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https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-10 01:41:57 +00:00
item_id vector #3120
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@@ -7,7 +7,7 @@ IfcGeom::Representation::Triangulation * IfcGeom::ConversionResultShape::Triangu
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{
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auto t = IfcGeom::Representation::Triangulation::empty(settings);
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static ifcopenshell::geometry::taxonomy::matrix4 iden;
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Triangulate(settings, iden, t, -1);
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Triangulate(settings, iden, t, -1, -1);
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return t;
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}
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@@ -214,7 +214,7 @@ namespace IfcGeom {
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class IFC_GEOM_API ConversionResultShape {
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public:
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virtual void Triangulate(ifcopenshell::geometry::Settings settings, const ifcopenshell::geometry::taxonomy::matrix4& place, Representation::Triangulation* t, int surface_style_id) const = 0;
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virtual void Triangulate(ifcopenshell::geometry::Settings settings, const ifcopenshell::geometry::taxonomy::matrix4& place, Representation::Triangulation* t, int item_id, int surface_style_id) const = 0;
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IfcGeom::Representation::Triangulation* Triangulate(const ifcopenshell::geometry::Settings& settings) const;
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virtual void Serialize(const ifcopenshell::geometry::taxonomy::matrix4& place, std::string&) const = 0;
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@@ -354,7 +354,7 @@ IfcGeom::Representation::Triangulation::Triangulation(const BRep& shape_model)
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}
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}
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iit->Shape()->Triangulate(settings(), *iit->Placement(), this, surface_style_id);
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iit->Shape()->Triangulate(settings(), *iit->Placement(), this, iit->ItemId(), surface_style_id);
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}
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}
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@@ -389,7 +389,7 @@ std::vector<double> IfcGeom::Representation::Triangulation::box_project_uvs(cons
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return uvs;
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}
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int IfcGeom::Representation::Triangulation::addVertex(int material_index, double pX, double pY, double pZ) {
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int IfcGeom::Representation::Triangulation::addVertex(int item_id, int material_index, double pX, double pY, double pZ) {
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const bool convert = settings().get<ifcopenshell::geometry::settings::ConvertBackUnits>().get();
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auto unit_magnitude = settings().get<ifcopenshell::geometry::settings::LengthUnit>().get();
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const double X = convert ? (pX /unit_magnitude) : pX;
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@@ -397,7 +397,7 @@ int IfcGeom::Representation::Triangulation::addVertex(int material_index, double
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const double Z = convert ? (pZ /unit_magnitude) : pZ;
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int i = (int)_verts.size() / 3;
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if (settings().get<ifcopenshell::geometry::settings::WeldVertices>().get()) {
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const VertexKey key = std::make_pair(material_index, std::make_pair(X, std::make_pair(Y, Z)));
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const VertexKey key = std::make_tuple(item_index, material_index, X, Y, Z);
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typename VertexKeyMap::const_iterator it = welds.find(key);
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if (it != welds.end()) return it->second;
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i = (int)(welds.size() + weld_offset_);
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@@ -96,10 +96,8 @@ namespace IfcGeom {
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class Triangulation : public Representation {
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private:
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// A nested pair of floats and a material index to be able to store an XYZ coordinate in a map.
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// TODO: Make this a std::tuple when compilers add support for that.
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typedef typename std::pair<double, std::pair<double, double> > Coordinate;
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typedef typename std::pair<int, Coordinate> VertexKey;
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// A tuple of <item, material, x, y, z> to store as a key in a map.
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typedef typename std::tuple<int, int, double, double, double> VertexKey;
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typedef std::map<VertexKey, int> VertexKeyMap;
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typedef std::pair<int, int> Edge;
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@@ -111,6 +109,7 @@ namespace IfcGeom {
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std::vector<double> uvs_;
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std::vector<int> _material_ids;
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std::vector<ifcopenshell::geometry::taxonomy::style> _materials;
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std::vector<int> _item_ids;
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size_t weld_offset_;
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VertexKeyMap welds;
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@@ -129,6 +128,7 @@ namespace IfcGeom {
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const std::vector<double>& uvs() const { return uvs_; }
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const std::vector<int>& material_ids() const { return _material_ids; }
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const std::vector<ifcopenshell::geometry::taxonomy::style>& materials() const { return _materials; }
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const std::vector<int>& item_ids() const { return _item_ids; }
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Triangulation(const BRep& shape_model);
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@@ -142,7 +142,8 @@ namespace IfcGeom {
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const std::vector<double>& normals,
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const std::vector<double>& uvs,
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const std::vector<int>& material_ids,
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const std::vector<ifcopenshell::geometry::taxonomy::style>& materials
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const std::vector<ifcopenshell::geometry::taxonomy::style>& materials,
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const std::vector<int>& item_ids
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)
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: Representation(settings, entity)
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, id_(id)
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@@ -153,6 +154,7 @@ namespace IfcGeom {
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, uvs_(uvs)
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, _material_ids(material_ids)
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, _materials(materials)
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, _item_ids(item_ids)
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{}
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virtual ~Triangulation() {}
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@@ -164,7 +166,7 @@ namespace IfcGeom {
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static Triangulation* empty(const ifcopenshell::geometry::Settings& settings) { return new Triangulation(settings, ""); }
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/// Welds vertices that belong to different faces
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int addVertex(int material_index, double X, double Y, double Z);
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int addVertex(int item_index, int material_index, double X, double Y, double Z);
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void addNormal(double X, double Y, double Z) {
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_normals.push_back(X);
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@@ -172,11 +174,12 @@ namespace IfcGeom {
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_normals.push_back(Z);
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}
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void addFace(int style, int i0, int i1, int i2) {
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void addFace(int item_id, int style, int i0, int i1, int i2) {
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_faces.push_back(i0);
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_faces.push_back(i1);
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_faces.push_back(i2);
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_item_ids.push_back(item_id);
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_material_ids.push_back(style);
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}
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@@ -57,7 +57,7 @@ void ifcopenshell::geometry::CgalShape::to_nef() const {
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}
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#endif
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void ifcopenshell::geometry::CgalShape::Triangulate(ifcopenshell::geometry::Settings settings, const ifcopenshell::geometry::taxonomy::matrix4& place, IfcGeom::Representation::Triangulation* t, int surface_style_id) const {
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void ifcopenshell::geometry::CgalShape::Triangulate(ifcopenshell::geometry::Settings settings, const ifcopenshell::geometry::taxonomy::matrix4& place, IfcGeom::Representation::Triangulation* t, int item_id, int surface_style_id) const {
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// Copy is made because triangulate_faces() obviously does not accept a const argument
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// ... also becuase of transforming the vertex positions, right?
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cgal_shape_t s = *this;
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@@ -152,6 +152,7 @@ void ifcopenshell::geometry::CgalShape::Triangulate(ifcopenshell::geometry::Sett
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auto it = welds.find(pn);
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if (it == welds.end()) {
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vidx = t->addVertex(
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item_id,
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surface_style_id,
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CGAL::to_double(current_halfedge->vertex()->point().cartesian(0)),
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CGAL::to_double(current_halfedge->vertex()->point().cartesian(1)),
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@@ -174,7 +175,7 @@ void ifcopenshell::geometry::CgalShape::Triangulate(ifcopenshell::geometry::Sett
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++current_halfedge;
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} while (current_halfedge != face->facet_begin());
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t->addFace(surface_style_id, vertexidx[0], vertexidx[1], vertexidx[2]);
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t->addFace(item_id, surface_style_id, vertexidx[0], vertexidx[1], vertexidx[2]);
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++num_faces;
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}
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@@ -547,7 +548,7 @@ void ifcopenshell::geometry::CgalShape::map(const std::vector<OpaqueCoordinate<4
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#ifndef IFOPSH_SIMPLE_KERNEL
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void ifcopenshell::geometry::CgalShapeHalfSpaceDecomposition::Triangulate(ifcopenshell::geometry::Settings settings, const ifcopenshell::geometry::taxonomy::matrix4& place, IfcGeom::Representation::Triangulation* t, int surface_style_id) const {
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void ifcopenshell::geometry::CgalShapeHalfSpaceDecomposition::Triangulate(ifcopenshell::geometry::Settings settings, const ifcopenshell::geometry::taxonomy::matrix4& place, IfcGeom::Representation::Triangulation* t, int item_id, int surface_style_id) const {
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throw std::runtime_error("Not implemented");
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}
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@@ -207,7 +207,7 @@ namespace ifcopenshell { namespace geometry {
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operator const cgal_shape_t& () const { to_poly(); return *shape_; }
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const cgal_shape_t& poly() const { to_poly(); return *shape_; }
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virtual void Triangulate(ifcopenshell::geometry::Settings settings, const ifcopenshell::geometry::taxonomy::matrix4& place, IfcGeom::Representation::Triangulation* t, int surface_style_id) const;
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virtual void Triangulate(ifcopenshell::geometry::Settings settings, const ifcopenshell::geometry::taxonomy::matrix4& place, IfcGeom::Representation::Triangulation* t, int item_id, int surface_style_id) const;
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virtual void Serialize(const ifcopenshell::geometry::taxonomy::matrix4& place, std::string&) const;
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virtual IfcGeom::ConversionResultShape* clone() const {
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@@ -279,7 +279,7 @@ namespace ifcopenshell { namespace geometry {
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planes_.push_back(shape);
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}
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virtual void Triangulate(ifcopenshell::geometry::Settings settings, const ifcopenshell::geometry::taxonomy::matrix4& place, IfcGeom::Representation::Triangulation* t, int surface_style_id) const;
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virtual void Triangulate(ifcopenshell::geometry::Settings settings, const ifcopenshell::geometry::taxonomy::matrix4& place, IfcGeom::Representation::Triangulation* t, int item_id, int surface_style_id) const;
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virtual void Serialize(const ifcopenshell::geometry::taxonomy::matrix4& place, std::string&) const;
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virtual int surface_genus() const;
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@@ -31,7 +31,7 @@ namespace {
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}
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}
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void ifcopenshell::geometry::OpenCascadeShape::Triangulate(ifcopenshell::geometry::Settings settings, const ifcopenshell::geometry::taxonomy::matrix4& place, IfcGeom::Representation::Triangulation* t, int surface_style_id) const {
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void ifcopenshell::geometry::OpenCascadeShape::Triangulate(ifcopenshell::geometry::Settings settings, const ifcopenshell::geometry::taxonomy::matrix4& place, IfcGeom::Representation::Triangulation* t, int item_id, int surface_style_id) const {
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// @todo remove duplication with OpenCascadeKernel::convert(const taxonomy::matrix4::ptr matrix, gp_GTrsf& trsf);
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// above can be static?
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@@ -84,7 +84,7 @@ void ifcopenshell::geometry::OpenCascadeShape::Triangulate(ifcopenshell::geometr
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coords.push_back(tri->Node(i).Transformed(loc).XYZ());
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taxonomy_transform(place.components_, *coords.rbegin());
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const gp_XYZ& last = *coords.rbegin();
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dict[i] = t->addVertex(surface_style_id, last.X(), last.Y(), last.Z());
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dict[i] = t->addVertex(item_id, surface_style_id, last.X(), last.Y(), last.Z());
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if (calculate_normals) {
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const gp_Pnt2d& uv = tri->UVNode(i);
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@@ -140,7 +140,7 @@ void ifcopenshell::geometry::OpenCascadeShape::Triangulate(ifcopenshell::geometr
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_normals.push_back((float)normal.Z());
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*/
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t->addFace(surface_style_id, dict[n1], dict[n2], dict[n3]);
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t->addFace(item_id, surface_style_id, dict[n1], dict[n2], dict[n3]);
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t->addEdge(dict[n1], dict[n2], edgecount, edges_temp);
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t->addEdge(dict[n2], dict[n3], edgecount, edges_temp);
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@@ -208,8 +208,8 @@ void ifcopenshell::geometry::OpenCascadeShape::Triangulate(ifcopenshell::geometr
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taxonomy_transform(place.components_, p3);
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taxonomy_transform(place.components_, p);
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int left = t->addVertex(surface_style_id, p2.X(), p2.Y(), p2.Z());
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int right = t->addVertex(surface_style_id, p3.X(), p3.Y(), p3.Z());
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int left = t->addVertex(item_id, surface_style_id, p2.X(), p2.Y(), p2.Z());
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int right = t->addVertex(item_id, surface_style_id, p3.X(), p3.Y(), p3.Z());
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segments.push_back(std::make_pair(left, current));
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segments.push_back(std::make_pair(right, current));
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@@ -50,7 +50,7 @@ namespace ifcopenshell {
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const TopoDS_Shape& shape() const { return shape_; }
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operator const TopoDS_Shape& () { return shape_; }
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virtual void Triangulate(ifcopenshell::geometry::Settings settings, const ifcopenshell::geometry::taxonomy::matrix4& place, IfcGeom::Representation::Triangulation* t, int surface_style_id) const;
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virtual void Triangulate(ifcopenshell::geometry::Settings settings, const ifcopenshell::geometry::taxonomy::matrix4& place, IfcGeom::Representation::Triangulation* t, int item_id, int surface_style_id) const;
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virtual void Serialize(const ifcopenshell::geometry::taxonomy::matrix4& place, std::string&) const;
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virtual IfcGeom::ConversionResultShape* clone() const {
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@@ -295,16 +295,9 @@ struct ShapeRTTI : public boost::static_visitor<PyObject*>
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edges = property(edges)
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material_ids = property(material_ids)
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materials = property(materials)
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%}
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};
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// Specialized accessors follow later, for otherwise property definitions
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// would appear before templated getter functions are defined.
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%extend IfcGeom::Representation::Triangulation {
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%pythoncode %{
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# Hide the getters with read-only property implementations
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verts = property(verts)
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normals = property(normals)
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item_ids = property(item_ids)
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%}
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};
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@@ -396,6 +396,7 @@ IfcGeom::Element* HdfSerializer::read(IfcParse::IfcFile& f, const std::string& g
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auto normals = read_dataset<double>(meshGroup, DATASET_NAME_NORMALS);
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auto uvcoords = read_dataset<double>(meshGroup, DATASET_NAME_UVCOORDS);
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auto material_ids = read_dataset<int>(meshGroup, DATASET_NAME_MATERIAL_IDS);
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auto item_ids = read_dataset<int>(meshGroup, DATASET_NAME_ITEM_IDS);
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std::vector<surface_style_serialization> surface_styles;
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@@ -431,7 +432,8 @@ IfcGeom::Element* HdfSerializer::read(IfcParse::IfcFile& f, const std::string& g
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normals,
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uvcoords,
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material_ids,
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surface_style_ptrs
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surface_style_ptrs,
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item_ids
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));
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triangulation_cache_.insert({ representation_id_str, triangulation_geometry });
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@@ -664,6 +666,7 @@ void HdfSerializer::write(const IfcGeom::TriangulationElement* o) {
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write_dataset(meshGroup, DATASET_NAME_NORMALS, mesh.normals(), 2);
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write_dataset(meshGroup, DATASET_NAME_UVCOORDS, mesh.uvs(), 2);
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write_dataset(meshGroup, DATASET_NAME_MATERIAL_IDS, mesh.material_ids(), 1);
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write_dataset(meshGroup, DATASET_NAME_ITEM_IDS, mesh.item_ids(), 1);
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{
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auto& ts = mesh.materials();
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@@ -690,6 +693,7 @@ const H5std_string HdfSerializer::DATASET_NAME_NORMALS = "normals";
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const H5std_string HdfSerializer::DATASET_NAME_INDICES = "indices";
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const H5std_string HdfSerializer::DATASET_NAME_EDGES = "edges";
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const H5std_string HdfSerializer::DATASET_NAME_MATERIAL_IDS = "material_ids";
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const H5std_string HdfSerializer::DATASET_NAME_ITEM_IDS = "item_ids";
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const H5std_string HdfSerializer::DATASET_NAME_MATERIALS = "materials";
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const H5std_string HdfSerializer::DATASET_NAME_OCCT = "brep";
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const H5std_string HdfSerializer::DATASET_NAME_PLACEMENT = "placement";
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@@ -46,6 +46,7 @@ private:
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static const H5std_string DATASET_NAME_INDICES;
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static const H5std_string DATASET_NAME_EDGES;
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static const H5std_string DATASET_NAME_MATERIAL_IDS;
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static const H5std_string DATASET_NAME_ITEM_IDS;
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static const H5std_string DATASET_NAME_MATERIALS;
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static const H5std_string DATASET_NAME_OCCT;
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static const H5std_string DATASET_NAME_PLACEMENT;
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