mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-10 01:41:57 +00:00
UX layout for IfcResources in blenderBIM
This commit is contained in:
@@ -8,17 +8,27 @@ classes = (
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operator.LoadResources,
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operator.AddCrewResource,
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operator.AddSubcontractResource,
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operator.AddEquipementResource,
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operator.AddLaborResource,
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operator.AddProductResource,
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operator.AddMaterialResource,
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operator.EditResource,
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operator.RemoveResource,
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operator.EnableEditingNestedResource,
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operator.LoadNestedResourceProperties,
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operator.DisableNestedResourceEditingUI,
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prop.Resource,
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prop.BIMResourceProperties,
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prop.BIMResourceTreeProperties,
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ui.BIM_PT_resources,
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ui.BIM_UL_resources,
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ui.BIM_UL_nested_resources,
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)
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def register():
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bpy.types.Scene.BIMResourceProperties = bpy.props.PointerProperty(type=prop.BIMResourceProperties)
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bpy.types.Scene.BIMResourceTreeProperties = bpy.props.PointerProperty(type=prop.BIMResourceTreeProperties)
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def unregister():
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del bpy.types.Scene.BIMResourceProperties
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del bpy.types.Scene.BIMResourceTreeProperties
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@@ -17,7 +17,7 @@ class LoadResources(bpy.types.Operator):
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new = props.resources.add()
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new.ifc_definition_id = ifc_definition_id
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new.name = resource["Name"] or "Unnamed"
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props.is_editing = True
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props.is_loaded = True
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bpy.ops.bim.disable_editing_resource()
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return {"FINISHED"}
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@@ -27,16 +27,21 @@ class EnableEditingResource(bpy.types.Operator):
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resource: bpy.props.IntProperty()
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def execute(self, context):
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props = context.scene.BIMResourceProperties
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while len(props.resource_attributes) > 0:
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props.resource_attributes.remove(0)
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self.props = context.scene.BIMResourceProperties
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self.props.active_resource_id = self.resource
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while len(self.props.resource_attributes) > 0:
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self.props.resource_attributes.remove(0)
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self.enable_editing_resource()
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self.props.is_editing = "RESOURCE"
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return {"FINISHED"}
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def enable_editing_resource(self):
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data = Data.resources[self.resource]
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for attribute in IfcStore.get_schema().declaration_by_name("IfcConstructionResource").all_attributes():
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for attribute in IfcStore.get_schema().declaration_by_name("IfcResource").all_attributes():
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data_type = ifcopenshell.util.attribute.get_primitive_type(attribute)
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if data_type == "entity":
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continue
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new = props.resource_attributes.add()
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new = self.props.resource_attributes.add()
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new.name = attribute.name()
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new.is_null = data[attribute.name()] is None
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new.is_optional = attribute.optional()
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@@ -47,15 +52,65 @@ class EnableEditingResource(bpy.types.Operator):
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new.enum_items = json.dumps(ifcopenshell.util.attribute.get_enum_items(attribute))
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if data[attribute.name()]:
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new.enum_value = data[attribute.name()]
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props.active_resource_id = self.resource
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class EnableEditingNestedResource(bpy.types.Operator):
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bl_idname = "bim.enable_editing_nested_resources"
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bl_label = "Enable Editing Nested Resource"
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resource: bpy.props.IntProperty()
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def execute(self, context):
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self.props = context.scene.BIMResourceProperties
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self.tprops = context.scene.BIMResourceTreeProperties
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self.props.active_resource_id = self.resource
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while len(self.tprops.nested_resources) > 0:
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self.tprops.nested_resources.remove(0)
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self.contracted_nested_resources = json.loads(self.props.contracted_nested_resources)
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for related_object_id in Data.resources[self.resource]["RelatedObjects"]:
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self.create_new_nested_resource_li(related_object_id, 0)
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bpy.ops.bim.load_nested_resource_properties()
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self.props.is_editing = "NESTED_RESOURCE"
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return {"FINISHED"}
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def create_new_nested_resource_li(self, related_object_id, level_index):
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nested_resource = Data.nested_resources[related_object_id]
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new = self.tprops.nested_resources.add()
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new.ifc_definition_id = related_object_id
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new.is_expanded = related_object_id not in self.contracted_nested_resources
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new.level_index = level_index
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if nested_resource["RelatedObjects"]:
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new.has_children = True
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if new.is_expanded:
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for related_object_id in nested_resource["RelatedObjects"]:
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self.create_new_nested_resource_li(related_object_id, level_index + 1)
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return {"FINISHED"}
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class LoadNestedResourceProperties(bpy.types.Operator):
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bl_idname = "bim.load_nested_resource_properties"
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bl_label = "Load nested_resource Properties"
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nested_resource: bpy.props.IntProperty()
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def execute(self, context):
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self.props = context.scene.BIMResourceProperties
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self.tprops = context.scene.BIMResourceTreeProperties
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self.props.is_nested_resource_update_enabled = False
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for item in self.tprops.nested_resources:
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if self.nested_resource and item.ifc_definition_id != self.nested_resource:
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continue
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nested_resource = Data.nested_resources[item.ifc_definition_id]
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item.name = nested_resource["Name"] or "Unnamed"
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self.props.is_nested_resource_update_enabled = True
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return {"FINISHED"}
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class DisableEditingResource(bpy.types.Operator):
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bl_idname = "bim.disable_editing_resource"
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bl_label = "Disable Editing Workplan"
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def execute(self, context):
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context.scene.BIMWorkPlanProperties.active_resource_id = 0
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context.scene.BIMResourceProperties.active_resource_id = 0
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return {"FINISHED"}
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class DisableResourceEditingUI(bpy.types.Operator):
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@@ -63,16 +118,31 @@ class DisableResourceEditingUI(bpy.types.Operator):
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bl_label = "Disable Resources Editing UI"
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def execute(self, context):
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context.scene.BIMResourceProperties.is_editing = False
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context.scene.BIMResourceProperties.is_loaded = False
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return {"FINISHED"}
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class DisableNestedResourceEditingUI(bpy.types.Operator):
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bl_idname = "bim.disable_nested_resource_editing_ui"
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bl_label = "Disable Task Editing UI"
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def execute(self, context):
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context.scene.BIMNestedResourceProperties.is_editing = False
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return {"FINISHED"}
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class AddSubcontractResource(bpy.types.Operator):
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bl_idname = "bim.add_subcontract_resource"
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bl_label = "Add Subcontract Resource"
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resource: bpy.props.IntProperty()
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def execute(self, context):
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ifcopenshell.api.run("resource.add_subcontract_resource", IfcStore.get_file())
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if self.resource:
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ifcopenshell.api.run(
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"resource.add_subcontract_resource",
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IfcStore.get_file(),
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resource=IfcStore.get_file().by_id(self.resource)
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)
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else:
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ifcopenshell.api.run("resource.add_subcontract_resource", IfcStore.get_file())
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Data.load(IfcStore.get_file())
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return {"FINISHED"}
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@@ -80,13 +150,78 @@ class AddSubcontractResource(bpy.types.Operator):
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class AddCrewResource(bpy.types.Operator):
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bl_idname = "bim.add_crew_resource"
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bl_label = "Add Crew Resource"
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resource: bpy.props.IntProperty()
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def execute(self, context):
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ifcopenshell.api.run("resource.add_crew_resource", IfcStore.get_file())
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if self.resource:
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ifcopenshell.api.run(
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"resource.add_crew_resource",
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IfcStore.get_file(),
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resource=IfcStore.get_file().by_id(self.resource)
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)
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else:
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ifcopenshell.api.run("resource.add_crew_resource", IfcStore.get_file())
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Data.load(IfcStore.get_file())
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return {"FINISHED"}
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class AddEquipementResource(bpy.types.Operator):
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bl_idname = "bim.add_equipement_resource"
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bl_label = "Add Equipement Resource"
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resource: bpy.props.IntProperty()
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def execute(self, context):
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ifcopenshell.api.run(
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"resource.add_equipement_resource",
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IfcStore.get_file(),
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resource=IfcStore.get_file().by_id(self.resource)
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)
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Data.load(IfcStore.get_file())
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return {"FINISHED"}
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class AddLaborResource(bpy.types.Operator):
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bl_idname = "bim.add_labor_resource"
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bl_label = "Add Labor Resource"
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resource: bpy.props.IntProperty()
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def execute(self, context):
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ifcopenshell.api.run(
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"resource.add_labor_resource",
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IfcStore.get_file(),
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resource=IfcStore.get_file().by_id(self.resource)
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)
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Data.load(IfcStore.get_file())
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return {"FINISHED"}
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class AddMaterialResource(bpy.types.Operator):
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bl_idname = "bim.add_material_resource"
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bl_label = "Add Material Resource"
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resource: bpy.props.IntProperty()
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def execute(self, context):
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ifcopenshell.api.run(
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"resource.add_material_resource",
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IfcStore.get_file(),
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resource=IfcStore.get_file().by_id(self.resource)
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)
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Data.load(IfcStore.get_file())
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return {"FINISHED"}
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class AddProductResource(bpy.types.Operator):
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bl_idname = "bim.add_product_resource"
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bl_label = "Add Product Resource"
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resource: bpy.props.IntProperty()
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def execute(self, context):
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ifcopenshell.api.run(
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"resource.add_product_resource",
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IfcStore.get_file(),
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resource=IfcStore.get_file().by_id(self.resource)
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)
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Data.load(IfcStore.get_file())
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return {"FINISHED"}
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class EditResource(bpy.types.Operator):
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bl_idname = "bim.edit_resource"
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bl_label = "Edit Resource"
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@@ -27,10 +27,11 @@ class Resource(PropertyGroup):
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class BIMResourceProperties(PropertyGroup):
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resource_attributes: CollectionProperty(name="Resource Attributes", type=Attribute)
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is_editing: BoolProperty(name="Is Editing")
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is_a:StringProperty(name="Contracted Cost Items", default="[]")
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active_resource_id: IntProperty(name="Active Resource Id")
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active_resource_index: IntProperty(name="Active Resource Id")
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is_nested_resource_update_enabled: BoolProperty(name="Is nested_resource Update Enabled", default=True)
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resources: CollectionProperty(name="Resource", type=Resource)
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is_loaded: BoolProperty(name="Is Editing")
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active_nested_resource_id: IntProperty(name="Active Nested Ressource Id")
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active_nested_resource_index: IntProperty(name="Active Nested Resource Index")
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nested_resource_attributes: CollectionProperty(name="Nested Resource Attributes", type=Attribute)
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@@ -15,33 +15,49 @@ class BIM_PT_resources(Panel):
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return IfcStore.get_file()
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def draw(self, context):
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self.props = context.scene.BIMResourceProperties
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self.tprops = context.scene.BIMResourceTreeProperties
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row = self.layout.row()
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if self.props.is_loaded:
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row.operator("bim.disable_resource_editing_ui", text="CANCEL EDITING RESOURCES", icon="CANCEL")
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else:
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row = self.layout.row()
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row.operator("bim.load_resources", text="Load Resources", icon="GREASEPENCIL")
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if not Data.is_loaded:
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Data.load(IfcStore.get_file())
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self.props = context.scene.BIMResourceProperties
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if self.props.is_loaded:
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row = self.layout.row(align=True)
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row.operator("bim.add_subcontract_resource", text="Add Subcontract", icon="FILE_TICK")
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row.operator("bim.add_crew_resource", text="Add Crew", icon="COMMUNITY")
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for resource_id, resource in Data.resources.items():
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self.draw_resource_ui(resource_id, resource)
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row = self.layout.row(align=True)
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if self.props.is_editing:
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row.operator("bim.add_subcontract_resource",emboss=False, text="", icon="FILE_TICK")
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row.operator("bim.add_crew_resource",emboss=False, text="", icon="COMMUNITY")
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row.operator("bim.disable_resource_editing_ui", text="", icon="CANCEL")
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def draw_resource_ui(self, resource_id, resource):
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row = self.layout.row()
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row.label(text=resource["Name"] or "Unnamed", icon="BOOKMARKS")
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if self.props.active_resource_id and self.props.active_resource_id == resource_id:
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row.operator("bim.add_subcontract_resource", text="", icon="FILE_TICK").resource = resource_id
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row.operator("bim.add_crew_resource", text="", icon="COMMUNITY").resource = resource_id
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row.operator("bim.add_equipement_resource", text="", icon="TOOL_SETTINGS").resource = resource_id
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row.operator("bim.add_labor_resource", text="", icon="ARMATURE_DATA").resource = resource_id
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row.operator("bim.add_material_resource", text="", icon="MATERIAL").resource = resource_id
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row.operator("bim.add_product_resource", text="", icon="PACKAGE").resource = resource_id
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row.operator("bim.edit_resource", text="", icon="CHECKMARK")
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row.operator("bim.disable_nested_resource_editing_ui", text="", icon="CANCEL")
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else:
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row.operator("bim.load_resources", text="", icon="GREASEPENCIL")
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row.operator("bim.enable_editing_nested_resources", text="", icon="ACTION").resource = resource_id
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row.operator("bim.enable_editing_resource", text="", icon="GREASEPENCIL").resource = resource_id
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row.operator("bim.remove_resource", text="", icon="X").resource = resource_id
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if self.props.is_editing:
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self.layout.template_list(
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"BIM_UL_resources",
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"",
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self.props,
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"resources",
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self.props,
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"active_resource_index",
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)
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if self.props.active_resource_id == resource_id:
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if self.props.is_editing == "RESOURCE":
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self.draw_editable_resource_ui()
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elif self.props.is_editing == "NESTED_RESOURCE":
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self.draw_editable_nested_resource_ui(resource_id)
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if self.props.active_resource_id:
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self.draw_editable_ui(context)
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def draw_editable_ui(self, context):
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for attribute in self.props.resource_attributes:
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def draw_editable_resource_ui(self):
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for attribute in self.props.resources:
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row = self.layout.row(align=True)
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if attribute.data_type == "string":
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row.prop(attribute, "string_value", text=attribute.name)
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@@ -56,18 +72,59 @@ class BIM_PT_resources(Panel):
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if attribute.is_optional:
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row.prop(attribute, "is_null", icon="RADIOBUT_OFF" if attribute.is_null else "RADIOBUT_ON", text="")
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def draw_editable_nested_resource_ui(self, resource_id):
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self.layout.template_list(
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"BIM_UL_nested_resources",
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"",
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self.tprops,
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"nested_resources",
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self.props,
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"active_nested_resource_index",
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)
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if self.props.active_nested_resource_id:
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self.draw_editable_nested_resource_attributes_ui()
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class BIM_UL_resources(UIList):
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def draw_editable_nested_resource_attributes_ui(self):
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for attribute in self.props.nested_resource_attributes:
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row = self.layout.row(align=True)
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if attribute.data_type == "string":
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row.prop(attribute, "string_value", text=attribute.name)
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elif attribute.data_type == "boolean":
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row.prop(attribute, "bool_value", text=attribute.name)
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elif attribute.data_type == "integer":
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row.prop(attribute, "int_value", text=attribute.name)
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elif attribute.data_type == "enum":
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row.prop(attribute, "enum_value", text=attribute.name)
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if attribute.is_optional:
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row.prop(attribute, "is_null", icon="RADIOBUT_OFF" if attribute.is_null else "RADIOBUT_ON", text="")
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class BIM_UL_nested_resources(UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
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if item:
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props = context.scene.BIMResourceProperties
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row = layout.row(align=True)
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row.label(text=item.name)
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if context.scene.BIMResourceProperties.active_resource_id == item.ifc_definition_id:
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row.operator("bim.edit_resource", text="", icon="CHECKMARK")
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row.operator("bim.disable_editing_resource", text="", icon="X")
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elif context.scene.BIMResourceProperties.active_resource_id:
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row.operator("bim.remove_resource", text="", icon="X").resource = item.ifc_definition_id
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for i in range(0, item.level_index):
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row.label(text="", icon="BLANK1")
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if item.has_children:
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if item.is_expanded:
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row.operator(
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"bim.contract_nested_resource", text="", emboss=False, icon="DISCLOSURE_TRI_DOWN"
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).nested_resource = item.ifc_definition_id
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else:
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row.operator(
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"bim.expand_nested_resource", text="", emboss=False, icon="DISCLOSURE_TRI_RIGHT"
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).nested_resource = item.ifc_definition_id
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if props.active_nested_resource_id == item.ifc_definition_id:
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row.operator("bim.edit_nested_resource", text="", icon="CHECKMARK")
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row.operator("bim.disable_editing_nested_resource", text="", icon="CANCEL")
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elif props.active_nested_resource_id:
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row.operator("bim.add_nested_resource", text="", icon="ADD").nested_resource = item.ifc_definition_id
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row.operator("bim.remove_nested_resource", text="", icon="X").nested_resource = item.ifc_definition_id
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else:
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op = row.operator("bim.enable_editing_resource", text="", icon="GREASEPENCIL")
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op.resource = item.ifc_definition_id
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row.operator("bim.remove_resource", text="", icon="X").resource = item.ifc_definition_id
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row.operator("bim.enable_editing_nested_resource_time", text="", icon="TIME").nested_resource = item.ifc_definition_id
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||||
row.operator("bim.enable_editing_nested_resource", text="", icon="GREASEPENCIL").nested_resource = item.ifc_definition_id
|
||||
row.operator("bim.add_nested_resource", text="", icon="ADD").nested_resource = item.ifc_definition_id
|
||||
row.operator("bim.remove_nested_resource", text="", icon="X").nested_resource = item.ifc_definition_id
|
||||
|
||||
Reference in New Issue
Block a user