorator):
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gl_Position = p1;
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EmitVertex();
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EndPrimitive();
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vec2 nose = normalize(p1w - p0w) * ARROW_SIZE;
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nose1 = unwindowMatrix * vec4(nose, 0, 0) * p1.w;
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}
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gl_Position = p0 + nose0;
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EmitVertex();
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gl_Position = p1 - nose1;
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EmitVertex();
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EndPrimitive();
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}
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"""
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def decorate(self, obj):
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geom = self.get_geom(obj)
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self.draw_lines(obj, geom)
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def draw_lines(self, obj, geom):
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region = self.context.region
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region3d = self.context.region_data
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vertices, indices, styles = geom
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fmt = GPUVertFormat()
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fmt.attr_add(id="pos", comp_type='F32', len=3, fetch_mode='FLOAT')
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fmt.attr_add(id="style", comp_type='U8', len=1, fetch_mode='INT')
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vbo = GPUVertBuf(len=len(vertices), format=fmt)
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vbo.attr_fill(id="pos", data=vertices)
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vbo.attr_fill(id="style", data=styles)
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ibo = GPUIndexBuf(type='LINES', seq=indices)
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batch = GPUBatch(type='LINES', buf=vbo, elem=ibo)
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self.shader.bind()
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self.shader.uniform_float
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self.shader.uniform_float("viewMatrix", region3d.perspective_matrix)
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self.shader.uniform_float("windowW", region.width)
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self.shader.uniform_float("windowH", region.height)
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batch.draw(self.shader)
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geom = self.get_path_geom(obj)
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self.draw_lines_styled(obj, geom)
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class HiddenDecorator(BaseDecorator):
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@@ -353,4 +496,5 @@ class HiddenDecorator(BaseDecorator):
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installed = None
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def decorate(self, obj):
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pass
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geom = self.get_mesh_geom(obj)
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self.draw_lines(obj, geom)
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