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Remove unused has_any_textures return from restore_material_style_types
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@@ -1078,27 +1078,22 @@ class Style(bonsai.core.tool.Style):
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_last_shading_type: str | None = None
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@classmethod
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def restore_material_style_types(cls, shading_type: str) -> bool:
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def restore_material_style_types(cls, shading_type: str) -> None:
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"""Set each IFC material's active_style_type to the richest available for the given viewport mode.
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In SOLID mode all materials use "Shading".
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In MATERIAL_PREVIEW / RENDERED, materials with an external .blend style use "External"
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unless prefer_ifc_shading is set on that material.
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Returns True if any IFC material has IfcSurfaceStyleWithTextures (used to decide color_type).
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"""
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if cls._last_shading_type == shading_type:
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return False
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return
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cls._last_shading_type = shading_type
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has_any_textures = False
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for material in bpy.data.materials:
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if not tool.Blender.get_ifc_definition_id(material):
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continue
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props = cls.get_material_style_props(material)
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style_elements = cls.get_style_elements(material)
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if style_elements.get("IfcSurfaceStyleWithTextures"):
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has_any_textures = True
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if shading_type == "SOLID":
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props.active_style_type = "Shading"
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shading = style_elements.get("IfcSurfaceStyleRendering") or style_elements.get("IfcSurfaceStyleShading")
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@@ -1112,4 +1107,3 @@ class Style(bonsai.core.tool.Style):
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else:
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props.active_style_type = "Shading"
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material.update_tag()
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return has_any_textures
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