ifcviewer-full: hide and remove model actions

Right-click a model root in the Elements tree to get Hide/Show and
Remove.  Hide flips the federation's per-model visible flag (already
round-tripped to .ifcfed), pushes ViewportWindow::hideModel/showModel,
and italicises + greys the tree root as a visual cue.  Remove drops
the model from the viewport, the SceneLoader (streamer + caches), the
MainWindow UI maps and tree, and the Federation — disabled while the
model is the active load.

Visibility is reapplied on each model's load completion (sidecar or
stream), so a federation saved with hidden models opens with them
hidden.  clearScene() now also drops SceneLoader state so streamers
no longer leak across federation transitions.

API additions:
- Federation::setModelVisible + modelVisibilityChanged signal
- SceneLoader::removeModel + isLoadingModel

Tests cover the setter (dirty + signal + idempotence + unknown id);
extends the existing round-trip test to actually exercise the
visibility load/save it always claimed to.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Dion Moult
2026-05-04 12:22:14 +10:00
parent 4597be7fda
commit de5eb9641f
7 changed files with 183 additions and 0 deletions
+11
View File
@@ -254,6 +254,17 @@ void Federation::setModelTransformation(const QString& fed_id,
}
}
void Federation::setModelVisible(const QString& fed_id, bool visible) {
for (auto& m : models_) {
if (m.id != fed_id) continue;
if (m.visible == visible) return;
m.visible = visible;
setDirty(true);
emit modelVisibilityChanged(fed_id, visible);
return;
}
}
void Federation::markClean() {
setDirty(false);
}