Add dumb window

This commit is contained in:
Dion Moult
2020-08-12 08:57:58 +10:00
parent a477a2046d
commit d56dd25245
2 changed files with 118 additions and 0 deletions
@@ -14,6 +14,7 @@ if bpy is not None:
from .module.model import wall as model_wall
from .module.model import stair as model_stair
from .module.model import door as model_door
from .module.model import window as model_window
from .module.model import slab as model_slab
classes = (
@@ -274,6 +275,7 @@ if bpy is not None:
model_wall.BIM_OT_add_object,
model_stair.BIM_OT_add_object,
model_door.BIM_OT_add_object,
model_window.BIM_OT_add_object,
model_slab.BIM_OT_add_object,
)
@@ -313,6 +315,7 @@ if bpy is not None:
bpy.types.VIEW3D_MT_mesh_add.append(model_wall.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(model_stair.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(model_door.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(model_window.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(model_slab.add_object_button)
def unregister():
@@ -336,4 +339,5 @@ if bpy is not None:
bpy.types.VIEW3D_MT_mesh_add.remove(model_wall.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(model_stair.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(model_door.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(model_window.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(model_slab.add_object_button)
@@ -0,0 +1,114 @@
import bpy
import math
from bpy.types import Operator
from bpy.props import FloatVectorProperty, FloatProperty, IntProperty
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector
def add_object(self, context):
# Window lining profile
verts = [
Vector((0, 0, 0)),
Vector((0, -self.depth, 0)),
Vector((.04, -self.depth, 0)),
Vector((.04, 0, 0)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name="Dumb Window Profile")
mesh.from_pydata(verts, edges, faces)
obj = object_data_add(context, mesh, operator=self)
bpy.ops.object.convert(target='CURVE')
# Window lining sweep
verts = [
Vector((0, 0, 0)),
Vector((0, self.overall_height, 0)),
Vector((self.overall_width, self.overall_height, 0)),
Vector((self.overall_width, 0, 0)),
]
edges = [[0, 1], [1, 2], [2, 3]]
faces = []
mesh = bpy.data.meshes.new(name="IfcWindow/Dumb Window")
mesh.from_pydata(verts, edges, faces)
obj2 = object_data_add(context, mesh, operator=self)
bpy.ops.object.convert(target='CURVE')
obj2.data.splines[0].use_cyclic_u = True
obj2.data.dimensions = '2D'
obj2.data.bevel_object = obj
obj2.rotation_euler[0] = math.pi/2
bpy.ops.object.convert(target='MESH')
bpy.ops.object.transform_apply(location=False)
bpy.data.objects.remove(obj, do_unlink=True)
# Window panel
verts = [
Vector((.04, (self.depth/2)+.005, .04)),
Vector((.04, (self.depth/2)-.005, .04)),
Vector((self.overall_width-.04, (self.depth/2)-.005, .04)),
Vector((self.overall_width-.04, (self.depth/2)+.005, .04)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name="Dumb Window Panel")
mesh.from_pydata(verts, edges, faces)
obj3 = object_data_add(context, mesh, operator=self)
modifier = obj3.modifiers.new('Panel Height', 'SOLIDIFY')
modifier.offset = 1
modifier.thickness = self.overall_height-.08
bpy.ops.object.convert(target='MESH')
ctx = bpy.context.copy()
ctx['active_object'] = obj2
ctx['selected_editable_objects'] = [obj2, obj3]
bpy.ops.object.join(ctx)
# Window Opening
verts = [
Vector((0, -.1, 0)),
Vector((0, self.depth+.1, 0)),
Vector((self.overall_width, self.depth+.1, 0)),
Vector((self.overall_width, -.1, 0)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name="Dumb Window Opening")
mesh.from_pydata(verts, edges, faces)
obj4 = object_data_add(context, mesh, operator=self)
modifier = obj4.modifiers.new('Panel Height', 'SOLIDIFY')
modifier.offset = -1
modifier.thickness = self.overall_height
bpy.ops.object.convert(target='MESH')
obj4.display_type = 'WIRE'
obj4.parent = obj2
obj4.matrix_parent_inverse = obj2.matrix_world.inverted()
obj4.name = 'IfcOpeningElement/Dumb Window Opening'
attribute = obj4.BIMObjectProperties.attributes.add()
attribute.name = 'PredefinedType'
attribute.string_value = 'OPENING'
attribute = obj2.BIMObjectProperties.attributes.add()
attribute.name = 'PredefinedType'
attribute.string_value = 'WINDOW'
class BIM_OT_add_object(Operator, AddObjectHelper):
bl_idname = "mesh.add_window"
bl_label = "Dumb Window"
bl_options = {'REGISTER', 'UNDO'}
overall_width: FloatProperty(name='Overall Width', default=.7)
overall_height: FloatProperty(name='Overall Height', default=1)
depth: FloatProperty(name='Depth', default=.1)
def execute(self, context):
add_object(self, context)
return {'FINISHED'}
def add_object_button(self, context):
self.layout.operator(
BIM_OT_add_object.bl_idname,
icon='PLUGIN')