mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-09 09:21:46 +00:00
Remove unused tool
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@@ -951,11 +951,11 @@ class Spatial:
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def get_active_container(cls): pass
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def get_container(cls, element): pass
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def get_decomposed_elements(cls, container, recursive): pass
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def get_decomposition(cls, element): pass
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def get_object_matrix(cls, obj): pass
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def get_relative_object_matrix(cls, target_obj, relative_to_obj): pass
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def get_selected_product_types(cls): pass
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def get_root_element(cls, element): pass
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def get_decomposition(cls, element): pass
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def get_selected_product_types(cls): pass
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def get_selected_products(cls): pass
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def import_spatial_decomposition(cls): pass
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def import_spatial_element(cls, element, level_index): pass
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@@ -1125,15 +1125,15 @@ class Unit:
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def disable_editing_units(cls): pass
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def enable_editing_units(cls): pass
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def export_unit_attributes(cls): pass
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def get_currency_name(cls): pass
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def get_project_currency_unit(cls): pass
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def get_scene_unit_name(cls, unit_type): pass
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def get_scene_unit_si_prefix(cls, name): pass
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def import_unit_attributes(cls, unit): pass
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def import_units(cls): pass
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def is_scene_unit_metric(cls): pass
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def is_si_unit(cls, name): pass
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def is_unit_class(cls, unit, ifc_class): pass
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def set_active_unit(cls, unit): pass
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def get_project_currency_unit(cls): pass
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def get_currency_name(cls): pass
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@interface
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class Voider:
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@@ -419,11 +419,6 @@ class Unit(bonsai.core.tool.Unit):
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new.is_assigned = unit in assigned_units
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new.ifc_class = unit.is_a()
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@classmethod
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def is_scene_unit_metric(cls) -> bool:
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assert bpy.context.scene
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return bpy.context.scene.unit_settings.system in ["METRIC", "NONE"]
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@classmethod
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def is_unit_class(cls, unit: ifcopenshell.entity_instance, ifc_class: str) -> bool:
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return unit.is_a(ifc_class)
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@@ -434,18 +434,6 @@ class TestImportUnits(NewFile):
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assert second_prop.ifc_class == "IfcSIUnit"
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class TestIsSceneUnitMetric(NewFile):
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def test_run(self):
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assert bpy.context.scene
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props = bpy.context.scene.unit_settings
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props.system = "METRIC"
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assert subject.is_scene_unit_metric() is True
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props.system = "IMPERIAL"
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assert subject.is_scene_unit_metric() is False
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props.system = "NONE"
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assert subject.is_scene_unit_metric() is True
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class TestIsUnitClass:
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def test_run(self):
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ifc = ifcopenshell.file()
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