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Fix #6601 - If you duplicate something it makes the duplicate the active object.
also bulk deselect all objects_to_remove to speed things up a little.
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@@ -1052,16 +1052,29 @@ class OverrideDuplicateMove(bpy.types.Operator):
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@staticmethod
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def execute_ifc_duplicate_operator(operator: bpy.types.Operator, context: bpy.types.Context, linked: bool = False):
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objects_to_remove = set()
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for obj in context.selected_objects:
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if element := tool.Ifc.get_entity(obj):
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if element.is_a("IfcAnnotation") and element.ObjectType == "DRAWING":
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tool.Blender.deselect_object(obj)
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operator.report({"ERROR"}, "Drawing not duplicated.")
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elif tool.Geometry.is_locked(element):
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tool.Blender.deselect_object(obj)
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operator.report({"ERROR"}, lock_error_message(obj.name))
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element = tool.Ifc.get_entity(obj)
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if not element:
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continue
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if element.is_a("IfcAnnotation") and element.ObjectType == "DRAWING":
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objects_to_remove.add(obj)
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operator.report({"ERROR"}, f"Drawing '{obj.name}' not duplicated.")
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continue
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if tool.Geometry.is_locked(element):
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objects_to_remove.add(obj)
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operator.report({"ERROR"}, lock_error_message(obj.name))
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for obj in objects_to_remove:
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obj.select_set(False)
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old_to_new, new_active_obj = tool.Geometry.duplicate_ifc_objects(
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set(context.selected_objects), linked=linked, active_object=context.active_object
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set(context.selected_objects) - objects_to_remove,
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linked=linked,
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active_object=context.active_object,
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)
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if new_active_obj:
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context.view_layer.objects.active = new_active_obj
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@@ -2128,7 +2128,8 @@ class Geometry(bonsai.core.tool.Geometry):
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cls.remove_linked_aggregate_data(old_to_new)
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bonsai.bim.handler.refresh_ui_data()
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tool.Root.reload_grid_decorator()
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return old_to_new, active_object
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return old_to_new, new_active_obj or active_object
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@classmethod
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def duplicate_ifc_item(cls, obj: bpy.types.Object) -> None:
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