See #4652. Fix bug where auto-detection of a false origin could be incorrect

We were incorrectly multiplying a shape matrix in SI units with a vertex in project units. We also didn't do a final check whether or not that final resultant coordinate was far away or not (for example, origin and vertex can cancel each other out)
This commit is contained in:
Dion Moult
2024-05-10 23:28:37 +10:00
parent cd6eac3c8f
commit e7eb00eaa3
+8 -7
View File
@@ -702,15 +702,17 @@ class IfcImporter:
mat = np.array(
([m[0], m[3], m[6], m[9]], [m[1], m[4], m[7], m[10]], [m[2], m[5], m[8], m[11]], [0, 0, 0, 1])
)
point = np.array(
point = mat @ np.array(
(
shape.geometry.verts[0] / self.unit_scale,
shape.geometry.verts[1] / self.unit_scale,
shape.geometry.verts[2] / self.unit_scale,
shape.geometry.verts[0],
shape.geometry.verts[1],
shape.geometry.verts[2],
0.0,
)
)
return mat @ point
point = point / self.unit_scale
if self.is_point_far_away(point, is_meters=False):
return point
def does_element_likely_have_geometry_far_away(self, element):
for representation in element.Representation.Representations:
@@ -1500,10 +1502,9 @@ class IfcImporter:
project_collection = bpy.context.view_layer.layer_collection.children[self.project["blender"].name]
types_collection = project_collection.children[self.type_collection.name]
types_collection.hide_viewport = False
for obj in types_collection.collection.objects: #turn off all objects inside Types collection.
for obj in types_collection.collection.objects: # turn off all objects inside Types collection.
obj.hide_set(True)
def clean_mesh(self):
obj = None
last_obj = None