Blender IfcClash interface now supports new IfcClash modes

The dumb clash manager has been merged in with the main clash sets window. Loading and saving clashes now also bring in clash results, so the dumb clash manager's load/save is being deprecated. New decorator highlights clash result visually.
This commit is contained in:
Dion Moult
2024-03-26 15:24:47 +11:00
parent 01d487f585
commit bb6be4d52d
6 changed files with 374 additions and 217 deletions
@@ -25,15 +25,12 @@ classes = (
operator.ExecuteIfcClash,
operator.ExportClashSets,
operator.ImportClashSets,
operator.LoadIfcClashes,
operator.SaveIfcClashes,
operator.LoadSmartGroupsForActiveClashSet,
operator.RemoveClashSet,
operator.RemoveClashSource,
operator.SelectClash,
operator.SelectClashResults,
operator.SelectClashSource,
operator.SelectIfcClashResults,
operator.SelectSmartGroup,
operator.SelectSmartGroupedClashesPath,
operator.SmartClashGroup,
@@ -44,7 +41,6 @@ classes = (
prop.BIMClashProperties,
ui.BIM_PT_ifcclash,
ui.BIM_PT_clash_manager,
ui.BIM_PT_dumb_clash_manager,
ui.BIM_PT_smart_clash_manager,
ui.BIM_UL_clashes,
ui.BIM_UL_clash_sets,
@@ -0,0 +1,154 @@
# BlenderBIM Add-on - OpenBIM Blender Add-on
# Copyright (C) 2024 Dion Moult <dion@thinkmoult.com>
#
# This file is part of BlenderBIM Add-on.
#
# BlenderBIM Add-on is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# BlenderBIM Add-on is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
import bpy
import ifcopenshell
import ifcopenshell.util.date
import ifcopenshell.util.classification
import blenderbim.tool as tool
from blenderbim.bim.ifc import IfcStore
def refresh():
ClassificationsData.is_loaded = False
ClassificationReferencesData.is_loaded = False
MaterialClassificationsData.is_loaded = False
CostClassificationsData.is_loaded = False
class ClassificationsData:
data = {}
is_loaded = False
@classmethod
def load(cls):
cls.is_loaded = True
cls.data["has_classification_file"] = cls.has_classification_file()
cls.data["classifications"] = cls.classifications()
cls.data["available_classifications"] = cls.available_classifications()
@classmethod
def has_classification_file(cls):
return bool(IfcStore.classification_file)
@classmethod
def classifications(cls):
results = []
for element in tool.Ifc.get().by_type("IfcClassification"):
data = element.get_info()
if tool.Ifc.get().schema == "IFC2X3" and element.EditionDate:
data["EditionDate"] = ifcopenshell.util.date.ifc2datetime(data["EditionDate"])
results.append(data)
return results
@classmethod
def available_classifications(cls):
if not IfcStore.classification_file:
return []
return [(str(e.id()), e.Name, "") for e in IfcStore.classification_file.by_type("IfcClassification")]
class ReferencesData:
@classmethod
def active_classification_library(cls):
if not IfcStore.classification_file or not IfcStore.classification_file.by_type("IfcClassification"):
return False
props = bpy.context.scene.BIMClassificationProperties
name = IfcStore.classification_file.by_id(int(props.available_classifications)).Name
if name in [e.Name for e in tool.Ifc.get().by_type("IfcClassification")]:
return name
@classmethod
def classifications(cls):
return [(str(e.id()), e.Name, "") for e in tool.Ifc.get().by_type("IfcClassification")]
class ClassificationReferencesData(ReferencesData):
data = {}
is_loaded = False
@classmethod
def load(cls):
cls.is_loaded = True
cls.data["references"] = cls.references()
cls.data["active_classification_library"] = cls.active_classification_library()
cls.data["classifications"] = cls.classifications()
cls.data["object_type"] = "OBJECT"
@classmethod
def references(cls):
results = []
element = tool.Ifc.get_entity(bpy.context.active_object)
if element:
for reference in ifcopenshell.util.classification.get_references(element):
data = reference.get_info()
del data["ReferencedSource"]
results.append(data)
return results
class MaterialClassificationsData(ReferencesData):
data = {}
is_loaded = False
@classmethod
def load(cls):
cls.is_loaded = True
cls.data["references"] = cls.references()
cls.data["active_classification_library"] = cls.active_classification_library()
cls.data["classifications"] = cls.classifications()
cls.data["object_type"] = "MATERIAL"
@classmethod
def references(cls):
results = []
element = tool.Ifc.get_entity(bpy.context.active_object.active_material)
if element:
for reference in ifcopenshell.util.classification.get_references(element):
data = reference.get_info()
del data["ReferencedSource"]
results.append(data)
return results
class CostClassificationsData(ReferencesData):
data = {}
is_loaded = False
@classmethod
def load(cls):
cls.is_loaded = True
cls.data["references"] = cls.references()
cls.data["active_classification_library"] = cls.active_classification_library()
cls.data["classifications"] = cls.classifications()
cls.data["object_type"] = "COST"
@classmethod
def references(cls):
results = []
element = tool.Ifc.get().by_id(
bpy.context.scene.BIMCostProperties.cost_items[
bpy.context.scene.BIMCostProperties.active_cost_item_index
].ifc_definition_id
)
if element:
for reference in ifcopenshell.util.classification.get_references(element):
data = reference.get_info()
del data["ReferencedSource"]
results.append(data)
return results
@@ -0,0 +1,76 @@
# BlenderBIM Add-on - OpenBIM Blender Add-on
# Copyright (C) 2024 Dion Moult <dion@thinkmoult.com>
#
# This file is part of BlenderBIM Add-on.
#
# BlenderBIM Add-on is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# BlenderBIM Add-on is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
import gpu
import bmesh
import blenderbim.tool as tool
from bpy.types import SpaceView3D
from mathutils import Vector
from gpu_extras.batch import batch_for_shader
class ClashDecorator:
installed = None
@classmethod
def install(cls, context):
if cls.installed:
cls.uninstall()
handler = cls()
cls.installed = SpaceView3D.draw_handler_add(handler, (context,), "WINDOW", "POST_VIEW")
@classmethod
def uninstall(cls):
try:
SpaceView3D.draw_handler_remove(cls.installed, "WINDOW")
except ValueError:
pass
cls.installed = None
def draw_batch(self, shader_type, content_pos, color, indices=None):
shader = self.line_shader if shader_type == "LINES" else self.shader
batch = batch_for_shader(shader, shader_type, {"pos": content_pos}, indices=indices)
shader.uniform_float("color", color)
batch.draw(shader)
def __call__(self, context):
self.addon_prefs = context.preferences.addons["blenderbim"].preferences
selected_elements_color = self.addon_prefs.decorator_color_selected
unselected_elements_color = self.addon_prefs.decorator_color_unselected
special_elements_color = self.addon_prefs.decorator_color_special
gpu.state.point_size_set(6)
gpu.state.blend_set("ALPHA")
self.line_shader = gpu.shader.from_builtin("POLYLINE_UNIFORM_COLOR")
self.line_shader.bind() # required to be able to change uniforms of the shader
# POLYLINE_UNIFORM_COLOR specific uniforms
self.line_shader.uniform_float("viewportSize", (context.region.width, context.region.height))
self.line_shader.uniform_float("lineWidth", 2.0)
# general shader
self.shader = gpu.shader.from_builtin("UNIFORM_COLOR")
selected_vertices = [context.scene.BIMClashProperties.p1, context.scene.BIMClashProperties.p2]
selected_edges = []
if selected_vertices[0] != selected_vertices[1]:
selected_edges = [[0, 1]]
self.draw_batch("POINTS", selected_vertices, special_elements_color)
if selected_edges:
self.draw_batch("LINES", selected_vertices, special_elements_color, selected_edges)
@@ -23,10 +23,11 @@ import bmesh
import logging
import numpy as np
import ifcopenshell
from mathutils import Matrix, Vector
from math import radians
from blenderbim.bim.ifc import IfcStore
import blenderbim.tool as tool
from math import radians
from mathutils import Matrix, Vector
from blenderbim.bim.ifc import IfcStore
from blenderbim.bim.module.clash.decorator import ClashDecorator
class ExportClashSets(bpy.types.Operator):
@@ -45,18 +46,7 @@ class ExportClashSets(bpy.types.Operator):
def execute(self, context):
self.filepath = bpy.path.ensure_ext(self.filepath, ".json")
clash_sets = []
for clash_set in context.scene.BIMClashProperties.clash_sets:
self.a = []
self.b = []
for ab in ["a", "b"]:
for data in getattr(clash_set, ab):
clash_source = {"file": data.name}
if data.selector:
clash_source["selector"] = data.selector
clash_source["mode"] = data.mode
getattr(self, ab).append(clash_source)
clash_sets.append({"name": clash_set.name, "tolerance": clash_set.tolerance, "a": self.a, "b": self.b})
clash_sets = tool.Clash.export_clash_sets()
with open(self.filepath, "w") as destination:
destination.write(json.dumps(clash_sets, indent=4))
return {"FINISHED"}
@@ -78,25 +68,33 @@ class ImportClashSets(bpy.types.Operator):
return {"RUNNING_MODAL"}
def execute(self, context):
with open(self.filepath) as f:
clash_sets = json.load(f)
for clash_set in clash_sets:
tool.Clash.load_clash_sets(self.filepath)
for clash_set in tool.Clash.get_clash_sets():
new = context.scene.BIMClashProperties.clash_sets.add()
new.name = clash_set["name"]
new.tolerance = clash_set["tolerance"]
new.mode = clash_set["mode"]
if new.mode == "intersection":
new.tolerance = clash_set["tolerance"]
new.check_all = clash_set["check_all"]
elif new.mode == "collision":
new.allow_touching = clash_set["allow_touching"]
elif new.mode == "clearance":
new.clearance = clash_set["clearance"]
new.check_all = clash_set["check_all"]
for clash_source in clash_set["a"]:
new_source = new.a.add()
new_source.name = clash_source["file"]
if "selector" in clash_source:
new_source.selector = clash_source["selector"]
new_source.mode = clash_source["mode"]
if clash_set["b"]:
if "b" in clash_set and clash_set["b"]:
for clash_source in clash_set["b"]:
new_source = new.b.add()
new_source.name = clash_source["file"]
if "selector" in clash_source:
new_source.selector = clash_source["selector"]
new_source.mode = clash_source["mode"]
tool.Clash.import_active_clashes()
return {"FINISHED"}
@@ -109,7 +107,6 @@ class AddClashSet(bpy.types.Operator):
def execute(self, context):
new = context.scene.BIMClashProperties.clash_sets.add()
new.name = "New Clash Set"
new.tolerance = 0.01
return {"FINISHED"}
@@ -220,6 +217,8 @@ class ExecuteIfcClash(bpy.types.Operator):
def execute(self, context):
from ifcclash import ifcclash
self.props = context.scene.BIMClashProperties
_, extension = os.path.splitext(self.filepath)
if extension != ".json":
self.filepath = bpy.path.ensure_ext(self.filepath, ".bcf")
@@ -230,7 +229,7 @@ class ExecuteIfcClash(bpy.types.Operator):
settings.logger.setLevel(logging.DEBUG)
clasher = ifcclash.Clasher(settings)
if context.scene.BIMClashProperties.should_create_clash_snapshots:
if self.props.should_create_clash_snapshots:
def get_viewpoint_snapshot(viewpoint):
camera = bpy.data.objects.get("IFC Clash Camera")
@@ -271,23 +270,20 @@ class ExecuteIfcClash(bpy.types.Operator):
clasher.get_viewpoint_snapshot = get_viewpoint_snapshot
clasher.clash_sets = []
for clash_set in context.scene.BIMClashProperties.clash_sets:
self.a = []
self.b = []
for ab in ["a", "b"]:
for data in getattr(clash_set, ab):
clash_source = {"file": data.name}
if data.selector:
clash_source["selector"] = data.selector
clash_source["mode"] = data.mode
getattr(self, ab).append(clash_source)
clash_set_data = {"name": clash_set.name, "tolerance": clash_set.tolerance, "a": self.a}
if self.b:
clash_set_data["b"] = self.b
clasher.clash_sets.append(clash_set_data)
clasher.clash_sets = tool.Clash.export_clash_sets()
clasher.clash()
clasher.export()
if extension == ".json":
tool.Clash.load_clash_sets(self.filepath)
result = tool.Clash.get_clash_set(self.props.active_clash_set.name)
for clash in result["clashes"].values():
blender_clash = self.props.active_clash_set.clashes.add()
blender_clash.a_global_id = clash["a_global_id"]
blender_clash.b_global_id = clash["b_global_id"]
blender_clash.a_name = "{}/{}".format(clash["a_ifc_class"], clash["a_name"])
blender_clash.b_name = "{}/{}".format(clash["b_ifc_class"], clash["b_name"])
blender_clash.status = False if not "status" in clash.keys() else clash["status"]
return {"FINISHED"}
@@ -306,6 +302,7 @@ class SelectIfcClashResults(bpy.types.Operator):
return {"RUNNING_MODAL"}
def execute(self, context):
# TODO refactor into new clash results system
self.file = IfcStore.get_file()
self.filepath = bpy.path.ensure_ext(self.filepath, ".json")
with open(self.filepath) as f:
@@ -352,83 +349,6 @@ class SelectIfcClashResults(bpy.types.Operator):
return {"FINISHED"}
class LoadIfcClashes(bpy.types.Operator):
bl_idname = "bim.load_ifc_clashes"
bl_label = "Load IFC Clashes"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Load the clashing IFC geometry stored in a file"
filename_ext = ".json"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def invoke(self, context, event):
self.filepath = bpy.path.ensure_ext(bpy.data.filepath, ".json")
WindowManager = context.window_manager
WindowManager.fileselect_add(self)
return {"RUNNING_MODAL"}
def execute(self, context):
self.file = IfcStore.get_file()
self.filepath = bpy.path.ensure_ext(self.filepath, ".json")
with open(self.filepath) as f:
clash_sets_json = json.load(f)
active_clash_set = context.scene.BIMClashProperties.active_clash_set
for clash_set in clash_sets_json:
if not "clashes" in clash_set.keys():
self.report({"WARNING"}, "No clashes found for the selected Clash Set.")
return {"CANCELLED"}
active_clash_set.clashes.clear()
for clash in clash_set["clashes"].values():
blender_clash = active_clash_set.clashes.add()
blender_clash.a_global_id = clash["a_global_id"]
blender_clash.b_global_id = clash["b_global_id"]
blender_clash.a_name = "{}/{}".format(clash["a_ifc_class"], clash["a_name"])
blender_clash.b_name = "{}/{}".format(clash["b_ifc_class"], clash["b_name"])
blender_clash.status = False if not "status" in clash.keys() else clash["status"]
return {"FINISHED"}
class SaveIfcClashes(bpy.types.Operator):
bl_idname = "bim.save_ifc_clashes"
bl_label = "Save IFC Clashes"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Save the clashing IFC geometry stored in a file"
filename_ext = ".json"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def invoke(self, context, event):
self.filepath = bpy.path.ensure_ext(bpy.data.filepath, ".json")
WindowManager = context.window_manager
WindowManager.fileselect_add(self)
return {"RUNNING_MODAL"}
def execute(self, context):
self.file = IfcStore.get_file()
self.filepath = bpy.path.ensure_ext(self.filepath, ".json")
clash_sets_json = self.load_json()
active_clash_set = context.scene.BIMClashProperties.active_clash_set
self.update_clash_sets(clash_sets_json, active_clash_set)
self.save_json(clash_sets_json)
return {"FINISHED"}
def load_json(self):
with open(self.filepath) as f:
return json.load(f)
def update_clash_sets(self, clash_sets_json, active_clash_set):
for clash_set in clash_sets_json:
if clash_set["name"] != active_clash_set.name or "clashes" not in clash_set.keys():
continue
for clash in active_clash_set.clashes:
clash_key = clash.a_global_id + "-" + clash.b_global_id
if clash_set.get("clashes", {}).get(clash_key, None) is not None:
clash_set["clashes"][clash_key]["status"] = clash.status
def save_json(self, clash_sets_json):
with open(self.filepath, "w") as destination:
json.dump(clash_sets_json, destination, indent=4)
class SelectClash(bpy.types.Operator):
bl_idname = "bim.select_clash"
bl_label = "Select Clash"
@@ -437,31 +357,28 @@ class SelectClash(bpy.types.Operator):
index: bpy.props.IntProperty()
def execute(self, context):
clash = context.scene.BIMClashProperties.active_clash
self.props = context.scene.BIMClashProperties
clash_set = tool.Clash.get_clash_set(self.props.active_clash_set.name)
active_clash = self.props.active_clash
clash = tool.Clash.get_clash(clash_set, active_clash.a_global_id, active_clash.b_global_id)
if not clash:
return {"FINISHED"}
products = []
linked_objects = []
try:
products.append(tool.Ifc.get().by_guid(clash.a_global_id))
except:
linked_objects.append(clash.a_name)
try:
products.append(tool.Ifc.get().by_guid(clash.b_global_id))
except:
linked_objects.append(clash.b_name)
for global_id in (clash["a_global_id"], clash["b_global_id"]):
try:
products.append(tool.Ifc.get().by_guid(global_id))
except:
pass
tool.Spatial.select_products(products, unhide=True)
print(linked_objects)
for obj_name in linked_objects:
obj = bpy.data.objects.get(obj_name)
if obj:
obj.select_set(True)
else:
print("Object not found:", obj_name)
if context.scene.BIMClashProperties.sould_focus_on_clash:
context_override = tool.Blender.get_viewport_context()
with bpy.context.temp_override(**context_override):
bpy.ops.view3d.view_selected()
ClashDecorator.install(bpy.context)
target = Vector(clash["p1"])
tool.Clash.look_at(target, target + Vector((5, 5, 5)))
self.props.p1 = clash["p1"]
self.props.p2 = clash["p2"]
return {"FINISHED"}
@@ -53,7 +53,24 @@ class Clash(PropertyGroup):
class ClashSet(PropertyGroup):
name: StringProperty(name="Name")
tolerance: FloatProperty(name="Tolerance")
mode: EnumProperty(
items=[
(
"intersection",
"Intersection",
"Detect objects that protrude or pierce another object",
"PIVOT_MEDIAN",
1,
),
("collision", "Collision", "Detect touching objects with any surface collision", "PIVOT_INDIVIDUAL", 2),
("clearance", "Clearance", "Detect objects within a proximity threshold", "PIVOT_ACTIVE", 3),
],
name="Mode",
)
tolerance: FloatProperty(name="Tolerance", default=0.002)
clearance: FloatProperty(name="Clearance", default=0.01)
allow_touching: BoolProperty(name="Allow Touching", default=False)
check_all: BoolProperty(name="Check All", default=False)
a: CollectionProperty(name="Group A", type=ClashSource)
b: CollectionProperty(name="Group B", type=ClashSource)
clashes: CollectionProperty(name="Clashes", type=Clash)
@@ -78,22 +95,20 @@ class BIMClashProperties(PropertyGroup):
smart_clash_grouping_max_distance: IntProperty(
name="Smart Clash Grouping Max Distance", default=3, soft_min=1, soft_max=10
)
sould_focus_on_clash: BoolProperty(name="Show Focus Clash", default=False)
p1: FloatVectorProperty(name="P1", default=(0.0, 0.0, 0.0), subtype="XYZ")
p2: FloatVectorProperty(name="P2", default=(0.0, 0.0, 0.0), subtype="XYZ")
@property
def active_clash_set(self):
if not self.clash_sets:
return None
return self.clash_sets[self.active_clash_set_index]
if self.active_clash_set_index < len(self.clash_sets):
return self.clash_sets[self.active_clash_set_index]
@property
def active_smart_group(self):
if not self.smart_clash_groups:
return None
return self.smart_clash_groups[self.active_smart_group_index]
if self.active_smart_group_index < len(self.smart_clash_groups):
return self.smart_clash_groups[self.active_smart_group_index]
@property
def active_clash(self):
if not self.active_clash_set:
return None
return self.active_clash_set.clashes[self.active_clash_index]
if self.active_clash_index < len(self.active_clash_set.clashes):
return self.active_clash_set.clashes[self.active_clash_index]
@@ -45,57 +45,79 @@ class BIM_PT_ifcclash(Panel):
layout.template_list("BIM_UL_clash_sets", "", props, "clash_sets", props, "active_clash_set_index")
if props.active_clash_set_index < len(props.clash_sets):
clash_set = props.active_clash_set
if not props.active_clash_set:
return
row = layout.row(align=True)
row.prop(clash_set, "name")
row.operator("bim.remove_clash_set", icon="X", text="").index = props.active_clash_set_index
clash_set = props.active_clash_set
row = layout.row(align=True)
row = layout.row(align=True)
row.prop(clash_set, "name")
row.operator("bim.remove_clash_set", icon="X", text="").index = props.active_clash_set_index
row = layout.row()
row.prop(clash_set, "mode")
if clash_set.mode == "intersection":
row = layout.row()
row.prop(clash_set, "tolerance")
layout.label(text="Group A:")
row = layout.row()
row.operator("bim.add_clash_source").group = "a"
for index, source in enumerate(clash_set.a):
row = layout.row(align=True)
row.prop(source, "name", text="")
op = row.operator("bim.select_clash_source", icon="FILE_FOLDER", text="")
op.index = index
op.group = "a"
op = row.operator("bim.remove_clash_source", icon="X", text="")
op.index = index
op.group = "a"
row = layout.row(align=True)
row.prop(source, "mode", text="")
row.prop(source, "selector", text="")
layout.label(text="Group B:")
row.prop(clash_set, "check_all")
elif clash_set.mode == "collision":
row = layout.row()
row.operator("bim.add_clash_source").group = "b"
for index, source in enumerate(clash_set.b):
row = layout.row(align=True)
row.prop(source, "name", text="")
op = row.operator("bim.select_clash_source", icon="FILE_FOLDER", text="")
op.index = index
op.group = "b"
op = row.operator("bim.remove_clash_source", icon="X", text="")
op.index = index
op.group = "b"
row = layout.row(align=True)
row.prop(source, "mode", text="")
row.prop(source, "selector", text="")
row.prop(clash_set, "allow_touching")
elif clash_set.mode == "clearance":
row = layout.row()
row.prop(props, "should_create_clash_snapshots")
row.prop(clash_set, "clearance")
row = layout.row()
row.prop(clash_set, "check_all")
row = layout.row(align=True)
row.label(text="Group A:", icon="OUTLINER_OB_POINTCLOUD")
row.operator("bim.add_clash_source", icon="ADD", text="").group = "a"
for index, source in enumerate(clash_set.a):
row = layout.row(align=True)
row.operator("bim.execute_ifc_clash")
row.operator("bim.select_ifc_clash_results")
row.prop(source, "name", text="")
op = row.operator("bim.select_clash_source", icon="FILE_FOLDER", text="")
op.index = index
op.group = "a"
op = row.operator("bim.remove_clash_source", icon="X", text="")
op.index = index
op.group = "a"
row = layout.row(align=True)
row.prop(source, "mode", text="")
row.prop(source, "selector", text="")
row = layout.row(align=True)
row.label(text="Group B:", icon="OUTLINER_OB_POINTCLOUD")
row.operator("bim.add_clash_source", icon="ADD", text="").group = "b"
for index, source in enumerate(clash_set.b):
row = layout.row(align=True)
row.prop(source, "name", text="")
op = row.operator("bim.select_clash_source", icon="FILE_FOLDER", text="")
op.index = index
op.group = "b"
op = row.operator("bim.remove_clash_source", icon="X", text="")
op.index = index
op.group = "b"
row = layout.row(align=True)
row.prop(source, "mode", text="")
row.prop(source, "selector", text="")
row = layout.row()
row.prop(props, "should_create_clash_snapshots")
row = layout.row()
row.operator("bim.execute_ifc_clash")
row = layout.row()
row.label(text=f"{len(clash_set.clashes)} Clashes Found", icon="PIVOT_CURSOR")
layout.template_list("BIM_UL_clashes", "", props.active_clash_set, "clashes", props, "active_clash_index")
row = layout.row()
row.operator("bim.select_clash")
class BIM_PT_clash_manager(Panel):
@@ -111,29 +133,6 @@ class BIM_PT_clash_manager(Panel):
pass
class BIM_PT_dumb_clash_manager(Panel):
bl_idname = "BIM_PT_dumb_clash_manager"
bl_label = "Dumb Manager"
bl_options = {"DEFAULT_CLOSED"}
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_clash_manager"
def draw(self, context):
layout = self.layout
props = context.scene.BIMClashProperties
row = layout.row(align=True)
row.operator("bim.load_ifc_clashes", text="LOAD IFC CLASHES", icon="IMPORT")
row.operator("bim.save_ifc_clashes", text="SAVE CLASH RESULTS", icon="EXPORT")
layout.template_list("BIM_UL_clashes", "", props.active_clash_set, "clashes", props, "active_clash_index")
# bim.select_clash
row = layout.row(align=True)
row.operator("bim.select_clash", text="SELECT CLASH", icon="IMPORT")
row.prop(props, "sould_focus_on_clash", icon="RESTRICT_VIEW_OFF")
class BIM_PT_smart_clash_manager(Panel):
bl_idname = "BIM_PT_smart_clash_manager"
bl_label = "Smart Clash Manager"