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synced 2026-08-10 01:41:57 +00:00
Refactor - move mouse_offset from snap.py to raycast.py
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@@ -28,6 +28,19 @@ from typing import Union
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class Raycast(bonsai.core.tool.Raycast):
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offset = 10
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mouse_offset = (
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(-offset, offset),
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(0, offset),
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(offset, offset),
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(-offset, 0),
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(0, 0),
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(offset, 0),
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(-offset, -offset),
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(0, -offset),
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(offset, -offset),
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)
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@classmethod
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def get_visible_objects(cls, context: bpy.types.Context):
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depsgraph = context.evaluated_depsgraph_get()
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@@ -70,19 +83,17 @@ class Raycast(bonsai.core.tool.Raycast):
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@classmethod
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def intersect_mouse_2d_bounding_box(
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cls, mouse_pos: tuple[int, int], bbox: list[float, float, float, float], offset: int = None
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cls, mouse_pos: tuple[int, int], bbox: list[float, float, float, float]
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):
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print("bbox", type(bbox))
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print(bbox)
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x, y = mouse_pos
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xmin, xmax, ymin, ymax = bbox
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# extends bbox boundaries to improve snap
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if offset:
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xmin -= offset
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xmax += offset
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ymin -= offset
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ymax += offset
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if cls.offset:
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xmin -= cls.offset
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xmax += cls.offset
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ymin -= cls.offset
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ymax += cls.offset
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if xmin < x < xmax and ymin < y < ymax:
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return True
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@@ -371,13 +382,12 @@ class Raycast(bonsai.core.tool.Raycast):
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context: bpy.types.Context,
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event: bpy.types.Event,
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objs_2d_bbox: Union[tuple[bpy.types.Object, list[float]]],
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offset: int = None,
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) -> list[bpy.types.Object]:
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mouse_pos = event.mouse_region_x, event.mouse_region_y
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objs_to_raycast = []
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for obj, bbox_2d in objs_2d_bbox:
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if obj.type in {"MESH", "EMPTY", "CURVE"} and bbox_2d:
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if tool.Raycast.intersect_mouse_2d_bounding_box(mouse_pos, bbox_2d, offset):
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if tool.Raycast.intersect_mouse_2d_bounding_box(mouse_pos, bbox_2d):
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if (
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obj.visible_in_viewport_get(bpy.context.space_data) or obj.library
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): # Check for local view and local collections for this viewport and object
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@@ -390,7 +400,6 @@ class Raycast(bonsai.core.tool.Raycast):
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context: bpy.types.Context,
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event: bpy.types.Event,
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obj: bpy.types.Object,
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mouse_offset: tuple[tuple[int, int]] = None,
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) -> Union[tuple[bpy.types.Object, Vector, int], tuple[None, None, None]]:
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mouse_pos = event.mouse_region_x, event.mouse_region_y
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@@ -411,7 +420,7 @@ class Raycast(bonsai.core.tool.Raycast):
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if hit is None:
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# Tried original mouse position. Now it will try the offsets.
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original_mouse_pos = mouse_pos
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for value in mouse_offset:
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for value in cls.mouse_offset:
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mouse_pos = tuple(x + y for x, y in zip(original_mouse_pos, value))
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hit, normal, face_index = tool.Raycast.obj_ray_cast(context, event, obj, mouse_pos)
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if hit:
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@@ -429,7 +438,7 @@ class Raycast(bonsai.core.tool.Raycast):
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context: bpy.types.Context,
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event: bpy.types.Event,
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objs_to_raycast: list[bpy.types.Object],
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mouse_offset: tuple[tuple[int, int]] = None,
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include_wireframes: bool=True,
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) -> Union[tuple[bpy.types.Object, Vector, int], tuple[None, None, None]]:
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best_length_squared = 1.0
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best_obj = None
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@@ -439,7 +448,12 @@ class Raycast(bonsai.core.tool.Raycast):
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ray_origin, ray_target, ray_direction = cls.get_viewport_ray_data(context, event)
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for obj in objs_to_raycast:
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snap_obj, hit, face_index = cls.cast_rays_to_single_object(context, event, obj, mouse_offset)
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if not include_wireframes and (
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obj.type in {"EMPTY", "CURVE"} or (hasattr(obj.data, "polygons") and len(obj.data.polygons) == 0)
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):
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continue
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snap_obj, hit, face_index = cls.cast_rays_to_single_object(context, event, obj)
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if hit is not None:
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length_squared = (hit - ray_origin).length_squared
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@@ -273,23 +273,8 @@ class Snap(bonsai.core.tool.Snap):
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def detect_snapping_points(cls, context: bpy.types.Context, event: bpy.types.Event, objs_2d_bbox, tool_state):
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rv3d = context.region_data
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space = context.space_data
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mouse_pos = event.mouse_region_x, event.mouse_region_y
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detected_snaps = []
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snap_threshold = 0.3
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offset = 10
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mouse_offset = (
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(-offset, offset),
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(0, offset),
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(offset, offset),
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(-offset, 0),
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(0, 0),
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(offset, 0),
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(-offset, -offset),
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(0, -offset),
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(offset, -offset),
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)
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def select_plane_method():
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if not last_polyline_point:
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plane_origin = Vector((0, 0, 0))
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@@ -412,16 +397,16 @@ class Snap(bonsai.core.tool.Snap):
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detected_snaps.append(point)
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# Objects
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objs_to_raycast = tool.Raycast.filter_objects_to_raycast(context, event, objs_2d_bbox, offset)
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objs_to_raycast = tool.Raycast.filter_objects_to_raycast(context, event, objs_2d_bbox)
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if (space.shading.type == "SOLID" and space.shading.show_xray) or (
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space.shading.type == "WIREFRAME" and space.shading.show_xray_wireframe
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):
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results = []
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for obj in objs_to_raycast:
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results.append(tool.Raycast.cast_rays_to_single_object(context, event, obj, mouse_offset))
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results.append(tool.Raycast.cast_rays_to_single_object(context, event, obj))
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else:
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results = []
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results.append(tool.Raycast.cast_rays_and_get_best_object(context, event, objs_to_raycast, mouse_offset))
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results.append(tool.Raycast.cast_rays_and_get_best_object(context, event, objs_to_raycast))
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for result in results:
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snap_obj = result[0]
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