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Approx other curve types in SVG, hollow circles
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@@ -39,6 +39,9 @@
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#include <ShapeAnalysis_FreeBounds.hxx>
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#include <TopTools_HSequenceOfShape.hxx>
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#include <BRepAdaptor_Curve.hxx>
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#include <GCPnts_QuasiUniformDeflection.hxx>
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#include <Geom_Curve.hxx>
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#include <Geom_Line.hxx>
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#include <Geom_Circle.hxx>
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@@ -217,6 +220,19 @@ void SvgSerializer::write(path_object& p, const TopoDS_Wire& wire) {
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xcoords.push_back(path.add(p2.X()));
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path.add(",");
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ycoords.push_back(path.add(p2.Y()));
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} else if (ty != STANDARD_TYPE(Geom_Line)) {
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BRepAdaptor_Curve crv(edge);
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GCPnts_QuasiUniformDeflection tessellater(crv, settings().deflection_tolerance());
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// NB: Start at 2: 1-based and skip the first point, assume it coincides with p1.
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for (int i = 2; i <= tessellater.NbPoints(); ++i) {
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gp_Pnt p = tessellater.Value(i);
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path.add(" L");
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xcoords.push_back(path.add(p.X()));
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path.add(",");
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ycoords.push_back(path.add(p.Y()));
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growBoundingBox(p.X(), p.Y());
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}
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} else {
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// Either a Geom_Line or something unimplemented,
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// drawn as a straight line segment.
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@@ -60,7 +60,7 @@ DATA;
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#53=IFCCARTESIANPOINT((0.,0.));
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#54=IFCDIRECTION((1.,0.));
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#55=IFCAXIS2PLACEMENT2D(#53,#54);
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#56=IFCCIRCLEPROFILEDEF(.AREA.,'Circle',#55,0.5);
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#56=IFCCIRCLEHOLLOWPROFILEDEF(.AREA.,'Circle',#55,0.5,0.1);
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#57=IFCCARTESIANPOINT((0.,2.,0.));
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#58=IFCAXIS2PLACEMENT3D(#57,$,$);
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#59=IFCDIRECTION((0.,0.,1.));
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@@ -76,7 +76,7 @@ DATA;
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#69=IFCCARTESIANPOINT((0.,0.));
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#70=IFCDIRECTION((1.,0.));
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#71=IFCAXIS2PLACEMENT2D(#69,#70);
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#72=IFCCIRCLEPROFILEDEF(.AREA.,'Circle',#71,0.5);
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#72=IFCCIRCLEHOLLOWPROFILEDEF(.AREA.,'Circle',#71,0.5,0.1);
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#73=IFCCARTESIANPOINT((2.,0.,0.));
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#74=IFCAXIS2PLACEMENT3D(#73,$,$);
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#75=IFCDIRECTION((0.,0.,1.));
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