Small fix in model decorator

This commit is contained in:
Bruno Perdigão
2024-11-23 10:52:39 -03:00
parent 0267e2b5e0
commit dc6078a416
+58 -55
View File
@@ -636,62 +636,65 @@ class PolylineDecorator:
# Plane Method or Default Container
default_container_elevation = tool.Ifc.get_object(tool.Root.get_default_container()).location.z
projection_point = []
if self.tool_state.plane_method:
plane_origin = self.tool_state.plane_origin
axis1 = None
axis2 = None
if self.tool_state.plane_method == "XY":
projection_point = [Vector((snap_prop.x, snap_prop.y, self.tool_state.plane_origin.z))]
axis1 = [
(plane_origin.x - 10000, plane_origin.y, plane_origin.z),
(plane_origin.x + 10000, plane_origin.y, plane_origin.z),
]
axis2 = [
(plane_origin.x, plane_origin.y - 10000, plane_origin.z),
(plane_origin.x, plane_origin.y + 100000, plane_origin.z),
]
axis_color1 = decorator_color_x_axis
axis_color2 = decorator_color_y_axis
elif self.tool_state.plane_method == "XZ":
projection_point = [Vector((snap_prop.x, self.tool_state.plane_origin.y, snap_prop.z))]
axis1 = [
(plane_origin.x - 10000, plane_origin.y, plane_origin.z),
(plane_origin.x + 10000, plane_origin.y, plane_origin.z),
]
axis2 = [
(plane_origin.x, plane_origin.y, plane_origin.z - 10000),
(plane_origin.x, plane_origin.y, plane_origin.z + 100000),
]
axis_color1 = decorator_color_x_axis
axis_color2 = decorator_color_z_axis
elif self.tool_state.plane_method == "YZ":
projection_point = [Vector((self.tool_state.plane_origin.x, snap_prop.y, snap_prop.z))]
axis1 = [
(plane_origin.x, plane_origin.y - 10000, plane_origin.z),
(plane_origin.x, plane_origin.y + 10000, plane_origin.z),
]
axis2 = [
(plane_origin.x, plane_origin.y, plane_origin.z - 10000),
(plane_origin.x, plane_origin.y, plane_origin.z + 100000),
]
axis_color1 = decorator_color_y_axis
axis_color2 = decorator_color_z_axis
else:
return
# When a point is above the plane it projects the point
# to the plane and creates a line
if snap_prop.snap_type != "Plane":
if self.tool_state.use_default_container and snap_prop.z != 0:
projection_point = [Vector((snap_prop.x, snap_prop.y, default_container_elevation))]
self.line_shader.uniform_float("lineWidth", 1.0)
self.draw_batch("POINTS", projection_point, decorator_color_unselected)
edges = [[0, 1]]
self.draw_batch("LINES", mouse_point + projection_point, decorator_color_unselected, edges)
if not self.tool_state:
pass
else:
if self.tool_state.plane_method:
plane_origin = self.tool_state.plane_origin
axis1 = None
axis2 = None
if self.tool_state.plane_method == "XY":
projection_point = [Vector((snap_prop.x, snap_prop.y, self.tool_state.plane_origin.z))]
axis1 = [
(plane_origin.x - 10000, plane_origin.y, plane_origin.z),
(plane_origin.x + 10000, plane_origin.y, plane_origin.z),
]
axis2 = [
(plane_origin.x, plane_origin.y - 10000, plane_origin.z),
(plane_origin.x, plane_origin.y + 100000, plane_origin.z),
]
axis_color1 = decorator_color_x_axis
axis_color2 = decorator_color_y_axis
elif self.tool_state.plane_method == "XZ":
projection_point = [Vector((snap_prop.x, self.tool_state.plane_origin.y, snap_prop.z))]
axis1 = [
(plane_origin.x - 10000, plane_origin.y, plane_origin.z),
(plane_origin.x + 10000, plane_origin.y, plane_origin.z),
]
axis2 = [
(plane_origin.x, plane_origin.y, plane_origin.z - 10000),
(plane_origin.x, plane_origin.y, plane_origin.z + 100000),
]
axis_color1 = decorator_color_x_axis
axis_color2 = decorator_color_z_axis
elif self.tool_state.plane_method == "YZ":
projection_point = [Vector((self.tool_state.plane_origin.x, snap_prop.y, snap_prop.z))]
axis1 = [
(plane_origin.x, plane_origin.y - 10000, plane_origin.z),
(plane_origin.x, plane_origin.y + 10000, plane_origin.z),
]
axis2 = [
(plane_origin.x, plane_origin.y, plane_origin.z - 10000),
(plane_origin.x, plane_origin.y, plane_origin.z + 100000),
]
axis_color1 = decorator_color_y_axis
axis_color2 = decorator_color_z_axis
else:
return
# When a point is above the plane it projects the point
# to the plane and creates a line
if snap_prop.snap_type != "Plane":
if self.tool_state.use_default_container and snap_prop.z != 0:
projection_point = [Vector((snap_prop.x, snap_prop.y, default_container_elevation))]
self.line_shader.uniform_float("lineWidth", 1.0)
self.draw_batch("POINTS", projection_point, decorator_color_unselected)
edges = [[0, 1]]
self.draw_batch("LINES", mouse_point + projection_point, decorator_color_unselected, edges)
if axis1 and axis2:
self.line_shader.uniform_float("lineWidth", 1.5)
self.draw_batch("LINES", axis1, highlight_color(axis_color1), [(0, 1)])
self.draw_batch("LINES", axis2, highlight_color(axis_color2), [(0, 1)])
if axis1 and axis2:
self.line_shader.uniform_float("lineWidth", 1.5)
self.draw_batch("LINES", axis1, highlight_color(axis_color1), [(0, 1)])
self.draw_batch("LINES", axis2, highlight_color(axis_color2), [(0, 1)])
# Create polyline with selected points
polyline_data = context.scene.BIMPolylineProperties.insertion_polyline