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https://github.com/IfcOpenShell/IfcOpenShell.git
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Orientation slot feature now has limited scope
No support for setting up blender orientation slots for multiple containers or for non-spatial elements. Setting the default container switches to an appropriate orientation slot if the orientation of this container isn't global.
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@@ -334,7 +334,7 @@ class SetDefaultContainer(bpy.types.Operator):
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def execute(self, context):
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core.set_default_container(tool.Spatial, container=tool.Ifc.get().by_id(self.container))
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core.set_orientation_slot(spatial=tool.Spatial, product=tool.Ifc.get().by_id(self.container))
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core.set_orientation_slot(tool.Spatial, container=tool.Ifc.get().by_id(self.container))
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return {"FINISHED"}
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@@ -121,8 +121,8 @@ def import_spatial_decomposition(spatial: tool.Spatial) -> None:
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spatial.import_spatial_decomposition()
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def set_orientation_slot(spatial: tool.Spatial, product: ifcopenshell.entity_instance) -> None:
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spatial.create_orientation_slots([product], use=True)
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def set_orientation_slot(spatial: tool.Spatial, container: ifcopenshell.entity_instance) -> None:
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spatial.create_orientation_slot(container)
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def contract_container(spatial: tool.Spatial, container: ifcopenshell.entity_instance) -> None:
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@@ -502,65 +502,49 @@ class Spatial(bonsai.core.tool.Spatial):
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cls.import_spatial_element(child, level_index + 1)
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@classmethod
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def create_orientation_slots(cls, products: list[ifcopenshell.entity_instance], use: bool = False) -> None:
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def create_orientation_slot(cls, container: ifcopenshell.entity_instance) -> None:
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active_slot = bpy.context.scene.transform_orientation_slots[0]
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initial_orientation = active_slot.type
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placement = container.ObjectPlacement
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combined_matrix = ifcopenshell.util.placement.get_local_placement(placement)[:3, :3]
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for product in products:
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placement = product.ObjectPlacement
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combined_matrix = ifcopenshell.util.placement.get_local_placement(placement)[:3, :3]
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if np.allclose(combined_matrix, np.eye(3), atol=1e-6):
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# this product has global orientation
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active_slot.type = "GLOBAL"
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continue
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elif (
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hasattr(product, "Decomposes")
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and product.Decomposes
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and hasattr(product.Decomposes[0].RelatingObject, "ObjectPlacement")
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):
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# this product is part of a decomposition
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parent_placement = product.Decomposes[0].RelatingObject.ObjectPlacement
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parent_matrix = ifcopenshell.util.placement.get_local_placement(parent_placement)[:3, :3]
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if np.allclose(combined_matrix, parent_matrix, atol=1e-6):
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# this product has the same orientation as its parent
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cls.create_orientation_slots(products=[product.Decomposes[0].RelatingObject], use=use)
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continue
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elif (
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hasattr(product, "ContainedInStructure")
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and product.ContainedInStructure
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and hasattr(product.ContainedInStructure[0].RelatingStructure, "Objectplacement")
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):
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# contained in a spatial element
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parent_placement = product.ContainedInStructure[0].RelatingStructure.ObjectPlacement
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parent_matrix = ifcopenshell.util.placement.get_local_placement(parent_placement)[:3, :3]
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if np.allclose(combined_matrix, parent_matrix, atol=1e-6):
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# this product has the same orientation as its container
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cls.create_orientation_slots(products=[product.ContainedInStructure[0].RelatingStructure], use=use)
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continue
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if np.allclose(combined_matrix, np.eye(3), atol=1e-6):
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# this spatial element has global orientation
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active_slot.type = "GLOBAL"
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return
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elif (
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hasattr(container, "Decomposes")
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and container.Decomposes
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and hasattr(container.Decomposes[0].RelatingObject, "ObjectPlacement")
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):
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# this spatial element is part of a decomposition
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parent_placement = container.Decomposes[0].RelatingObject.ObjectPlacement
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parent_matrix = ifcopenshell.util.placement.get_local_placement(parent_placement)[:3, :3]
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if np.allclose(combined_matrix, parent_matrix, atol=1e-6):
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# this spatial element has the same orientation as its parent
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cls.create_orientation_slot(container=container.Decomposes[0].RelatingObject)
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return
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# this product has a unique orientation
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orientation_name = product.is_a() + "/" + product.Name
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# this spatial element has a unique orientation
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orientation_name = container.is_a() + "/" + container.Name
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# stash selected objects
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active_object = bpy.context.view_layer.objects.active
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selected_objects = list(bpy.context.view_layer.objects.selected)
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# bpy.ops.transform.create_orientation() requires a dummy object
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bpy.ops.object.empty_add(type="PLAIN_AXES")
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# stash selected objects
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active_object = bpy.context.view_layer.objects.active
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selected_objects = list(bpy.context.view_layer.objects.selected)
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bpy.ops.transform.create_orientation(name=orientation_name, overwrite=True)
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active_slot.type = orientation_name
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active_slot.custom_orientation.matrix = np.linalg.inv(combined_matrix)
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# bpy.ops.transform.create_orientation() requires a dummy object
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bpy.ops.object.empty_add(type="PLAIN_AXES")
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bpy.ops.transform.create_orientation(name=orientation_name, overwrite=True)
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active_slot.type = orientation_name
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active_slot.custom_orientation.matrix = np.linalg.inv(combined_matrix)
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# delete dummy object
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bpy.ops.object.delete()
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# reinstate selected objects
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for obj in selected_objects:
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obj.select_set(True)
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if active_object:
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bpy.context.view_layer.objects.active = active_object
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# delete dummy object
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bpy.ops.object.delete()
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if not use:
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active_slot.type = initial_orientation
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# reinstate selected objects
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for obj in selected_objects:
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obj.select_set(True)
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if active_object:
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bpy.context.view_layer.objects.active = active_object
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@classmethod
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def edit_container_attributes(cls, entity: ifcopenshell.entity_instance) -> None:
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