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https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-09 17:31:45 +00:00
Improve section cutaway shader (#2000)
* Dynamically update section shader backface color * Refactor add_section_plane operator * Prevent error if last section has been removed * Refactor section plane remover No longer removes object if it is not a section plane Offsets nodes so that they are always nice and ordered * Fix shader glitch when user deletes last cutaway object * Fix nodes offset when deleting cutaway object
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@@ -81,8 +81,8 @@ classes = [
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operator.SelectSchemaDir,
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operator.SelectIfcFile,
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operator.OpenUpstream,
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operator.AddSectionPlane,
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operator.RemoveSectionPlane,
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operator.BIM_OT_add_section_plane,
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operator.BIM_OT_remove_section_plane,
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operator.ReloadIfcFile,
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operator.AddIfcFile,
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operator.RemoveIfcFile,
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@@ -106,7 +106,9 @@ class OpenUpstream(bpy.types.Operator):
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return {"FINISHED"}
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class AddSectionPlane(bpy.types.Operator):
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class BIM_OT_add_section_plane(bpy.types.Operator):
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"""Add a temporary empty object as a section cutaway. Cull all geometry rendering below the empty's local Z axis"""
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bl_idname = "bim.add_section_plane"
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bl_label = "Add Temporary Section Cutaway"
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bl_options = {"REGISTER", "UNDO"}
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@@ -151,80 +153,100 @@ class AddSectionPlane(bpy.types.Operator):
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def create_section_compare_node(self):
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group = bpy.data.node_groups.new("Section Compare", type="ShaderNodeTree")
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group_input = group.nodes.new(type="NodeGroupInput")
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group_input.location = 0, 50
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separate_xyz = group.nodes.new(type="ShaderNodeSeparateXYZ")
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separate_xyz.location = 200, 0
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greater = group.nodes.new(type="ShaderNodeMath")
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greater.operation = "GREATER_THAN"
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greater.inputs[1].default_value = 0
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greater.location = 400, 0
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multiply = group.nodes.new(type="ShaderNodeMath")
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multiply.operation = "MULTIPLY"
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multiply.inputs[0].default_value = 1
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multiply.location = 600, 150
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group_output = group.nodes.new(type="NodeGroupOutput")
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separate_xyz_a = group.nodes.new(type="ShaderNodeSeparateXYZ")
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separate_xyz_b = group.nodes.new(type="ShaderNodeSeparateXYZ")
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gt_a = group.nodes.new(type="ShaderNodeMath")
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gt_a.operation = "GREATER_THAN"
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gt_a.inputs[1].default_value = 0
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gt_b = group.nodes.new(type="ShaderNodeMath")
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gt_b.operation = "GREATER_THAN"
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gt_b.inputs[1].default_value = 0
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add = group.nodes.new(type="ShaderNodeMath")
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compare = group.nodes.new(type="ShaderNodeMath")
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compare.operation = "COMPARE"
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compare.inputs[1].default_value = 2
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group.links.new(group_input.outputs[""], separate_xyz_a.inputs[0])
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group.links.new(group_input.outputs[""], separate_xyz_b.inputs[0])
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group.links.new(separate_xyz_a.outputs[2], gt_a.inputs[0])
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group.links.new(separate_xyz_b.outputs[2], gt_b.inputs[0])
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group.links.new(gt_a.outputs[0], add.inputs[0])
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group.links.new(gt_b.outputs[0], add.inputs[1])
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group.links.new(add.outputs[0], compare.inputs[0])
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group.links.new(compare.outputs[0], group_output.inputs[""])
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group_output.location = 800, 0
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group.links.new(group_input.outputs[""], multiply.inputs[0])
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group.links.new(group_input.outputs[""], separate_xyz.inputs[0])
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group.links.new(separate_xyz.outputs[2], greater.inputs[0])
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group.links.new(greater.outputs[0], multiply.inputs[1])
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group.links.new(multiply.outputs[0], group_output.inputs[""])
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def create_section_override_node(self, obj, context):
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group = bpy.data.node_groups.new("Section Override", type="ShaderNodeTree")
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links = group.links
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nodes = group.nodes
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group_input = group.nodes.new(type="NodeGroupInput")
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group_output = group.nodes.new(type="NodeGroupOutput")
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group_input = nodes.new(type="NodeGroupInput")
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group_output = nodes.new(type="NodeGroupOutput")
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group_output.location = 600, 250
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backfacing = group.nodes.new(type="ShaderNodeNewGeometry")
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backfacing_mix = group.nodes.new(type="ShaderNodeMixShader")
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emission = group.nodes.new(type="ShaderNodeEmission")
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backfacing_mix = nodes.new(type="ShaderNodeMixShader")
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backfacing_mix.location = group_output.location - Vector((400, 350))
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backfacing = nodes.new(type="ShaderNodeNewGeometry")
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backfacing.location = backfacing_mix.location + Vector((-200, 200))
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group_input.location = backfacing_mix.location - Vector((200, 50))
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emission = nodes.new(type="ShaderNodeEmission")
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emission.inputs[0].default_value = list(context.scene.BIMProperties.section_plane_colour) + [1]
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emission.location = backfacing_mix.location - Vector((200, 150))
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group.links.new(backfacing.outputs["Backfacing"], backfacing_mix.inputs[0])
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group.links.new(group_input.outputs[""], backfacing_mix.inputs[1])
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group.links.new(emission.outputs["Emission"], backfacing_mix.inputs[2])
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transparent = nodes.new(type="ShaderNodeBsdfTransparent")
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transparent.location = group_output.location - Vector((400, 100))
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transparent = group.nodes.new(type="ShaderNodeBsdfTransparent")
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section_mix = group.nodes.new(type="ShaderNodeMixShader")
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section_mix.name = "Section Mix"
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section_mix.inputs[0].default_value = 1 # Directly pass input shader when there is no cutaway
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section_mix.location = group_output.location - Vector((200, 0))
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group.links.new(transparent.outputs["BSDF"], section_mix.inputs[1])
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group.links.new(backfacing_mix.outputs["Shader"], section_mix.inputs[2])
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group.links.new(section_mix.outputs["Shader"], group_output.inputs[""])
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cut_obj = group.nodes.new(type="ShaderNodeTexCoord")
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cut_obj = nodes.new(type="ShaderNodeTexCoord")
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cut_obj.object = obj
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section_compare = group.nodes.new(type="ShaderNodeGroup")
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cut_obj.location = group_output.location - Vector((800, 150))
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section_compare = nodes.new(type="ShaderNodeGroup")
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section_compare.node_tree = bpy.data.node_groups.get("Section Compare")
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section_compare.name = "Last Section Compare"
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value = group.nodes.new(type="ShaderNodeValue")
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value.name = "Mock Section"
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value.outputs[0].default_value = 2
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group.links.new(cut_obj.outputs["Object"], section_compare.inputs[0])
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group.links.new(value.outputs[0], section_compare.inputs[1])
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group.links.new(section_compare.outputs[0], section_mix.inputs[0])
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section_compare.location = group_output.location - Vector((600, 0))
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links.new(cut_obj.outputs["Object"], section_compare.inputs[1])
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links.new(backfacing.outputs["Backfacing"], backfacing_mix.inputs[0])
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links.new(group_input.outputs[""], backfacing_mix.inputs[1])
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links.new(emission.outputs["Emission"], backfacing_mix.inputs[2])
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links.new(section_compare.outputs[0], section_mix.inputs[0])
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links.new(transparent.outputs["BSDF"], section_mix.inputs[1])
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links.new(backfacing_mix.outputs["Shader"], section_mix.inputs[2])
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links.new(section_mix.outputs["Shader"], group_output.inputs[""])
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def append_obj_to_section_override_node(self, obj):
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group = bpy.data.node_groups.get("Section Override")
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cut_obj = group.nodes.new(type="ShaderNodeTexCoord")
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cut_obj.object = obj
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try:
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last_section_node = next(
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n
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for n in group.nodes
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if isinstance(n, bpy.types.ShaderNodeGroup)
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and n.node_tree.name == "Section Compare"
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and not n.inputs[0].links
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)
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offset = Vector((0, 0))
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except StopIteration:
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last_section_node = group.nodes.get("Section Mix")
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offset = Vector((200, 0))
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section_compare = group.nodes.new(type="ShaderNodeGroup")
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section_compare.node_tree = bpy.data.node_groups.get("Section Compare")
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section_compare.location = last_section_node.location - Vector((200, 0)) - offset
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last_compare = group.nodes.get("Last Section Compare")
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last_compare.name = "Section Compare"
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mock_section = group.nodes.get("Mock Section")
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section_mix = group.nodes.get("Section Mix")
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cut_obj = group.nodes.new(type="ShaderNodeTexCoord")
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cut_obj.object = obj
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cut_obj.location = last_section_node.location - Vector((400, 150)) - offset
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group.links.new(last_compare.outputs[0], section_compare.inputs[0])
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group.links.new(mock_section.outputs[0], section_compare.inputs[1])
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group.links.new(cut_obj.outputs["Object"], last_compare.inputs[1])
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group.links.new(section_compare.outputs[0], section_mix.inputs[0])
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group.links.new(section_compare.outputs[0], last_section_node.inputs[0])
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group.links.new(cut_obj.outputs["Object"], section_compare.inputs[1])
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section_compare.name = "Last Section Compare"
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@@ -275,7 +297,9 @@ class AddSectionPlane(bpy.types.Operator):
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return node
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class RemoveSectionPlane(bpy.types.Operator):
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class BIM_OT_remove_section_plane(bpy.types.Operator):
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"""Remove selected section plane. No effect if executed on a regular object"""
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bl_idname = "bim.remove_section_plane"
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bl_label = "Remove Temporary Section Cutaway"
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bl_options = {"REGISTER", "UNDO"}
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@@ -287,34 +311,35 @@ class RemoveSectionPlane(bpy.types.Operator):
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def execute(self, context):
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name = context.active_object.name
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section_override = bpy.data.node_groups.get("Section Override")
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for node in section_override.nodes:
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if node.type != "TEX_COORD" or node.object.name != name:
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continue
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section_compare = node.outputs["Object"].links[0].to_node
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# If the tex coord links to section_compare.inputs[1], it is called 'Input_3'
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if node.outputs["Object"].links[0].to_socket.identifier == "Input_3":
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section_override.links.new(
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section_compare.inputs[0].links[0].from_socket, section_compare.outputs[0].links[0].to_socket
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)
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else: # If it links to section_compare.inputs[0]
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if section_compare.inputs[1].links[0].from_node.name == "Mock Section":
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# Then it is the very last section. Purge everything.
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self.purge_all_section_data(context)
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return {"FINISHED"}
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section_override.links.new(
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section_compare.inputs[1].links[0].from_socket, section_compare.outputs[0].links[0].to_socket
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)
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tex_coords = next(
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(
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n
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for n in section_override.nodes
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if isinstance(n, bpy.types.ShaderNodeTexCoord) and n.object.name == name
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),
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None,
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)
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if tex_coords is not None:
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section_compare = tex_coords.outputs["Object"].links[0].to_node
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if section_compare.inputs[0].links:
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previous_section_compare = section_compare.inputs[0].links[0].from_node
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next_section_compare = section_compare.outputs[0].links[0].to_node
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section_override.links.new(previous_section_compare.outputs[0], next_section_compare.inputs[0])
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self.offset_previous_nodes(section_compare, offset_x=200)
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section_override.nodes.remove(section_compare)
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section_override.nodes.remove(node)
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section_override.nodes.remove(tex_coords)
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bpy.data.objects.remove(context.active_object)
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old_last_compare = section_override.nodes.get("Last Section Compare")
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old_last_compare.name = "Section Compare"
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section_mix = section_override.nodes.get("Section Mix")
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new_last_compare = section_mix.inputs[0].links[0].from_node
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new_last_compare.name = "Last Section Compare"
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bpy.ops.object.delete({"selected_objects": [context.active_object]})
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return {"FINISHED"}
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def offset_previous_nodes(self, section_compare, offset_x=0, offset_y=0):
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if section_compare.inputs[0].links:
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previous_section_compare = section_compare.inputs[0].links[0].from_node
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previous_section_compare.location += Vector((offset_x, offset_y))
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if previous_section_compare.inputs[1].links:
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previous_section_compare.inputs[1].links[0].from_node.location += Vector((offset_x, offset_y))
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self.offset_previous_nodes(previous_section_compare, offset_x, offset_y)
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def purge_all_section_data(self, context):
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bpy.data.materials.remove(bpy.data.materials.get("Section Override"))
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for material in bpy.data.materials:
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@@ -150,6 +150,17 @@ def getMaterialPsetNames(self, context):
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return materialpsetnames_enum
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def update_section_color(self, context):
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section_node_group = bpy.data.node_groups.get("Section Override")
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if section_node_group is None:
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return
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try:
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emission_node = next(n for n in section_node_group.nodes if isinstance(n, bpy.types.ShaderNodeEmission))
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emission_node.inputs[0].default_value = list(self.section_plane_colour) + [1]
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except StopIteration:
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pass
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class StrProperty(PropertyGroup):
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pass
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@@ -251,7 +262,12 @@ class BIMProperties(PropertyGroup):
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last_transaction: StringProperty(name="Last Transaction")
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should_section_selected_objects: BoolProperty(name="Section Selected Objects", default=False)
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section_plane_colour: FloatVectorProperty(
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name="Temporary Section Cutaway Colour", subtype="COLOR", default=(1, 0, 0), min=0.0, max=1.0
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name="Temporary Section Cutaway Colour",
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subtype="COLOR",
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default=(1, 0, 0),
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min=0.0,
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max=1.0,
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update=update_section_color,
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)
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area_unit: EnumProperty(
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default="SQUARE_METRE",
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