mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-11 10:06:47 +00:00
Add eevee shadows props to shading_styles.json #6847
This commit is contained in:
@@ -499,6 +499,10 @@
|
||||
0.05087608844041824,
|
||||
0.05087608844041824
|
||||
],
|
||||
"scene.eevee.use_shadows": true,
|
||||
"scene.eevee.shadow_ray_count": 1,
|
||||
"scene.eevee.shadow_step_count": 6,
|
||||
"scene.eevee.shadow_resolution_scale": 1.0,
|
||||
"scene.render.bake_bias": 0.0010000000474974513,
|
||||
"scene.render.bake_margin": 16,
|
||||
"scene.render.bake_margin_type": "ADJACENT_FACES",
|
||||
|
||||
@@ -382,6 +382,10 @@ class DrawingStyle(PropertyGroup):
|
||||
class RasterStyleProperty(enum.Enum):
|
||||
# EVAL_PROP_ props will be evaluated explicitly
|
||||
EVAL_PROP_WORLD_COLOR = "bpy.data.worlds[0].color"
|
||||
EVAL_PROP_EEVEE_USE_SHADOWS = "scene.eevee.use_shadows"
|
||||
EVAL_PROP_EEVEE_SHADOW_RAY_COUNT = "scene.eevee.shadow_ray_count"
|
||||
EVAL_PROP_EEVEE_SHADOW_STEP_COUNT = "scene.eevee.shadow_step_count"
|
||||
EVAL_PROP_EEVEE_SHADOW_RES_SCALE = "scene.eevee.shadow_resolution_scale"
|
||||
|
||||
# those props attributes used as a source for shading style properties
|
||||
RENDER = "scene.render"
|
||||
|
||||
Reference in New Issue
Block a user