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Dumb walls are now even simpler, using two modifiers by default. Plane walls are still available as an option.
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@@ -1,22 +1,37 @@
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import bpy
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import bpy
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from bpy.types import Operator
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from bpy.types import Operator
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from bpy.props import FloatVectorProperty, FloatProperty
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from bpy.props import FloatVectorProperty, FloatProperty, BoolProperty
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from bpy_extras.object_utils import AddObjectHelper, object_data_add
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from bpy_extras.object_utils import AddObjectHelper, object_data_add
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from mathutils import Vector
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from mathutils import Vector
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def add_object(self, context):
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def add_object(self, context):
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verts = [
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if self.use_plane:
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Vector((0, 0, 0)),
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verts = [
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Vector((0, 0, self.height)),
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Vector((0, 0, 0)),
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Vector((self.length, 0, self.height)),
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Vector((0, 0, self.height)),
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Vector((self.length, 0, 0)),
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Vector((self.length, 0, self.height)),
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]
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Vector((self.length, 0, 0)),
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edges = []
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]
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faces = [[0, 1, 2, 3]]
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edges = []
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faces = [[0, 1, 2, 3]]
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else:
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verts = [
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Vector((0, 0, 0)),
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Vector((self.length, 0, 0)),
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]
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edges = [[0, 1]]
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faces = []
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mesh = bpy.data.meshes.new(name="Dumb Wall")
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mesh = bpy.data.meshes.new(name="Dumb Wall")
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mesh.from_pydata(verts, edges, faces)
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mesh.from_pydata(verts, edges, faces)
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obj = object_data_add(context, mesh, operator=self)
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obj = object_data_add(context, mesh, operator=self)
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if not self.use_plane:
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modifier = obj.modifiers.new('Wall Height', 'SCREW')
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modifier.angle = 0
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modifier.screw_offset = self.height
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modifier.use_smooth_shade = False
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modifier.use_normal_calculate = True
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modifier.use_normal_flip = True
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modifier = obj.modifiers.new('Wall Width', 'SOLIDIFY')
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modifier = obj.modifiers.new('Wall Width', 'SOLIDIFY')
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modifier.use_even_offset = True
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modifier.use_even_offset = True
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modifier.thickness = self.width
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modifier.thickness = self.width
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@@ -34,6 +49,7 @@ class BIM_OT_add_object(Operator, AddObjectHelper):
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height: FloatProperty(name='Height', default=3)
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height: FloatProperty(name='Height', default=3)
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length: FloatProperty(name='Length', default=1)
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length: FloatProperty(name='Length', default=1)
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width: FloatProperty(name='Width', default=.2)
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width: FloatProperty(name='Width', default=.2)
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use_plane: BoolProperty(name='Use Plane', default=False)
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def execute(self, context):
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def execute(self, context):
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add_object(self, context)
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add_object(self, context)
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