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Add decorator for "Edge Intersection" snapping point.
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@@ -560,7 +560,7 @@ class PolylineDecorator:
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self.line_shader.bind() # required to be able to change uniforms of the shader
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self.line_shader.uniform_float("viewportSize", (context.region.width, context.region.height))
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self.shader = gpu.shader.from_builtin("UNIFORM_COLOR")
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self.line_shader.uniform_float("lineWidth", 1.0)
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self.line_shader.uniform_float("lineWidth", 1.2)
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theme = context.preferences.themes.items()[0][1]
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decorator_color_object_active = (*theme.view_3d.object_active, 1) # unwrap color values and adds alpha=1
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@@ -577,10 +577,10 @@ class PolylineDecorator:
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pass
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coords = view3d_utils.location_3d_to_region_2d(region, rv3d, mouse_point)
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padding = 6
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padding = 8
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verts = []
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edges = []
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if snap_prop.snap_type in ["Edge", "Vertex"]:
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if snap_prop.snap_type in ["Edge", "Edge-Intersection", "Vertex"]:
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p1 = (coords[0] - padding, coords[1] + padding)
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p2 = (coords[0] + padding, coords[1] + padding)
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p3 = (coords[0] + padding, coords[1] - padding)
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@@ -588,6 +588,8 @@ class PolylineDecorator:
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verts = [p1, p2, p3, p4]
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if snap_prop.snap_type == "Edge":
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edges = [[0, 1], [1, 3], [3, 2], [2, 0]]
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elif snap_prop.snap_type == "Edge-Intersection":
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edges = [[0, 2], [1, 3]]
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else:
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edges = [[0, 1], [1, 2], [2, 3], [3, 0]]
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elif snap_prop.snap_type == "Edge Center":
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