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Set shading flat by default to solve #3336
Before blender 3.6 it was setting flat shading by default, so we just keeping the same behaviour.
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@@ -1719,6 +1719,7 @@ class IfcImporter:
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mesh.polygons.add(num_loops)
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mesh.polygons.add(num_loops)
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mesh.polygons.foreach_set("loop_start", loop_start)
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mesh.polygons.foreach_set("loop_start", loop_start)
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mesh.polygons.foreach_set("loop_total", loop_total)
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mesh.polygons.foreach_set("loop_total", loop_total)
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mesh.polygons.foreach_set("use_smooth", [0]*total_faces)
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mesh.update()
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mesh.update()
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else:
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else:
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e = geometry.edges
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e = geometry.edges
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