Define diffuse colour, and give possibility for externally defined material URI

This commit is contained in:
Dion Moult
2019-09-10 14:18:50 +10:00
parent 2bf89f11c8
commit cd21611646
+32 -8
View File
@@ -673,14 +673,13 @@ class IfcExporter():
def create_materials(self):
for material in self.ifc_parser.materials.values():
surface_colour = self.file.createIfcColourRgb(None,
material['raw'].diffuse_color[0],
material['raw'].diffuse_color[1],
material['raw'].diffuse_color[2])
surface_style_rendering = self.file.create_entity('IfcSurfaceStyleRendering', **{
'SurfaceColour': surface_colour
})
surface_style = self.file.createIfcSurfaceStyle(None, 'BOTH', [surface_style_rendering])
styles = []
styles.append(self.create_surface_style_rendering(material))
if 'IsExternal' in material['raw'].keys():
styles.append(self.file.create_entity('IfcExternallyDefinedSurfaceStyle',
**self.get_material_external_definition(material['raw'])))
surface_style = self.file.createIfcSurfaceStyle(None, 'BOTH', styles)
styled_item = self.file.createIfcStyledItem(None, [surface_style], None)
styled_representation = self.file.createIfcStyledRepresentation(
self.ifc_rep_subcontext, None, None, [styled_item])
@@ -688,6 +687,31 @@ class IfcExporter():
self.file.createIfcMaterialDefinitionRepresentation(
material['raw'].name, None, [styled_representation], material['ifc'])
def create_surface_style_rendering(self, material):
surface_colour = self.create_colour_rgb(material['raw'].diffuse_color)
rendering_attributes = { 'SurfaceColour': surface_colour }
rendering_attributes.update(self.get_rendering_attributes(material['raw']))
return self.file.create_entity('IfcSurfaceStyleRendering', **rendering_attributes)
def get_rendering_attributes(self, material):
if 'Principled BSDF' not in material.node_tree.nodes:
return {}
bsdf = material.node_tree.nodes['Principled BSDF']
return {
'Transparency': (bsdf.inputs['Alpha'].default_value - 1) * -1,
'DiffuseColour': self.create_colour_rgb(bsdf.inputs['Base Color'].default_value)
}
def get_material_external_definition(self, material):
return {
'Location': material['Location'],
'Identification': material['Identification'] if 'Identification' in material else material.name,
'Name': material['Name'] if 'Name' in material else material.name
}
def create_colour_rgb(self, colour):
return self.file.createIfcColourRgb(None, colour[0], colour[1], colour[2])
def create_representations(self):
for representation in self.ifc_parser.representations.values():
representation['ifc'] = self.create_representation(representation)