Snap - Refactor x-ray mode handling to prevent double raycasting

This commit is contained in:
Bruno Perdigão
2026-02-27 21:17:37 -03:00
parent cafe5aa7f7
commit d7b2358d58
2 changed files with 97 additions and 50 deletions
+75
View File
@@ -676,6 +676,81 @@ class Raycast(bonsai.core.tool.Raycast):
else:
return None, None, None
@classmethod
def ray_cast_and_get_closest_to_camera_snaps(
cls,
context: bpy.types.Context,
event: bpy.types.Event,
objs_to_raycast: list[bpy.types.Object],
) -> Union[tuple[bpy.types.Object, Vector, int], tuple[None, None, None]]:
closest_length_squared = 1.0
closest_obj = None
closest_hit = None
closest_face_index = None
ray_origin, ray_target, ray_direction = cls.get_viewport_ray_data(context, event)
closest_snaps = []
hit = None
for snap_obj in objs_to_raycast:
if (snap_obj.obj.type in {"EMPTY", "CURVE"}
or (hasattr(snap_obj.obj.data, "polygons") and len(snap_obj.obj.data.polygons) == 0)
):
# For wireframe objects we have to test all the snaps to see which is closer
snap_points = tool.Raycast.ray_cast_by_proximity_2d(context, event, snap_obj)
closest_wf_hit = None
closest_wf_length_squared = 1.0
closest_wf_point = None
if snap_points:
for point in snap_points:
point["group"] = "Wireframe"
closest_snaps.append(point)
length = (point["point"] - ray_origin).length_squared
if closest_wf_hit is None or length < closest_wf_length_squared:
closest_wf_length_squared = length
closest_wf_hit = point["point"]
closest_wf_point = point
if closest_wf_point:
hit_obj = closest_wf_point["object"]
hit = closest_wf_point["point"]
face_index = None
else:
# Solid objects
hit_obj, hit, face_index = cls.cast_rays_to_single_object(context, event, snap_obj.obj)
if hit:
snap_point = {
"point": hit,
"type": "Face",
"group": "Object",
"object": hit_obj,
"face_index": face_index,
"distance": 9, # High value so it has low priority
}
closest_snaps.append(snap_point)
# Here we test which is closer, including wireframe and solid objects
if hit is not None:
length_squared = (hit - ray_origin).length_squared
if closest_obj is None or length_squared < closest_length_squared:
closest_length_squared = length_squared
closest_obj = hit_obj
closest_hit = hit
closest_face_index = face_index
# Label snaps from the closest object
if closest_obj is not None:
for snap in closest_snaps:
if snap["object"] == closest_obj:
snap["is_closest_to_camera"] = True
return closest_snaps
@classmethod
def calculate_snap_threshold(cls, view_distance):
snap_threshold = view_distance / 100
+22 -50
View File
@@ -360,6 +360,16 @@ class Snap(bonsai.core.tool.Snap):
plane_normal = tool.Polyline.use_transform_orientations(plane_normal)
return plane_origin, plane_normal
def handle_snap_points_in_xray_mode(closest_snaps, detected_snaps, snap_obj, is_xray):
for snap in closest_snaps:
if snap_obj.obj == snap["object"]:
if "face_index" in snap and snap["face_index"]:
points = tool.Raycast.ray_cast_by_proximity_2d(context, event, snap_obj)
for point in points:
point["group"] = "Object"
detected_snaps.append(point)
return detected_snaps
# Polyline
polyline_props = tool.Model.get_polyline_props()
try:
@@ -388,58 +398,20 @@ class Snap(bonsai.core.tool.Snap):
# Objects
objs_to_raycast = tool.Raycast.filter_objects_to_raycast(context, event, objs_2d_bbox)
# Wireframes
# For wireframe we have to get all the objects so we can further calculate edge intersection
for snap_obj in objs_to_raycast:
if snap_obj.obj.type in {"EMPTY", "CURVE"} or (snap_obj.obj.type == "MESH" and len(snap_obj.obj.data.polygons) == 0):
snap_points = tool.Raycast.ray_cast_by_proximity_2d(context, event, snap_obj)
if snap_points:
for point in snap_points:
point["group"] = "Wireframe"
detected_snaps.append(point)
closest_snaps = tool.Raycast.ray_cast_and_get_closest_to_camera_snaps(context, event, objs_to_raycast)
detected_snaps.extend(closest_snaps)
if (space.shading.type == "SOLID" and space.shading.show_xray) or (
space.shading.type == "WIREFRAME" and space.shading.show_xray_wireframe
):
results = []
for obj in objs_to_raycast:
results.append(tool.Raycast.cast_rays_to_single_object(context, event, snap_obj.obj))
xray_conditions = (space.shading.type == "SOLID" and space.shading.show_xray) or (space.shading.type == "WIREFRAME" and space.shading.show_xray_wireframe)
if xray_conditions:
for snap_obj in objs_to_raycast:
detected_snaps = handle_snap_points_in_xray_mode(closest_snaps, detected_snaps, snap_obj, is_xray=True)
else:
results = []
results.append(tool.Raycast.cast_rays_and_get_best_object(context, event, objs_to_raycast))
for result in results:
snap_obj = result[0]
hit = result[1]
face_index = result[2]
if hit is not None:
# Wireframes
if snap_obj.type in {"EMPTY", "CURVE"} or (
snap_obj.type == "MESH" and len(snap_obj.data.polygons) == 0
):
continue
# Meshes
else:
# Add face snap
snap_point = {
"point": hit,
"type": "Face",
"group": "Object",
"object": snap_obj,
"face_index": face_index,
"distance": 9, # High value so it has low priority
}
detected_snaps.append(snap_point)
# Add vertex and edge snap
snap_points = tool.Raycast.ray_cast_by_proximity(
context, event, snap_obj, snap_obj.data.polygons[face_index]
)
if snap_points:
for point in snap_points:
point["group"] = "Object"
detected_snaps.append(point)
for snap_obj in objs_to_raycast:
for snap in closest_snaps:
if "is_closest_to_camera" in snap and snap["is_closest_to_camera"]:
detected_snaps = handle_snap_points_in_xray_mode([snap], detected_snaps, snap_obj, is_xray=False)
# snap to cut geometry (e.g. in plan view)
if CutDecorator.installed:
cut_snaps = []