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replacing diffuse to get_color method
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@@ -149,7 +149,7 @@ IfcGeom::Representation::Serialization::Serialization(const BRep& brep)
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int sid = -1;
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if (it->hasStyle()) {
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const auto& clr = it->Style().diffuse.ccomponents();
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const auto& clr = it->Style().get_color().ccomponents();
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surface_styles_.push_back(clr(0));
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surface_styles_.push_back(clr(1));
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surface_styles_.push_back(clr(2));
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@@ -89,6 +89,10 @@ void IfcGeom::set_default_style_file(const std::string& json_file) {
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boost::optional<pt::ptree&> diffuse = material.get_child_optional("diffuse");
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default_materials[name]->diffuse = read_colour_component(diffuse);
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// @todo Is it necessary to get the surface too?
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// boost::optional<pt::ptree&> surface = material.get_child_optional("surface");
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// default_materials[name]->surface = read_colour_component(surface);
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boost::optional<pt::ptree&> specular = material.get_child_optional("specular");
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default_materials[name]->specular = read_colour_component(specular);
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@@ -354,8 +354,8 @@ protected:
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std::vector<boost::optional<std::array<float, 4> > > diffuse_color_array;
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for (auto it = geom->geometry().materials().begin(); it != geom->geometry().materials().end(); ++it) {
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const auto& mat = **it;
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if (mat.diffuse) {
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const auto& color = mat.diffuse.ccomponents();
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if (mat.get_color()) {
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const auto& color = mat.get_color().ccomponents();
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diffuse_color_array.push_back(std::array<float, 4>{
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static_cast<float>(color(0)),
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static_cast<float>(color(1)),
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@@ -67,7 +67,7 @@ void WaveFrontOBJSerializer::writeMaterial(const ifcopenshell::geometry::taxonom
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mtl_stream.stream << "newmtl " << material_name << "\n";
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{
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auto& diffuse = style.diffuse.ccomponents();
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auto& diffuse = style.get_color().ccomponents();
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mtl_stream.stream << "Kd " << diffuse(0) << " " << diffuse(1) << " " << diffuse(2) << "\n";
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}
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if (style.specular) {
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