mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-15 18:14:08 +00:00
Feature to Add Crew Resources and SubContract Resources with the ifcopenshell.api and blenderB
This commit is contained in:
@@ -24,8 +24,9 @@ if bpy is not None:
|
||||
"aggregate": None,
|
||||
"geometry": None,
|
||||
"cobie": None,
|
||||
"sequence": None,
|
||||
"resource": None,
|
||||
"cost": None,
|
||||
"sequence": None,
|
||||
"group": None,
|
||||
"structural": None,
|
||||
"material": None,
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
import bpy
|
||||
from . import ui, prop, operator
|
||||
|
||||
classes = (
|
||||
operator.DisableResourceEditingUI,
|
||||
operator.DisableEditingResource,
|
||||
operator.EnableEditingResource,
|
||||
operator.LoadResources,
|
||||
operator.AddCrewResource,
|
||||
operator.AddSubcontractResource,
|
||||
operator.EditResource,
|
||||
operator.RemoveResource,
|
||||
prop.Resource,
|
||||
prop.BIMResourceProperties,
|
||||
ui.BIM_PT_resources,
|
||||
ui.BIM_UL_resources,
|
||||
)
|
||||
|
||||
|
||||
def register():
|
||||
bpy.types.Scene.BIMResourceProperties = bpy.props.PointerProperty(type=prop.BIMResourceProperties)
|
||||
|
||||
def unregister():
|
||||
del bpy.types.Scene.BIMResourceProperties
|
||||
@@ -0,0 +1,128 @@
|
||||
import bpy
|
||||
import json
|
||||
import ifcopenshell.api
|
||||
from blenderbim.bim.ifc import IfcStore
|
||||
from ifcopenshell.api.resource.data import Data
|
||||
|
||||
|
||||
class LoadResources(bpy.types.Operator):
|
||||
bl_idname = "bim.load_resources"
|
||||
bl_label = "Load Work Plans"
|
||||
|
||||
def execute(self, context):
|
||||
props = context.scene.BIMResourceProperties
|
||||
while len(props.resources) > 0:
|
||||
props.resources.remove(0)
|
||||
for ifc_definition_id, resource in Data.resources.items():
|
||||
new = props.resources.add()
|
||||
new.ifc_definition_id = ifc_definition_id
|
||||
new.name = resource["Name"] or "Unnamed"
|
||||
props.is_editing = True
|
||||
bpy.ops.bim.disable_editing_resource()
|
||||
return {"FINISHED"}
|
||||
|
||||
class EnableEditingResource(bpy.types.Operator):
|
||||
bl_idname = "bim.enable_editing_resource"
|
||||
bl_label = "Enable Editing Resource"
|
||||
resource: bpy.props.IntProperty()
|
||||
|
||||
def execute(self, context):
|
||||
props = context.scene.BIMResourceProperties
|
||||
while len(props.resource_attributes) > 0:
|
||||
props.resource_attributes.remove(0)
|
||||
|
||||
data = Data.resources[self.resource]
|
||||
for attribute in IfcStore.get_schema().declaration_by_name("IfcConstructionResource").all_attributes():
|
||||
data_type = ifcopenshell.util.attribute.get_primitive_type(attribute)
|
||||
if data_type == "entity":
|
||||
continue
|
||||
new = props.resource_attributes.add()
|
||||
new.name = attribute.name()
|
||||
new.is_null = data[attribute.name()] is None
|
||||
new.is_optional = attribute.optional()
|
||||
new.data_type = data_type
|
||||
if data_type == "string":
|
||||
new.string_value = "" if new.is_null else data[attribute.name()]
|
||||
elif data_type == "enum":
|
||||
new.enum_items = json.dumps(ifcopenshell.util.attribute.get_enum_items(attribute))
|
||||
if data[attribute.name()]:
|
||||
new.enum_value = data[attribute.name()]
|
||||
props.active_resource_id = self.resource
|
||||
return {"FINISHED"}
|
||||
|
||||
class DisableEditingResource(bpy.types.Operator):
|
||||
bl_idname = "bim.disable_editing_resource"
|
||||
bl_label = "Disable Editing Workplan"
|
||||
|
||||
def execute(self, context):
|
||||
context.scene.BIMWorkPlanProperties.active_resource_id = 0
|
||||
return {"FINISHED"}
|
||||
|
||||
class DisableResourceEditingUI(bpy.types.Operator):
|
||||
bl_idname = "bim.disable_resource_editing_ui"
|
||||
bl_label = "Disable Resources Editing UI"
|
||||
|
||||
def execute(self, context):
|
||||
context.scene.BIMResourceProperties.is_editing = False
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class AddSubcontractResource(bpy.types.Operator):
|
||||
bl_idname = "bim.add_subcontract_resource"
|
||||
bl_label = "Add Subcontract Resource"
|
||||
|
||||
def execute(self, context):
|
||||
ifcopenshell.api.run("resource.add_subcontract_resource", IfcStore.get_file())
|
||||
Data.load(IfcStore.get_file())
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class AddCrewResource(bpy.types.Operator):
|
||||
bl_idname = "bim.add_crew_resource"
|
||||
bl_label = "Add Crew Resource"
|
||||
|
||||
def execute(self, context):
|
||||
ifcopenshell.api.run("resource.add_crew_resource", IfcStore.get_file())
|
||||
Data.load(IfcStore.get_file())
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class EditResource(bpy.types.Operator):
|
||||
bl_idname = "bim.edit_resource"
|
||||
bl_label = "Edit Resource"
|
||||
|
||||
def execute(self, context):
|
||||
props = context.scene.BIMResourceProperties
|
||||
attributes = {}
|
||||
for attribute in props.cost_resource_attributes:
|
||||
if attribute.is_null:
|
||||
attributes[attribute.name] = None
|
||||
else:
|
||||
if attribute.data_type == "string":
|
||||
attributes[attribute.name] = attribute.string_value
|
||||
elif attribute.data_type == "enum":
|
||||
attributes[attribute.name] = attribute.enum_value
|
||||
self.file = IfcStore.get_file()
|
||||
ifcopenshell.api.run(
|
||||
"resource.edit_resource",
|
||||
self.file,
|
||||
**{"resource": self.file.by_id(props.active_resource_id), "attributes": attributes},
|
||||
)
|
||||
Data.load(IfcStore.get_file())
|
||||
bpy.ops.bim.disable_editing_resource()
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class RemoveResource(bpy.types.Operator):
|
||||
bl_idname = "bim.remove_resource"
|
||||
bl_label = "Remove Resource"
|
||||
resource: bpy.props.IntProperty()
|
||||
|
||||
def execute(self, context):
|
||||
ifcopenshell.api.run(
|
||||
"resource.remove_resource",
|
||||
IfcStore.get_file(),
|
||||
resource=IfcStore.get_file().by_id(self.resource),
|
||||
)
|
||||
Data.load(IfcStore.get_file())
|
||||
return {"FINISHED"}
|
||||
@@ -0,0 +1,37 @@
|
||||
import bpy
|
||||
import ifcopenshell.api
|
||||
from blenderbim.bim.ifc import IfcStore
|
||||
from ifcopenshell.api.resource.data import Data
|
||||
from blenderbim.bim.prop import StrProperty, Attribute
|
||||
from bpy.types import PropertyGroup
|
||||
from bpy.props import (
|
||||
PointerProperty,
|
||||
StringProperty,
|
||||
EnumProperty,
|
||||
BoolProperty,
|
||||
IntProperty,
|
||||
FloatProperty,
|
||||
FloatVectorProperty,
|
||||
CollectionProperty,
|
||||
)
|
||||
|
||||
|
||||
class Resource(PropertyGroup):
|
||||
name: StringProperty(name="Name")
|
||||
ifc_definition_id: IntProperty(name="IFC Definition ID")
|
||||
has_children: BoolProperty(name="Has Children")
|
||||
is_expanded: BoolProperty(name="Is Expanded")
|
||||
level_index: IntProperty(name="Level Index")
|
||||
|
||||
|
||||
class BIMResourceProperties(PropertyGroup):
|
||||
resource_attributes: CollectionProperty(name="Resource Attributes", type=Attribute)
|
||||
is_editing: BoolProperty(name="Is Editing")
|
||||
is_a:StringProperty(name="Contracted Cost Items", default="[]")
|
||||
active_resource_id: IntProperty(name="Active Resource Id")
|
||||
active_resource_index: IntProperty(name="Active Resource Id")
|
||||
resources: CollectionProperty(name="Resource", type=Resource)
|
||||
active_nested_resource_id: IntProperty(name="Active Nested Ressource Id")
|
||||
active_nested_resource_index: IntProperty(name="Active Nested Resource Index")
|
||||
nested_resource_attributes: CollectionProperty(name="Nested Resource Attributes", type=Attribute)
|
||||
contracted_nested_resources: StringProperty(name="Contracted Cost Items", default="[]")
|
||||
@@ -0,0 +1,73 @@
|
||||
from bpy.types import Panel, UIList
|
||||
from blenderbim.bim.ifc import IfcStore
|
||||
from ifcopenshell.api.resource.data import Data
|
||||
|
||||
class BIM_PT_resources(Panel):
|
||||
bl_label = "IFC Resources"
|
||||
bl_idname = "BIM_PT_resources"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
bl_space_type = "PROPERTIES"
|
||||
bl_region_type = "WINDOW"
|
||||
bl_context = "scene"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return IfcStore.get_file()
|
||||
|
||||
def draw(self, context):
|
||||
if not Data.is_loaded:
|
||||
Data.load(IfcStore.get_file())
|
||||
self.props = context.scene.BIMResourceProperties
|
||||
|
||||
row = self.layout.row(align=True)
|
||||
if self.props.is_editing:
|
||||
row.operator("bim.add_subcontract_resource",emboss=False, text="", icon="FILE_TICK")
|
||||
row.operator("bim.add_crew_resource",emboss=False, text="", icon="COMMUNITY")
|
||||
row.operator("bim.disable_resource_editing_ui", text="", icon="CANCEL")
|
||||
else:
|
||||
row.operator("bim.load_resources", text="", icon="GREASEPENCIL")
|
||||
|
||||
if self.props.is_editing:
|
||||
self.layout.template_list(
|
||||
"BIM_UL_resources",
|
||||
"",
|
||||
self.props,
|
||||
"resources",
|
||||
self.props,
|
||||
"active_resource_index",
|
||||
)
|
||||
|
||||
if self.props.active_resource_id:
|
||||
self.draw_editable_ui(context)
|
||||
|
||||
def draw_editable_ui(self, context):
|
||||
for attribute in self.props.resource_attributes:
|
||||
row = self.layout.row(align=True)
|
||||
if attribute.data_type == "string":
|
||||
row.prop(attribute, "string_value", text=attribute.name)
|
||||
elif attribute.data_type == "boolean":
|
||||
row.prop(attribute, "bool_value", text=attribute.name)
|
||||
elif attribute.data_type == "integer":
|
||||
row.prop(attribute, "int_value", text=attribute.name)
|
||||
elif attribute.data_type == "float":
|
||||
row.prop(attribute, "float_value", text=attribute.name)
|
||||
elif attribute.data_type == "enum":
|
||||
row.prop(attribute, "enum_value", text=attribute.name)
|
||||
if attribute.is_optional:
|
||||
row.prop(attribute, "is_null", icon="RADIOBUT_OFF" if attribute.is_null else "RADIOBUT_ON", text="")
|
||||
|
||||
|
||||
class BIM_UL_resources(UIList):
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
|
||||
if item:
|
||||
row = layout.row(align=True)
|
||||
row.label(text=item.name)
|
||||
if context.scene.BIMResourceProperties.active_resource_id == item.ifc_definition_id:
|
||||
row.operator("bim.edit_resource", text="", icon="CHECKMARK")
|
||||
row.operator("bim.disable_editing_resource", text="", icon="X")
|
||||
elif context.scene.BIMResourceProperties.active_resource_id:
|
||||
row.operator("bim.remove_resource", text="", icon="X").resource = item.ifc_definition_id
|
||||
else:
|
||||
op = row.operator("bim.enable_editing_resource", text="", icon="GREASEPENCIL")
|
||||
op.resource = item.ifc_definition_id
|
||||
row.operator("bim.remove_resource", text="", icon="X").resource = item.ifc_definition_id
|
||||
Reference in New Issue
Block a user