mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-09 09:21:46 +00:00
fix error loading representation without styles
If current representation didn't had any styles, only a material and it was failing during `assign_material_slots_to_faces` since it was looking for blender material only in self.styles and not in self.materials. Note: `assign_material_slots_to_faces` is not skipped since `parse_representations` returns `True` because other representation has a style and it's added to the materials.
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@@ -33,23 +33,24 @@ import ifcopenshell.util.unit
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import ifcopenshell.util.element
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import ifcopenshell.util.geolocation
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import blenderbim.tool as tool
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import ifcopenshell.ifcopenshell_wrapper as ifcopenshell_wrapper
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from itertools import chain, accumulate
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from blenderbim.bim.ifc import IfcStore
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from blenderbim.bim.module.drawing.prop import ANNOTATION_TYPES_DATA
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from typing import Dict
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from typing import Dict, Union
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class MaterialCreator:
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def __init__(self, ifc_import_settings: IfcImportSettings, ifc_importer: IfcImporter):
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self.mesh = None
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self.obj = None
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self.mesh: bpy.types.Mesh = None
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self.obj: bpy.types.Object = None
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self.materials: Dict[int, bpy.types.Material] = {}
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self.styles: Dict[int, bpy.types.Material] = {}
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self.parsed_meshes = set()
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self.parsed_meshes: set[str] = set()
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self.ifc_import_settings = ifc_import_settings
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self.ifc_importer = ifc_importer
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def create(self, element, obj, mesh):
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def create(self, element: ifcopenshell.entity_instance, obj: bpy.types.Object, mesh: bpy.types.Mesh) -> None:
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self.mesh = mesh
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# as ifcopenshell triangulates the mesh, we need to merge it to quads again
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self.obj = obj
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@@ -65,7 +66,7 @@ class MaterialCreator:
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self.assign_material_slots_to_faces()
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tool.Geometry.record_object_materials(obj)
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def add_default_material(self, element):
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def add_default_material(self, element: ifcopenshell.entity_instance) -> None:
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element_material = ifcopenshell.util.element.get_material(element)
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if not element_material:
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return
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@@ -83,14 +84,17 @@ class MaterialCreator:
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self.mesh.materials.append(self.materials[material.id()])
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return
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def load_existing_materials(self):
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def load_existing_materials(self) -> None:
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for material in bpy.data.materials:
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if material.BIMObjectProperties.ifc_definition_id:
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self.materials[material.BIMObjectProperties.ifc_definition_id] = material
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if material.BIMMaterialProperties.ifc_style_id:
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self.styles[material.BIMMaterialProperties.ifc_style_id] = material
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def parse_representations(self, element):
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def parse_representations(self, element: ifcopenshell.entity_instance) -> bool:
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"""Search for styles in in all `element`'s representation items
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and adds them to `self.mesh.materials`.\n
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Returns `True` if any styles were found and added, returns `False` otherwise."""
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has_parsed = False
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if hasattr(element, "Representation"):
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for representation in element.Representation.Representations:
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@@ -104,7 +108,7 @@ class MaterialCreator:
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has_parsed = True
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return has_parsed
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def parse_representation(self, representation):
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def parse_representation(self, representation: ifcopenshell.entity_instance) -> bool:
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has_parsed = False
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representation_items = self.resolve_all_stylable_representation_items(representation)
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for item in representation_items:
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@@ -112,9 +116,9 @@ class MaterialCreator:
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has_parsed = True
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return has_parsed
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def parse_representation_item(self, item):
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def parse_representation_item(self, item: ifcopenshell.entity_instance) -> bool:
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if not item.StyledByItem:
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return
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return False
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style_ids = []
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styles = list(item.StyledByItem[0].Styles)
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while styles:
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@@ -124,11 +128,12 @@ class MaterialCreator:
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elif style.is_a("IfcPresentationStyleAssignment"):
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styles.extend(style.Styles)
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if not style_ids:
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return
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return False
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for style_id in style_ids:
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material = self.styles[style_id]
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def get_ifc_coordinate(material):
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def get_ifc_coordinate(material: ifcopenshell.entity_instance) -> Union[ifcopenshell.entity_instance, None]:
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"""returns IfcTextureCoordinate"""
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texture_style = tool.Style.get_texture_style(material)
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if not texture_style:
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return
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@@ -149,7 +154,7 @@ class MaterialCreator:
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self.mesh.materials.append(material)
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return True
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def assign_material_slots_to_faces(self):
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def assign_material_slots_to_faces(self) -> None:
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if "ios_materials" not in self.mesh or not self.mesh["ios_materials"]:
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return
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if len(self.mesh.materials) == 1:
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@@ -157,8 +162,12 @@ class MaterialCreator:
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material_to_slot = {}
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if len(self.mesh.polygons) == len(self.mesh["ios_material_ids"]):
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for i, style_id in enumerate(self.mesh["ios_materials"]):
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slot_index = self.mesh.materials.find(self.styles[style_id].name)
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for i, style_or_material_id in enumerate(self.mesh["ios_materials"]):
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if style_or_material_id in self.styles:
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blender_material = self.styles[style_or_material_id]
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else:
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blender_material = self.materials[style_or_material_id]
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slot_index = self.mesh.materials.find(blender_material.name)
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material_to_slot[i] = slot_index
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material_index = [
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@@ -166,7 +175,10 @@ class MaterialCreator:
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]
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self.mesh.polygons.foreach_set("material_index", material_index)
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def resolve_all_stylable_representation_items(self, representation):
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def resolve_all_stylable_representation_items(
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self, representation: ifcopenshell.entity_instance
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) -> list[ifcopenshell.entity_instance]:
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"""returns list of resolved IfcRepresentationItems"""
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items = []
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for item in representation.Items:
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if item.is_a("IfcMappedItem"):
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@@ -187,7 +199,7 @@ class IfcImporter:
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def __init__(self, ifc_import_settings):
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self.ifc_import_settings = ifc_import_settings
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self.diff = None
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self.file = None
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self.file: ifcopenshell.file = None
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self.context_settings = []
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self.gross_context_settings = []
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self.contexts = []
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@@ -1818,12 +1830,13 @@ class IfcImporter:
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polyline.points[-1].co = mathutils.Vector(v2)
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return curve
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def create_mesh(self, element, shape):
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def create_mesh(self, element: ifcopenshell.entity_instance, shape) -> bpy.types.Mesh:
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try:
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if hasattr(shape, "geometry"):
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geometry = shape.geometry
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# shape is ifcopenshell_wrapper.TriangulationElement
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geometry: ifcopenshell_wrapper.Triangulation = shape.geometry
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else:
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geometry = shape
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geometry: ifcopenshell_wrapper.Triangulation = shape
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mesh = bpy.data.meshes.new(tool.Loader.get_mesh_name(geometry))
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