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closes #5876: be able to 'apply void' no matter which order you select the wall (or any other class object) and void.
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@@ -368,6 +368,10 @@ class CreateObjectUI:
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cls.draw_thumbnail(context)
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cls.draw_add_object_parameters(context)
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cls.draw_add_object(context)
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if len(context.selected_objects) == 2 and tool.Ifc.get_entity(context.selected_objects[0]):
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op_icon = custom_icon_previews["APPLY_VOID"].icon_id
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row = layout.row(align=True)
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row.operator("bim.add_opening", text="Apply Void", icon_value=op_icon)
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else:
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cls.draw_type_manager_launcher(context)
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@@ -805,6 +809,8 @@ class EditObjectUI:
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op_icon = custom_icon_previews["APPLY_VOID"].icon_id
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row = cls.layout.row(align=True) if ui_context != "TOOL_HEADER" else row
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row.operator("bim.add_opening", text=op_text, icon_value=op_icon)
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row.label(text="", icon="EVENT_SHIFT")
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row.label(text="", icon="EVENT_O")
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else:
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op_text = "Add Void" if ui_context != "TOOL_HEADER" else ""
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op_icon = custom_icon_previews["ADD_VOID"].icon_id
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