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See #4652. Fix bug where auto-detection of a false origin could be incorrect
We were incorrectly multiplying a shape matrix in SI units with a vertex in project units. We also didn't do a final check whether or not that final resultant coordinate was far away or not (for example, origin and vertex can cancel each other out)
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@@ -702,15 +702,17 @@ class IfcImporter:
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mat = np.array(
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([m[0], m[3], m[6], m[9]], [m[1], m[4], m[7], m[10]], [m[2], m[5], m[8], m[11]], [0, 0, 0, 1])
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)
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point = np.array(
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point = mat @ np.array(
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(
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shape.geometry.verts[0] / self.unit_scale,
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shape.geometry.verts[1] / self.unit_scale,
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shape.geometry.verts[2] / self.unit_scale,
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shape.geometry.verts[0],
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shape.geometry.verts[1],
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shape.geometry.verts[2],
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0.0,
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)
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)
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return mat @ point
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point = point / self.unit_scale
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if self.is_point_far_away(point, is_meters=False):
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return point
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def does_element_likely_have_geometry_far_away(self, element):
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for representation in element.Representation.Representations:
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@@ -1500,10 +1502,9 @@ class IfcImporter:
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project_collection = bpy.context.view_layer.layer_collection.children[self.project["blender"].name]
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types_collection = project_collection.children[self.type_collection.name]
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types_collection.hide_viewport = False
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for obj in types_collection.collection.objects: #turn off all objects inside Types collection.
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for obj in types_collection.collection.objects: # turn off all objects inside Types collection.
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obj.hide_set(True)
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def clean_mesh(self):
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obj = None
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last_obj = None
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