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Optimized iteration over objects for viewport annotations #3198
This commit should increase viewport annotations performance significantly on large projects. Described in #3198
This commit is contained in:
@@ -35,11 +35,35 @@ from gpu_extras.batch import batch_for_shader
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from blenderbim.bim.module.drawing.data import DecoratorData, DrawingsData
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from blenderbim.bim.module.drawing.shaders import add_verts_sequence, add_offsets
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from blenderbim.bim.module.drawing.helper import format_distance
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from timeit import default_timer as timer
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from functools import lru_cache
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UNSPECIAL_ELEMENT_COLOR = (0.2, 0.2, 0.2, 1) # GREY # TODO: move back to 0.2
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class profile_consequential:
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start_time = None
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lines = []
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@classmethod
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def __init__(cls, test_name):
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cls.log()
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cls.start_time = timer()
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cls.test_name = test_name
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@classmethod
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def log(cls):
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if cls.start_time is not None:
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cls.lines.append(f"{cls.test_name}\t{timer() - cls.start_time:.10f}")
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@classmethod
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def stop(cls):
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cls.log()
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cls.start_time = None
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print('\n'.join(cls.lines))
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cls.lines = []
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def ccw(A, B, C):
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"""whether a-b-c located in counter-clockwise order in 2d space"""
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return (C.y - A.y) * (B.x - A.x) > (B.y - A.y) * (C.x - A.x)
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@@ -168,56 +192,6 @@ class BaseDecorator:
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def camera_zoom_to_factor(self, zoom):
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return math.pow(((zoom / 50) + math.sqrt(2)) / 2, 2)
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def get_objects(self, collection):
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"""find relevant objects
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using class.objecttype
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returns: iterable of blender objects
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"""
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results = []
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# NOTE: if the ObjectType is not on the list
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# it will be also drawn with MiscDecorator
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decoration_presets = (
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"DIMENSION",
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"TEXT_LEADER",
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"STAIR_ARROW",
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"HIDDEN_LINE",
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"PLAN_LEVEL",
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"SECTION_LEVEL",
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"BREAKLINE",
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"GRID",
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"ELEVATION",
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"SECTION",
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"TEXT",
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"BATTING",
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)
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for obj in collection.all_objects:
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if obj.hide_get():
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continue
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element = tool.Ifc.get_entity(obj)
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if not element:
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continue
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if element.is_a("IfcAnnotation"):
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if element.ObjectType == self.objecttype:
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results.append(obj)
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elif (
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self.objecttype == "MISC"
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and element.ObjectType not in decoration_presets
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and isinstance(obj.data, bpy.types.Mesh)
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):
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results.append(obj)
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elif self.objecttype == "FALL" and element.ObjectType in (
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"SLOPE_ANGLE",
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"SLOPE_FRACTION",
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"SLOPE_PERCENT",
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):
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results.append(obj)
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return results
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def get_splines(self, obj):
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"""Iterates through splines
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Args:
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@@ -522,6 +496,7 @@ class BaseDecorator:
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def draw_text(self, context, obj, text_world_position=None, reverse_lines_order=False):
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"""if `text_world_position` is not provided, the object's location will be used"""
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if not text_world_position:
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text_world_position = obj.location
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@@ -572,6 +547,7 @@ class BaseDecorator:
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line_i += 1 if not reverse_lines_order else -1
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class DimensionDecorator(BaseDecorator):
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"""Decorator for dimension objects
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- each edge of a segment with arrow
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@@ -659,6 +635,7 @@ class DimensionDecorator(BaseDecorator):
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text_offset_value = viewportDrawingScale * 3
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for i0, i1 in indices:
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v0 = Vector(vertices[i0])
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v1 = Vector(vertices[i1])
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p0 = location_3d_to_region_2d(region, region3d, v0)
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@@ -671,8 +648,6 @@ class DimensionDecorator(BaseDecorator):
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if not show_description_only:
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length = (v1 - v0).length
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# TODO: same distance format function as in svg?
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# requires storing drawing precision and decimal_places from pset to data.py
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text = self.format_value(context, length)
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text = text_prefix + text + text_suffix
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@@ -1914,7 +1889,7 @@ class DecorationsHandler:
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if cls.installed:
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cls.uninstall()
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handler = cls()
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# NOTE: that we USE POST_PIXEL here so that we can draw use both 3D_POLYLINE_UNIFORM_COLOR
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# NOTE: we USE POST_PIXEL here so that we can draw use both 3D_POLYLINE_UNIFORM_COLOR
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# and drawing text in the same handler. BUT this means that we supply coordinates in WINSPACE
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cls.installed = SpaceView3D.draw_handler_add(handler, (context,), "WINDOW", "POST_PIXEL")
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@@ -1927,7 +1902,35 @@ class DecorationsHandler:
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cls.installed = None
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def __init__(self):
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self.decorators = [cls() for cls in self.decorators_classes]
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self.decorators = {cls.objecttype: cls() for cls in self.decorators_classes}
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for object_type in ("SLOPE_ANGLE", "SLOPE_FRACTION", "SLOPE_PERCENT"):
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self.decorators[object_type] = self.decorators["FALL"]
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def get_objects_and_decorators(self, collection):
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results = []
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for obj in collection.all_objects:
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if obj.hide_get():
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continue
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element = tool.Ifc.get_entity(obj)
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if not element:
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continue
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if not element.is_a("IfcAnnotation"):
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continue
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object_type = element.ObjectType
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if object_type == "DRAWING":
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continue
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if (dec := self.decorators.get(object_type, None)):
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results.append((obj, dec))
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elif isinstance(obj.data, bpy.types.Mesh):
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results.append((obj, self.decorators["MISC"]))
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return results
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def __call__(self, context):
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collection, _ = helper.get_active_drawing(context.scene)
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@@ -1937,6 +1940,6 @@ class DecorationsHandler:
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if not DrawingsData.is_loaded:
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DrawingsData.load()
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for decorator in self.decorators:
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for obj in decorator.get_objects(collection):
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decorator.decorate(context, obj)
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object_decorators = self.get_objects_and_decorators(collection)
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for obj, decorator in object_decorators:
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decorator.decorate(context, obj)
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