mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-09 17:31:45 +00:00
Feature to Add Crew Resources and SubContract Resources with the ifcopenshell.api and blenderB
This commit is contained in:
@@ -24,8 +24,9 @@ if bpy is not None:
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"aggregate": None,
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"geometry": None,
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"cobie": None,
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"sequence": None,
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"resource": None,
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"cost": None,
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"sequence": None,
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"group": None,
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"structural": None,
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"material": None,
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@@ -0,0 +1,24 @@
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import bpy
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from . import ui, prop, operator
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classes = (
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operator.DisableResourceEditingUI,
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operator.DisableEditingResource,
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operator.EnableEditingResource,
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operator.LoadResources,
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operator.AddCrewResource,
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operator.AddSubcontractResource,
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operator.EditResource,
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operator.RemoveResource,
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prop.Resource,
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prop.BIMResourceProperties,
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ui.BIM_PT_resources,
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ui.BIM_UL_resources,
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)
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def register():
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bpy.types.Scene.BIMResourceProperties = bpy.props.PointerProperty(type=prop.BIMResourceProperties)
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def unregister():
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del bpy.types.Scene.BIMResourceProperties
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@@ -0,0 +1,128 @@
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import bpy
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import json
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import ifcopenshell.api
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from blenderbim.bim.ifc import IfcStore
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from ifcopenshell.api.resource.data import Data
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class LoadResources(bpy.types.Operator):
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bl_idname = "bim.load_resources"
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bl_label = "Load Work Plans"
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def execute(self, context):
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props = context.scene.BIMResourceProperties
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while len(props.resources) > 0:
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props.resources.remove(0)
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for ifc_definition_id, resource in Data.resources.items():
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new = props.resources.add()
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new.ifc_definition_id = ifc_definition_id
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new.name = resource["Name"] or "Unnamed"
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props.is_editing = True
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bpy.ops.bim.disable_editing_resource()
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return {"FINISHED"}
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class EnableEditingResource(bpy.types.Operator):
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bl_idname = "bim.enable_editing_resource"
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bl_label = "Enable Editing Resource"
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resource: bpy.props.IntProperty()
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def execute(self, context):
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props = context.scene.BIMResourceProperties
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while len(props.resource_attributes) > 0:
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props.resource_attributes.remove(0)
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data = Data.resources[self.resource]
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for attribute in IfcStore.get_schema().declaration_by_name("IfcConstructionResource").all_attributes():
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data_type = ifcopenshell.util.attribute.get_primitive_type(attribute)
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if data_type == "entity":
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continue
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new = props.resource_attributes.add()
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new.name = attribute.name()
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new.is_null = data[attribute.name()] is None
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new.is_optional = attribute.optional()
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new.data_type = data_type
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if data_type == "string":
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new.string_value = "" if new.is_null else data[attribute.name()]
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elif data_type == "enum":
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new.enum_items = json.dumps(ifcopenshell.util.attribute.get_enum_items(attribute))
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if data[attribute.name()]:
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new.enum_value = data[attribute.name()]
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props.active_resource_id = self.resource
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return {"FINISHED"}
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class DisableEditingResource(bpy.types.Operator):
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bl_idname = "bim.disable_editing_resource"
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bl_label = "Disable Editing Workplan"
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def execute(self, context):
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context.scene.BIMWorkPlanProperties.active_resource_id = 0
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return {"FINISHED"}
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class DisableResourceEditingUI(bpy.types.Operator):
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bl_idname = "bim.disable_resource_editing_ui"
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bl_label = "Disable Resources Editing UI"
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def execute(self, context):
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context.scene.BIMResourceProperties.is_editing = False
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return {"FINISHED"}
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class AddSubcontractResource(bpy.types.Operator):
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bl_idname = "bim.add_subcontract_resource"
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bl_label = "Add Subcontract Resource"
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def execute(self, context):
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ifcopenshell.api.run("resource.add_subcontract_resource", IfcStore.get_file())
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Data.load(IfcStore.get_file())
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return {"FINISHED"}
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class AddCrewResource(bpy.types.Operator):
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bl_idname = "bim.add_crew_resource"
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bl_label = "Add Crew Resource"
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def execute(self, context):
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ifcopenshell.api.run("resource.add_crew_resource", IfcStore.get_file())
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Data.load(IfcStore.get_file())
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return {"FINISHED"}
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class EditResource(bpy.types.Operator):
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bl_idname = "bim.edit_resource"
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bl_label = "Edit Resource"
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def execute(self, context):
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props = context.scene.BIMResourceProperties
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attributes = {}
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for attribute in props.cost_resource_attributes:
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if attribute.is_null:
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attributes[attribute.name] = None
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else:
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if attribute.data_type == "string":
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attributes[attribute.name] = attribute.string_value
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elif attribute.data_type == "enum":
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attributes[attribute.name] = attribute.enum_value
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self.file = IfcStore.get_file()
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ifcopenshell.api.run(
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"resource.edit_resource",
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self.file,
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**{"resource": self.file.by_id(props.active_resource_id), "attributes": attributes},
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)
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Data.load(IfcStore.get_file())
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bpy.ops.bim.disable_editing_resource()
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return {"FINISHED"}
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class RemoveResource(bpy.types.Operator):
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bl_idname = "bim.remove_resource"
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bl_label = "Remove Resource"
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resource: bpy.props.IntProperty()
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def execute(self, context):
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ifcopenshell.api.run(
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"resource.remove_resource",
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IfcStore.get_file(),
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resource=IfcStore.get_file().by_id(self.resource),
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)
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Data.load(IfcStore.get_file())
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return {"FINISHED"}
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@@ -0,0 +1,37 @@
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import bpy
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import ifcopenshell.api
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from blenderbim.bim.ifc import IfcStore
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from ifcopenshell.api.resource.data import Data
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from blenderbim.bim.prop import StrProperty, Attribute
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from bpy.types import PropertyGroup
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from bpy.props import (
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PointerProperty,
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StringProperty,
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EnumProperty,
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BoolProperty,
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IntProperty,
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FloatProperty,
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FloatVectorProperty,
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CollectionProperty,
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)
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class Resource(PropertyGroup):
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name: StringProperty(name="Name")
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ifc_definition_id: IntProperty(name="IFC Definition ID")
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has_children: BoolProperty(name="Has Children")
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is_expanded: BoolProperty(name="Is Expanded")
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level_index: IntProperty(name="Level Index")
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class BIMResourceProperties(PropertyGroup):
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resource_attributes: CollectionProperty(name="Resource Attributes", type=Attribute)
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is_editing: BoolProperty(name="Is Editing")
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is_a:StringProperty(name="Contracted Cost Items", default="[]")
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active_resource_id: IntProperty(name="Active Resource Id")
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active_resource_index: IntProperty(name="Active Resource Id")
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resources: CollectionProperty(name="Resource", type=Resource)
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active_nested_resource_id: IntProperty(name="Active Nested Ressource Id")
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active_nested_resource_index: IntProperty(name="Active Nested Resource Index")
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nested_resource_attributes: CollectionProperty(name="Nested Resource Attributes", type=Attribute)
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contracted_nested_resources: StringProperty(name="Contracted Cost Items", default="[]")
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@@ -0,0 +1,73 @@
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from bpy.types import Panel, UIList
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from blenderbim.bim.ifc import IfcStore
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from ifcopenshell.api.resource.data import Data
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class BIM_PT_resources(Panel):
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bl_label = "IFC Resources"
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bl_idname = "BIM_PT_resources"
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bl_options = {"DEFAULT_CLOSED"}
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "scene"
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@classmethod
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def poll(cls, context):
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return IfcStore.get_file()
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def draw(self, context):
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if not Data.is_loaded:
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Data.load(IfcStore.get_file())
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self.props = context.scene.BIMResourceProperties
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row = self.layout.row(align=True)
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if self.props.is_editing:
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row.operator("bim.add_subcontract_resource",emboss=False, text="", icon="FILE_TICK")
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row.operator("bim.add_crew_resource",emboss=False, text="", icon="COMMUNITY")
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row.operator("bim.disable_resource_editing_ui", text="", icon="CANCEL")
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else:
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row.operator("bim.load_resources", text="", icon="GREASEPENCIL")
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if self.props.is_editing:
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self.layout.template_list(
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"BIM_UL_resources",
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"",
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self.props,
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"resources",
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self.props,
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"active_resource_index",
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)
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if self.props.active_resource_id:
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self.draw_editable_ui(context)
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def draw_editable_ui(self, context):
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for attribute in self.props.resource_attributes:
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row = self.layout.row(align=True)
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if attribute.data_type == "string":
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row.prop(attribute, "string_value", text=attribute.name)
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elif attribute.data_type == "boolean":
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row.prop(attribute, "bool_value", text=attribute.name)
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elif attribute.data_type == "integer":
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row.prop(attribute, "int_value", text=attribute.name)
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elif attribute.data_type == "float":
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row.prop(attribute, "float_value", text=attribute.name)
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elif attribute.data_type == "enum":
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row.prop(attribute, "enum_value", text=attribute.name)
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if attribute.is_optional:
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row.prop(attribute, "is_null", icon="RADIOBUT_OFF" if attribute.is_null else "RADIOBUT_ON", text="")
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class BIM_UL_resources(UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
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if item:
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row = layout.row(align=True)
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row.label(text=item.name)
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if context.scene.BIMResourceProperties.active_resource_id == item.ifc_definition_id:
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row.operator("bim.edit_resource", text="", icon="CHECKMARK")
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row.operator("bim.disable_editing_resource", text="", icon="X")
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elif context.scene.BIMResourceProperties.active_resource_id:
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row.operator("bim.remove_resource", text="", icon="X").resource = item.ifc_definition_id
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else:
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op = row.operator("bim.enable_editing_resource", text="", icon="GREASEPENCIL")
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op.resource = item.ifc_definition_id
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row.operator("bim.remove_resource", text="", icon="X").resource = item.ifc_definition_id
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@@ -0,0 +1,30 @@
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import ifcopenshell.api
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import ifcopenshell.util.date
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from datetime import datetime
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class Usecase:
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def __init__(self, file, **settings):
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self.file = file
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self.settings = {
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"name": "Unnamed",
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"predefined_type": "NOTDEFINED",
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}
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for key, value in settings.items():
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self.settings[key] = value
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def execute(self):
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crew_resource = ifcopenshell.api.run(
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"root.create_entity",
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self.file,
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ifc_class="IfcCrewResource",
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predefined_type=self.settings["predefined_type"],
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name=self.settings["name"],
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)
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# TODO: this is an ambiguity by buildingSMART: Can we nest and IfcCrewResource under an ifcCrewResource ?
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# See https://forums.buildingsmart.org/t/is-the-ifcCrewResource-project-declaration-mutually-exclusive-to-aggregation-within-a-relating-ifcworkplan/3510
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context = self.file.by_type("IfcContext")[0]
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ifcopenshell.api.run(
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"project.assign_declaration", self.file, definition=crew_resource, relating_context=context
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)
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return crew_resource
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@@ -0,0 +1,30 @@
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import ifcopenshell.api
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import ifcopenshell.util.date
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from datetime import datetime
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class Usecase:
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def __init__(self, file, **settings):
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self.file = file
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self.settings = {
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"name": "Unnamed",
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"predefined_type": "NOTDEFINED",
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}
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for key, value in settings.items():
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self.settings[key] = value
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def execute(self):
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subcontract_resource = ifcopenshell.api.run(
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"root.create_entity",
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self.file,
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ifc_class="IfcSubContractResource",
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predefined_type=self.settings["predefined_type"],
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name=self.settings["name"],
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)
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# TODO: this is an ambiguity by buildingSMART: Can we nest and IfcCrewResource under an ifcCrewResource ?
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# See https://forums.buildingsmart.org/t/is-the-ifcCrewResource-project-declaration-mutually-exclusive-to-aggregation-within-a-relating-ifcworkplan/3510
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context = self.file.by_type("IfcContext")[0]
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ifcopenshell.api.run(
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"project.assign_declaration", self.file, definition=subcontract_resource, relating_context=context
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)
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return subcontract_resource
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@@ -0,0 +1,43 @@
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import ifcopenshell
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import ifcopenshell.api
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class Usecase:
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def __init__(self, file, **settings):
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self.file = file
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self.settings = {
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"relating_resource": None,
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"related_object": None,
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}
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for key, value in settings.items():
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self.settings[key] = value
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def execute(self):
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if self.settings["related_object"].HasAssignments:
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for assignment in self.settings["related_object"].HasAssignments:
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if (
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assignment.is_a("IfclRelAssignsToResource")
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and assignment.RelatingResource == self.settings["relating_resource"]
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):
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return
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referenced_by = None
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if self.settings["relating_resource"].ResourceOf:
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referenced_by = self.settings["relating_resource"].ResourceOf[0]
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if referenced_by:
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related_objects = list(referenced_by.RelatedObjects)
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related_objects.append(self.settings["related_object"])
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referenced_by.RelatedObjects = related_objects
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ifcopenshell.api.run("owner.update_owner_history", self.file, **{"element": referenced_by})
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else:
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referenced_by = self.file.create_entity(
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"IfcRelAssignsToResource",
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**{
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"GlobalId": ifcopenshell.guid.new(),
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"OwnerHistory": ifcopenshell.api.run("owner.create_owner_history", self.file),
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"RelatedObjects": [self.settings["related_object"]],
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"RelatingProduct": self.settings["relating_resource"],
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}
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)
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return referenced_by
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@@ -0,0 +1,23 @@
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import ifcopenshell.api
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class Data:
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is_loaded = False
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resources = {}
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@classmethod
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def purge(cls):
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cls.resources = {}
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@classmethod
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def load(cls, file):
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cls.resources = {}
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for resource in file.by_type("IfcResource"):
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data = resource.get_info()
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del data["OwnerHistory"]
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data["RelatedObjects"] = []
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for rel in resource.IsNestedBy:
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[data["RelatedObjects"].append(o.id()) for o in rel.RelatedObjects if o.is_a("IfcCrewResource") or o.is_a("IfcsubcontractResource")]
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cls.resources[resource.id()] = data
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cls.is_loaded=True
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@@ -0,0 +1,10 @@
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class Usecase:
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def __init__(self, file, **settings):
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self.file = file
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self.settings = {"resource": None}
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for key, value in settings.items():
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self.settings[key] = value
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def execute(self):
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# TODO: do a deep purge
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self.file.remove(self.settings["resource"])
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