#2150 Document how to manually reconcile large coordinate ranges

This commit is contained in:
Dion Moult
2022-04-21 09:58:28 +10:00
parent 87cb1c69f4
commit c3c9ed2975
@@ -50,6 +50,25 @@ applications combine both of these invalid workarounds. To see which workaround
was used on an object, check the "Blender Offset" property in the ``Transform``
object panel.
Sometimes, a model shifts their coordinates for some objects, but not all. For
example, the walls in a model may have their object placement or cartesian
points shifted to map coordinates, however, the object placement of the site is
still at 0, 0, 0. This creates a problem, because either we can display the
walls accurately, or the site placement accurately, but not both. Users may not
even realise this is an issue because many IFC viewers don't show object
placements because they are "invisible". However, because the BlenderBIM Add-on
is a full authoring platform, we do need to show these placements and thus it is
the users responsibility to reconcile this inconsistency in their coordinates.
Either the user needs to fix their file to consistently offset all coordinates,
or the user needs to manually tell the BlenderBIM Add-on which offset to choose.
In the absence of manual intervention, the BlenderBIM Add-on will make an
intelligent guess, but it may be wrong.
To manually specify an offset, simply load an IFC project with Advanced Mode
enabled. Then enable the ``Import and Offset Model`` option and specify a new
coordinate to replace the origin's default of 0,0,0 in the ``Model Offset
Coordinates`` option.
Coordinates and precision limits
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