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ifcviewer: include MetalSurface_mac.h before its use (fix macOS build)
createWgpuSurface() calls wgpu_macos_attach_metal_layer() in the Q_OS_MAC branch at the top of the file, but the only #include of MetalSurface_mac.h sat ~450 lines below the call site, so macOS builds failed with 'use of undeclared identifier'. The header self-guards on __APPLE__, so move the include up into the early platform block next to <Windows.h>; the lone call site is the sole consumer, so the late include was dead. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -45,6 +45,10 @@
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#define NOMCX
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#define NOSERVICE
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#include <Windows.h>
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#elif defined(Q_OS_MAC)
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// Cocoa bridge declared here, implemented in the adjacent .mm file. Must be
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// visible before createWgpuSurface() below calls wgpu_macos_attach_metal_layer.
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#include "MetalSurface_mac.h"
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#endif
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#include <algorithm>
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@@ -832,10 +836,6 @@ bool ViewportWindow::initWgpu() {
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# define WIN32_LEAN_AND_MEAN
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# endif
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# include <windows.h>
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#elif defined(Q_OS_MAC)
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// Cocoa bridge declared in MetalSurface_mac.h, implemented in the
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// adjacent .mm file. Keeps Objective-C out of this pure-C++ TU.
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# include "MetalSurface_mac.h"
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#endif
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// Private bool createSurface() removed in #84-l — its body is now
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