closes #5876: be able to 'apply void' no matter which order you select the wall (or any other class object) and void.

This commit is contained in:
Ryan Schultz
2024-12-29 12:49:38 -06:00
parent f3c52c5cbf
commit c562a2c2ac
@@ -368,6 +368,10 @@ class CreateObjectUI:
cls.draw_thumbnail(context)
cls.draw_add_object_parameters(context)
cls.draw_add_object(context)
if len(context.selected_objects) == 2 and tool.Ifc.get_entity(context.selected_objects[0]):
op_icon = custom_icon_previews["APPLY_VOID"].icon_id
row = layout.row(align=True)
row.operator("bim.add_opening", text="Apply Void", icon_value=op_icon)
else:
cls.draw_type_manager_launcher(context)
@@ -805,6 +809,8 @@ class EditObjectUI:
op_icon = custom_icon_previews["APPLY_VOID"].icon_id
row = cls.layout.row(align=True) if ui_context != "TOOL_HEADER" else row
row.operator("bim.add_opening", text=op_text, icon_value=op_icon)
row.label(text="", icon="EVENT_SHIFT")
row.label(text="", icon="EVENT_O")
else:
op_text = "Add Void" if ui_context != "TOOL_HEADER" else ""
op_icon = custom_icon_previews["ADD_VOID"].icon_id