Refactor main init to call module inits instead

This commit is contained in:
Dion Moult
2020-12-29 13:49:53 +11:00
parent 17e805e144
commit f49174cab4
3 changed files with 64 additions and 44 deletions
+11 -44
View File
@@ -5,21 +5,11 @@ bpy = sys.modules.get("bpy")
if bpy is not None:
import bpy
import blenderbim.bim.module.covetool
import blenderbim.bim.module.model
from . import ui, prop, operator
from .module.covetool import prop as covetool_prop
from .module.covetool import ui as covetool_ui
from .module.covetool import operator as covetool_operator
from .module.model import grid as model_grid
from .module.model import wall as model_wall
from .module.model import stair as model_stair
from .module.model import door as model_door
from .module.model import window as model_window
from .module.model import slab as model_slab
from .module.model import opening as model_opening
classes = (
classes = [
operator.ReassignClass,
operator.AssignClass,
operator.UnassignClass,
@@ -374,22 +364,10 @@ if bpy is not None:
ui.BIM_UL_topics,
ui.BIM_UL_classifications,
ui.BIM_ADDON_preferences,
covetool_prop.CoveToolProject,
covetool_prop.CoveToolSimpleAnalysis,
covetool_prop.CoveToolProperties,
covetool_ui.BIM_UL_covetool_projects,
covetool_ui.BIM_PT_covetool,
covetool_operator.Login,
covetool_operator.RunSimpleAnalysis,
covetool_operator.RunAnalysis,
model_grid.BIM_OT_add_object,
model_wall.BIM_OT_add_object,
model_stair.BIM_OT_add_object,
model_door.BIM_OT_add_object,
model_window.BIM_OT_add_object,
model_slab.BIM_OT_add_object,
model_opening.BIM_OT_add_object,
)
]
classes.extend(module.covetool.classes)
classes.extend(module.model.classes)
def menu_func_export(self, context):
self.layout.operator(operator.ExportIFC.bl_idname, text="Industry Foundation Classes (.ifc/.ifczip/.ifcjson)")
@@ -421,15 +399,9 @@ if bpy is not None:
bpy.types.Mesh.BIMMeshProperties = bpy.props.PointerProperty(type=prop.BIMMeshProperties)
bpy.types.Camera.BIMCameraProperties = bpy.props.PointerProperty(type=prop.BIMCameraProperties)
bpy.types.TextCurve.BIMTextProperties = bpy.props.PointerProperty(type=prop.BIMTextProperties)
bpy.types.Scene.CoveToolProperties = bpy.props.PointerProperty(type=covetool_prop.CoveToolProperties)
bpy.types.SCENE_PT_unit.append(ui.ifc_units)
bpy.types.VIEW3D_MT_mesh_add.append(model_grid.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(model_wall.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(model_stair.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(model_door.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(model_window.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(model_slab.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(model_opening.add_object_button)
blenderbim.bim.module.covetool.register()
blenderbim.bim.module.model.register()
bpy.app.handlers.depsgraph_update_pre.append(operator.depsgraph_update_pre_handler)
def unregister():
@@ -451,11 +423,6 @@ if bpy is not None:
del bpy.types.Camera.BIMCameraProperties
del bpy.types.TextCurve.BIMTextProperties
bpy.types.SCENE_PT_unit.remove(ui.ifc_units)
bpy.types.VIEW3D_MT_mesh_add.remove(model_grid.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(model_wall.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(model_stair.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(model_door.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(model_window.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(model_slab.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(model_opening.add_object_button)
blenderbim.bim.module.model.unregister()
blenderbim.bim.module.covetool.unregister()
bpy.app.handlers.depsgraph_update_pre.remove(operator.depsgraph_update_pre_handler)
@@ -0,0 +1,21 @@
import bpy
from . import ui, prop, operator
classes = (
prop.CoveToolProject,
prop.CoveToolSimpleAnalysis,
prop.CoveToolProperties,
ui.BIM_UL_covetool_projects,
ui.BIM_PT_covetool,
operator.Login,
operator.RunSimpleAnalysis,
operator.RunAnalysis,
)
def register():
bpy.types.Scene.CoveToolProperties = bpy.props.PointerProperty(type=prop.CoveToolProperties)
def unregister():
del bpy.types.Scene.CoveToolProperties
@@ -0,0 +1,32 @@
import bpy
from . import grid, wall, stair, door, window, slab, opening
classes = (
grid.BIM_OT_add_object,
wall.BIM_OT_add_object,
stair.BIM_OT_add_object,
door.BIM_OT_add_object,
window.BIM_OT_add_object,
slab.BIM_OT_add_object,
opening.BIM_OT_add_object,
)
def register():
bpy.types.VIEW3D_MT_mesh_add.append(grid.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(wall.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(stair.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(door.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(window.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(slab.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.append(opening.add_object_button)
def unregister():
bpy.types.VIEW3D_MT_mesh_add.remove(grid.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(wall.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(stair.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(door.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(window.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(slab.add_object_button)
bpy.types.VIEW3D_MT_mesh_add.remove(opening.add_object_button)