Take into account face location when serializing shape as tesselated faceset.

This commit is contained in:
Thomas Krijnen
2014-03-22 21:13:02 +00:00
parent 790bdee195
commit f387090078
+1 -1
View File
@@ -515,7 +515,7 @@ Ifc2x3::IfcProductDefinitionShape* IfcGeom::tesselate(TopoDS_Shape& shape, doubl
const TColgp_Array1OfPnt& nodes = tri->Nodes();
std::vector<Ifc2x3::IfcCartesianPoint*> vertices;
for (int i = 1; i <= nodes.Length(); ++i) {
const gp_Pnt& pnt = nodes(i);
gp_Pnt pnt = nodes(i).Transformed(loc);
std::vector<double> xyz; xyz.push_back(pnt.X()); xyz.push_back(pnt.Y()); xyz.push_back(pnt.Z());
Ifc2x3::IfcCartesianPoint* cpnt = new Ifc2x3::IfcCartesianPoint(xyz);
vertices.push_back(cpnt);