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https://github.com/IfcOpenShell/IfcOpenShell.git
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IFC file successfully parsed and loaded in Qt OpenGL widget
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@@ -1,14 +1,28 @@
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#include "ParseIfcFile.h"
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#include "MessageLogger.h"
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#include "../ifcgeom_schema_agnostic/IfcGeomIterator.h"
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#include "osg/Array"
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#include "osg/Geometry"
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#include "osg/Material"
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#include "osg/PrimitiveSet"
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#include "osg/StateAttribute"
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#include "osg/Vec4"
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#include "osg/ref_ptr"
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#include <OpenGL/OpenGL.h>
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#include <cstddef> // size_t
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#include <string>
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#include <osg/Vec3>
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#include <vector>
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ParseIfcFile::ParseIfcFile() {}
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ParseIfcFile::~ParseIfcFile() {}
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void ParseIfcFile::Parse(const std::string& filePath)
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{
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bool ParseIfcFile::Parse(
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const std::string& filePath,
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std::vector<osg::ref_ptr<osg::Geometry>>& geometries
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) {
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IfcParse::IfcFile file(filePath);
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IfcGeom::IteratorSettings settings;
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@@ -19,7 +33,7 @@ void ParseIfcFile::Parse(const std::string& filePath)
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if (!it->initialize()) {
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MessageLogger::log("Error: Iterator failed to initialize! Aborting.");
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delete it;
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return;
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return false;
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}
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do {
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@@ -29,10 +43,133 @@ void ParseIfcFile::Parse(const std::string& filePath)
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const boost::shared_ptr<IfcGeom::Representation::Triangulation>& triElemGeom = triElem->geometry_pointer();
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const std::vector<int>& elemFaces = triElemGeom->faces();
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const std::vector<double>& elemVertices = triElemGeom->verts();
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const std::vector<double>& elemNormals = triElemGeom->normals();
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std::vector<Triangle> triangles = this->createTriangles(elemFaces, elemVertices, elemNormals);
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osg::ref_ptr<osg::Vec3Array> osgVertices = new osg::Vec3Array;
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osg::ref_ptr<osg::Vec3Array> osgNormals = new osg::Vec3Array;
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// Combine the triangles from the vector into a single Vec3Array
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for (const auto& triangle : triangles) {
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osgVertices->push_back(triangle.vn1.vertex);
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osgVertices->push_back(triangle.vn2.vertex);
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osgVertices->push_back(triangle.vn3.vertex);
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osgNormals->push_back(triangle.vn1.normal);
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osgNormals->push_back(triangle.vn2.normal);
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osgNormals->push_back(triangle.vn3.normal);
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}
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osg::ref_ptr<osg::Geometry> elemGeom = new osg::Geometry;
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elemGeom->setVertexArray(osgVertices);
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elemGeom->setNormalArray(osgNormals);
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elemGeom->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
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osg::ref_ptr<osg::DrawArrays> drawArrays = new osg::DrawArrays(
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osg::PrimitiveSet::TRIANGLES, 0, osgVertices->size());
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elemGeom->addPrimitiveSet(drawArrays);
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// materials
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const std::vector<IfcGeom::Material>& elemMats = triElemGeom->materials();
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for (auto mat : elemMats) {
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MessageLogger::log(" " + mat.original_name());
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std::vector<osg::ref_ptr<osg::Material>> elemOsgMats;
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for (const IfcGeom::Material& mat : elemMats) {
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//MessageLogger::log(" " + mat.original_name());
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elemOsgMats.push_back(getOsgMaterial(mat));
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}
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if (elemOsgMats.size()) {
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// Todo: set respective material for each part of the element
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elemGeom->getOrCreateStateSet()->setAttributeAndModes(elemOsgMats[0].get());
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} else { // sometimes material values are not available (like for IfcOpeningElement)
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osg::ref_ptr<osg::Material> osgMaterial = new osg::Material;
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osgMaterial->setDiffuse(osg::Material::FRONT_AND_BACK, this->getDefaultOsgDiffuseColor());
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elemGeom->getOrCreateStateSet()->setAttributeAndModes(osgMaterial.get());
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}
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geometries.push_back(elemGeom);
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} while (it->next());
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return true;
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}
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std::vector<Triangle> ParseIfcFile::createTriangles(
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const std::vector<int>& elemFaces,
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const std::vector<double>& elemVertices,
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const std::vector<double>& elemNormals
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) {
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std::vector<Triangle> triangles;
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for (size_t i = 0; i < elemFaces.size(); i += 3) {
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auto createVertexWithNormal = [elemFaces, elemVertices, elemNormals](size_t fi) {
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VertexWithNormal vn;
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size_t initVertIndex = 3 * elemFaces[fi];
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size_t x_vertIndex = initVertIndex;
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size_t y_vertIndex = initVertIndex + 1;
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size_t z_vertIndex = initVertIndex + 2;
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vn.vertex = osg::Vec3 (
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elemVertices[x_vertIndex],
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elemVertices[y_vertIndex],
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elemVertices[z_vertIndex]
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);
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vn.normal = osg::Vec3 (
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elemNormals[x_vertIndex],
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elemNormals[y_vertIndex],
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elemNormals[z_vertIndex]
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);
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return vn;
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};
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auto createTriangle = [createVertexWithNormal, i]() {
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Triangle triangle;
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triangle.vn1 = createVertexWithNormal(i);
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triangle.vn2 = createVertexWithNormal(i + 1);
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triangle.vn3 = createVertexWithNormal(i + 2);
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return triangle;
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};
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triangles.push_back(createTriangle());
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}
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return triangles;
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}
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osg::Vec4 ParseIfcFile::getDefaultOsgDiffuseColor()
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{
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osg::Vec4 osgDiffuseColor(0.4f, 0.4f, 0.8f, 1.0f);
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return osgDiffuseColor;
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}
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osg::ref_ptr<osg::Material> ParseIfcFile::getOsgMaterial(const IfcGeom::Material& material)
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{
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osg::Vec4 osgDiffuseColor = getDefaultOsgDiffuseColor();
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if(material.hasDiffuse()) {
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const double* diffuseColor = material.diffuse();
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osg::Vec4 matOsgDiffuseColor(
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diffuseColor[0],
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diffuseColor[1],
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diffuseColor[2],
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material.transparency()
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);
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osgDiffuseColor = matOsgDiffuseColor;
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}
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osg::ref_ptr<osg::Material> osgMaterial = new osg::Material;
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osgMaterial->setDiffuse(osg::Material::FRONT_AND_BACK, osgDiffuseColor);
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return osgMaterial;
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}
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