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https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-09 17:31:45 +00:00
Support editing IfcSurfaceStyleLighting in UI
This commit is contained in:
@@ -43,6 +43,7 @@ classes = (
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operator.UpdateCurrentStyle,
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operator.UpdateStyleColours,
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operator.UpdateStyleTextures,
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prop.ColourRgb,
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prop.Style,
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prop.Texture,
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prop.BIMStylesProperties,
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@@ -506,9 +506,23 @@ class EnableEditingSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
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surface_style = tool.Style.get_style_elements(style).get(self.ifc_class, None)
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attributes = tool.Style.get_style_ui_props_attributes(self.ifc_class)
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# lighting style require special handling since Attribute doesn't support colors
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callback = None
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if self.ifc_class == "IfcSurfaceStyleLighting":
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def callback(attribute_name, _, data):
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color = attributes.add()
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color.name = attribute_name
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color_value = data[attribute_name]
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if color_value is None:
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return
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color.color_name = color_value.Name or ""
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color.color_value = (color_value.Red, color_value.Green, color_value.Blue)
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if attributes is not None:
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attributes.clear()
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blenderbim.bim.helper.import_attributes2(surface_style or self.ifc_class, attributes)
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blenderbim.bim.helper.import_attributes2(surface_style or self.ifc_class, attributes, callback)
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class EditSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
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@@ -576,13 +590,12 @@ class EditSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
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tool.Loader.create_surface_style_with_textures(material, shading_style, texture_style)
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else:
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attributes = tool.Style.get_style_ui_props_attributes(self.surface_style.is_a())
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if attributes is not None:
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ifcopenshell.api.run(
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"style.edit_surface_style",
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tool.Ifc.get(),
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style=self.surface_style,
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attributes=blenderbim.bim.helper.export_attributes(attributes),
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)
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ifcopenshell.api.run(
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"style.edit_surface_style",
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tool.Ifc.get(),
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style=self.surface_style,
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attributes=blenderbim.bim.helper.export_attributes(attributes),
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)
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def add_new_style(self):
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material = tool.Ifc.get_object(self.style)
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@@ -627,14 +640,13 @@ class EditSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
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tool.Loader.create_surface_style_with_textures(material, shading_style, texture_style)
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else:
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attributes = tool.Style.get_style_ui_props_attributes(self.props.is_editing_class)
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if attributes is not None:
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surface_style = ifcopenshell.api.run(
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"style.add_surface_style",
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tool.Ifc.get(),
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style=self.style,
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ifc_class=self.props.is_editing_class,
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attributes=blenderbim.bim.helper.export_attributes(attributes),
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)
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surface_style = ifcopenshell.api.run(
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"style.add_surface_style",
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tool.Ifc.get(),
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style=self.style,
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ifc_class=self.props.is_editing_class,
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attributes=blenderbim.bim.helper.export_attributes(attributes),
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)
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def get_shading_attributes(self):
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return {
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@@ -112,6 +112,29 @@ class Texture(PropertyGroup):
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path: StringProperty(name="Texture Path", update=update_shader_graph)
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class ColourRgb(PropertyGroup):
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name: StringProperty()
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color_value: FloatVectorProperty(size=3, subtype="COLOR", default=(1, 1, 1))
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# not exposed in the UI, here just to preserve the data
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color_name: StringProperty("Color Name")
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# to fit blender.bim.helper.export_attributes
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def get_value(self):
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return {
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"Name": self.color_name or None,
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"Red": self.color_value[0],
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"Green": self.color_value[1],
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"Blue": self.color_value[2],
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}
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# to fit blender.bim.helper.draw_attribute
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is_uri = False
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is_optional = False
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def get_value_name(self):
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return "color_value"
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class BIMStylesProperties(PropertyGroup):
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is_adding: BoolProperty(name="Is Adding")
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is_editing: BoolProperty(name="Is Editing")
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@@ -120,6 +143,7 @@ class BIMStylesProperties(PropertyGroup):
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attributes: CollectionProperty(name="Attributes", type=Attribute)
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external_style_attributes: CollectionProperty(name="External Style Attributes", type=Attribute)
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refraction_style_attributes: CollectionProperty(name="Refraction Style Attributes", type=Attribute)
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lighting_style_colours: CollectionProperty(name="Lighting Style Colours", type=ColourRgb)
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style_type: EnumProperty(items=get_style_types, default=2, name="Style Type")
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style_name: StringProperty(name="Style Name")
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surface_style_class: EnumProperty(
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@@ -136,9 +136,8 @@ class BIM_PT_styles(Panel):
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self.draw_surface_style_with_textures()
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elif self.props.is_editing_class == "IfcSurfaceStyleRefraction":
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self.draw_refraction_surface_style()
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else:
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# TODO: UI Lighting
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self.layout.label(text=f"{self.props.is_editing_class} UI is not yet supported.")
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else: # IfcSurfaceStyleLighting
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self.draw_lighting_surface_style()
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def draw_surface_style_shading(self):
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row = self.layout.row()
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@@ -246,6 +245,12 @@ class BIM_PT_styles(Panel):
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row.operator("bim.edit_surface_style", text="Save Refraction Style", icon="CHECKMARK")
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row.operator("bim.disable_editing_style", text="", icon="CANCEL")
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def draw_lighting_surface_style(self):
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blenderbim.bim.helper.draw_attributes(self.props.lighting_style_colours, self.layout)
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row = self.layout.row(align=True)
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row.operator("bim.edit_surface_style", text="Save Lighting Style", icon="CHECKMARK")
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row.operator("bim.disable_editing_style", text="", icon="CANCEL")
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class BIM_PT_style(MaterialButtonsPanel, Panel):
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bl_label = "Style"
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@@ -460,6 +460,8 @@ class Style(blenderbim.core.tool.Style):
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return props.external_style_attributes
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elif style_type == "IfcSurfaceStyleRefraction":
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return props.refraction_style_attributes
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elif style_type == "IfcSurfaceStyleLighting":
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return props.lighting_style_colours
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@classmethod
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def import_presentation_styles(cls, style_type):
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