Fix bug where 2D types were not loaded as a fallback from the body representation.

This commit is contained in:
Dion Moult
2023-03-20 19:42:54 +11:00
parent a38d06d7e7
commit d71e34f073
+14 -18
View File
@@ -625,37 +625,33 @@ class IfcImporter:
def create_element_type(self, element):
self.ifc_import_settings.logger.info("Creating object %s", element)
representation_map = self.get_type_product_body_representation_map(element)
representation = ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW")
if not representation:
representation = ifcopenshell.util.representation.get_representation(element, "Plan", "Annotation")
if not representation:
representation = ifcopenshell.util.representation.get_representation(element, "Model", "Annotation")
mesh = None
if representation_map:
representation = representation_map.MappedRepresentation
if representation:
mesh_name = "{}/{}".format(representation.ContextOfItems.id(), representation.id())
mesh = self.meshes.get(mesh_name)
if mesh is None:
shape = None
try:
shape = ifcopenshell.geom.create_shape(self.settings, representation_map.MappedRepresentation)
shape = ifcopenshell.geom.create_shape(self.settings, representation)
except:
try:
shape = ifcopenshell.geom.create_shape(self.settings_2d, representation)
except:
self.ifc_import_settings.logger.error("Failed to generate shape for %s", element)
if shape:
mesh = self.create_mesh(element, shape)
tool.Loader.link_mesh(shape, mesh)
self.meshes[mesh_name] = mesh
except:
self.ifc_import_settings.logger.error("Failed to generate shape for %s", element)
obj = bpy.data.objects.new(tool.Loader.get_name(element), mesh)
self.link_element(element, obj)
self.material_creator.create(element, obj, mesh)
self.type_products[element.GlobalId] = obj
def get_type_product_body_representation_map(self, element):
if not element.RepresentationMaps:
return
for representation_map in element.RepresentationMaps:
context = representation_map.MappedRepresentation.ContextOfItems
if (
context.ContextType == "Model"
and context.ContextIdentifier == "Body"
and context.TargetView == "MODEL_VIEW"
):
return representation_map
def create_native_elements(self):
progress = 0
checkpoint = time.time()