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Add eevee shadows props to shading_styles.json #6847
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@@ -499,6 +499,10 @@
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0.05087608844041824,
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0.05087608844041824,
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0.05087608844041824
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0.05087608844041824
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],
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],
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"scene.eevee.use_shadows": true,
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"scene.eevee.shadow_ray_count": 1,
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"scene.eevee.shadow_step_count": 6,
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"scene.eevee.shadow_resolution_scale": 1.0,
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"scene.render.bake_bias": 0.0010000000474974513,
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"scene.render.bake_bias": 0.0010000000474974513,
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"scene.render.bake_margin": 16,
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"scene.render.bake_margin": 16,
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"scene.render.bake_margin_type": "ADJACENT_FACES",
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"scene.render.bake_margin_type": "ADJACENT_FACES",
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@@ -382,6 +382,10 @@ class DrawingStyle(PropertyGroup):
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class RasterStyleProperty(enum.Enum):
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class RasterStyleProperty(enum.Enum):
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# EVAL_PROP_ props will be evaluated explicitly
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# EVAL_PROP_ props will be evaluated explicitly
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EVAL_PROP_WORLD_COLOR = "bpy.data.worlds[0].color"
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EVAL_PROP_WORLD_COLOR = "bpy.data.worlds[0].color"
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EVAL_PROP_EEVEE_USE_SHADOWS = "scene.eevee.use_shadows"
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EVAL_PROP_EEVEE_SHADOW_RAY_COUNT = "scene.eevee.shadow_ray_count"
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EVAL_PROP_EEVEE_SHADOW_STEP_COUNT = "scene.eevee.shadow_step_count"
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EVAL_PROP_EEVEE_SHADOW_RES_SCALE = "scene.eevee.shadow_resolution_scale"
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# those props attributes used as a source for shading style properties
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# those props attributes used as a source for shading style properties
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RENDER = "scene.render"
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RENDER = "scene.render"
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