Minor fix

This commit is contained in:
Dion Moult
2022-01-26 21:35:27 +11:00
parent 1d47ad3cd4
commit ee4f48b566
2 changed files with 27 additions and 1 deletions
@@ -46,6 +46,9 @@ classes = (
# properties, this is where you tell Blender where they are going to be stored.
# You might see more advanced registrations happening in other modules.
def register():
# Properties are usually stored on bpy.types.Scene when they are something
# that affects everything in the project, or bpy.types.Object when they
# affect a single BIM element.
bpy.types.Scene.BIMDemoProperties = bpy.props.PointerProperty(type=prop.BIMDemoProperties)
@@ -16,9 +16,24 @@
# You should have received a copy of the GNU General Public License
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
# ############################################################################ #
# Hey there! Welcome to the BlenderBIM Add-on code. Please feel free to reach
# out if you have any questions or need further guidance. Happy hacking!
# ############################################################################ #
# Every module has a prop.py file to define Blender properties. Any time you
# want an interface widget like an input field, dropdown, checkbox, or number
# slider, you need a Blender property to store that widget's data. If you want
# to store data that will affect the Blender interface, you also need a
# property. Properties are stored in the .blend file, so when your user closes
# their Blender session, and reopens it, things are how they left it.
import bpy
from blenderbim.bim.prop import StrProperty, Attribute
from bpy.types import PropertyGroup
# Properties have many different data types. We won't use all of them in this
# demo module, but this is a list for your reference.
from bpy.props import (
PointerProperty,
StringProperty,
@@ -31,7 +46,15 @@ from bpy.props import (
)
# All properties must belong in a property group. Usually, you'd have a group
# named after your module.
class BIMDemoProperties(PropertyGroup):
# This first property is a string. This means that in the interface, it will
# represent a text input field. We can give it a name and a default value.
# The name will be the label shown next to the input field in the interface.
name: StringProperty(name="Name", default="New Project Name")
# Not all properties need to be shown using their equivalent input widget.
# In this case, we can store a message string, but we will never show it as
# an input text field in the ui.py.
message: StringProperty(name="Message")
show_hints: BoolProperty(name="Show Hints", default=False)