Fix #7364: If you change the width/height of a drawing camera it doesn't scale the text decoration.

This commit is contained in:
Ryan Schultz
2025-11-15 08:25:27 -06:00
parent dc0b73f46f
commit f32ccec154
@@ -172,16 +172,12 @@ class BaseDecorator:
def get_camera_width_mm(self):
# Horrific prototype code to ensure bgl draws at drawing scales
# https://blender.stackexchange.com/questions/16493/is-there-a-way-to-fit-the-viewport-to-the-current-field-of-view
def is_landscape(render):
return render.resolution_x > render.resolution_y
camera = bpy.context.scene.camera
render = bpy.context.scene.render
if is_landscape(render):
camera_width_model = camera.data.ortho_scale
else:
camera_width_model = camera.data.ortho_scale / render.resolution_y * render.resolution_x
# Always use the camera's ortho_scale as the width in model space
camera_width_model = camera.data.ortho_scale
scale = tool.Drawing.get_scale_ratio(tool.Drawing.get_diagram_scale(camera)["Scale"])
camera_width_mm = scale * camera_width_model
return camera_width_mm