Dumb walls are now even simpler, using two modifiers by default. Plane walls are still available as an option.

This commit is contained in:
Dion Moult
2020-09-05 14:23:43 +10:00
parent 57bc6f7763
commit dae5adc38b
@@ -1,22 +1,37 @@
import bpy
from bpy.types import Operator
from bpy.props import FloatVectorProperty, FloatProperty
from bpy.props import FloatVectorProperty, FloatProperty, BoolProperty
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector
def add_object(self, context):
verts = [
Vector((0, 0, 0)),
Vector((0, 0, self.height)),
Vector((self.length, 0, self.height)),
Vector((self.length, 0, 0)),
]
edges = []
faces = [[0, 1, 2, 3]]
if self.use_plane:
verts = [
Vector((0, 0, 0)),
Vector((0, 0, self.height)),
Vector((self.length, 0, self.height)),
Vector((self.length, 0, 0)),
]
edges = []
faces = [[0, 1, 2, 3]]
else:
verts = [
Vector((0, 0, 0)),
Vector((self.length, 0, 0)),
]
edges = [[0, 1]]
faces = []
mesh = bpy.data.meshes.new(name="Dumb Wall")
mesh.from_pydata(verts, edges, faces)
obj = object_data_add(context, mesh, operator=self)
if not self.use_plane:
modifier = obj.modifiers.new('Wall Height', 'SCREW')
modifier.angle = 0
modifier.screw_offset = self.height
modifier.use_smooth_shade = False
modifier.use_normal_calculate = True
modifier.use_normal_flip = True
modifier = obj.modifiers.new('Wall Width', 'SOLIDIFY')
modifier.use_even_offset = True
modifier.thickness = self.width
@@ -34,6 +49,7 @@ class BIM_OT_add_object(Operator, AddObjectHelper):
height: FloatProperty(name='Height', default=3)
length: FloatProperty(name='Length', default=1)
width: FloatProperty(name='Width', default=.2)
use_plane: BoolProperty(name='Use Plane', default=False)
def execute(self, context):
add_object(self, context)