mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-11 02:02:22 +00:00
Ifc Text rotation in viewport preview
This commit is contained in:
@@ -30,7 +30,7 @@ from math import acos, pi, atan, degrees
|
||||
from functools import reduce
|
||||
from itertools import chain
|
||||
from bpy.types import SpaceView3D
|
||||
from mathutils import Vector, Matrix
|
||||
from mathutils import Vector, Matrix, geometry
|
||||
from bpy_extras.view3d_utils import location_3d_to_region_2d
|
||||
from gpu.types import GPUShader, GPUBatch, GPUIndexBuf, GPUVertBuf, GPUVertFormat
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
@@ -384,7 +384,7 @@ class BaseDecorator:
|
||||
context,
|
||||
text,
|
||||
pos,
|
||||
dir,
|
||||
text_dir,
|
||||
gap=4,
|
||||
center=True,
|
||||
vcenter=False,
|
||||
@@ -409,9 +409,10 @@ class BaseDecorator:
|
||||
|
||||
color = context.scene.DocProperties.decorations_colour
|
||||
|
||||
ang = -Vector((1, 0)).angle_signed(dir)
|
||||
ang = -Vector((1, 0)).angle_signed(text_dir)
|
||||
cos = math.cos(ang)
|
||||
sin = math.sin(ang)
|
||||
rotated_y_axis = Vector([-sin, cos])
|
||||
|
||||
# Horrific prototype code
|
||||
factor = self.camera_zoom_to_factor(context.space_data.region_3d.view_camera_zoom)
|
||||
@@ -423,7 +424,7 @@ class BaseDecorator:
|
||||
# font_size = 16 <-- this is a good default
|
||||
# TODO: need to synchronize it better with svg
|
||||
font_size_px = int(0.004118616 * mm_to_px) * font_size_mm / 2.5
|
||||
pos = pos - Vector((0, line_no * font_size_px))
|
||||
pos = pos - line_no * font_size_px * rotated_y_axis
|
||||
|
||||
blf.size(font_id, font_size_px, dpi)
|
||||
|
||||
@@ -2074,11 +2075,48 @@ class TextDecorator(BaseDecorator):
|
||||
def decorate(self, context, obj):
|
||||
self.draw_labels(context, obj)
|
||||
|
||||
def project_point_onto_camera(self, point, camera_projection):
|
||||
# TODO is this needlessly complex?
|
||||
camera = bpy.context.scene.camera
|
||||
return camera.matrix_world.inverted() @ geometry.intersect_line_plane(
|
||||
point.xyz,
|
||||
point.xyz - Vector(camera_projection),
|
||||
camera.location,
|
||||
Vector(camera_projection),
|
||||
)
|
||||
|
||||
def get_camera_dimensions(self):
|
||||
render = bpy.context.scene.render
|
||||
camera = bpy.context.scene.camera
|
||||
if render.resolution_x > render.resolution_y: # is_landscape
|
||||
width = camera.data.ortho_scale
|
||||
height = width / render.resolution_x * render.resolution_y
|
||||
else:
|
||||
height = camera.data.ortho_scale
|
||||
width = height / render.resolution_y * render.resolution_x
|
||||
return width, height
|
||||
|
||||
def draw_labels(self, context, obj):
|
||||
region = context.region
|
||||
region3d = context.region_data
|
||||
# TODO: support text rotation
|
||||
dir = Vector((1, 0))
|
||||
|
||||
# TODO: optimize for realtime viewport render
|
||||
# currently it's just copied from svgwriter
|
||||
# to make rotation work in viewport
|
||||
camera = bpy.context.scene.camera
|
||||
camera_dimensions = Vector(self.get_camera_dimensions())
|
||||
x_offset, y_offset = camera_dimensions / 2
|
||||
position = obj.matrix_world.translation
|
||||
camera_projection = tuple(
|
||||
camera.matrix_world.to_quaternion() @ Vector((0, 0, -1))
|
||||
)
|
||||
text_position = self.project_point_onto_camera(position, camera_projection)
|
||||
text_position = Vector(((x_offset + text_position.x), (y_offset - text_position.y)))
|
||||
local_x_axis = obj.matrix_world.to_quaternion() @ Vector((1, 0, 0))
|
||||
projected_x_axis = self.project_point_onto_camera(position + local_x_axis, camera_projection)
|
||||
text_dir = (Vector((x_offset + projected_x_axis.x, y_offset + projected_x_axis.y)) - text_position)
|
||||
|
||||
|
||||
pos = location_3d_to_region_2d(region, region3d, obj.matrix_world.translation)
|
||||
props = obj.BIMTextProperties
|
||||
text_data = props.get_text_edited_data() if props.is_editing else DecoratorData.get_ifc_text_data(obj)
|
||||
@@ -2104,7 +2142,7 @@ class TextDecorator(BaseDecorator):
|
||||
context,
|
||||
line,
|
||||
pos,
|
||||
dir,
|
||||
text_dir,
|
||||
gap=0,
|
||||
center=False,
|
||||
vcenter=False,
|
||||
|
||||
Reference in New Issue
Block a user