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https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-09-24 01:07:59 +00:00
Remove unused ty ignores - issue is resolved upsteam in stubs
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@@ -101,7 +101,7 @@ class AggregateDecorator:
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cls.is_installed = False
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cls.is_installed = False
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def dotted_line_shader(self):
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def dotted_line_shader(self):
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vert_out = gpu.types.GPUStageInterfaceInfo("my_interface") # ty:ignore[too-many-positional-arguments]
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vert_out = gpu.types.GPUStageInterfaceInfo("my_interface")
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vert_out.smooth("FLOAT", "v_ArcLength")
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vert_out.smooth("FLOAT", "v_ArcLength")
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shader_info = gpu.types.GPUShaderCreateInfo()
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shader_info = gpu.types.GPUShaderCreateInfo()
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@@ -101,7 +101,7 @@ class NestDecorator:
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cls.is_installed = False
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cls.is_installed = False
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def dotted_line_shader(self):
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def dotted_line_shader(self):
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vert_out = gpu.types.GPUStageInterfaceInfo("my_interface") # ty:ignore[too-many-positional-arguments]
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vert_out = gpu.types.GPUStageInterfaceInfo("my_interface")
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vert_out.smooth("FLOAT", "v_ArcLength")
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vert_out.smooth("FLOAT", "v_ArcLength")
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shader_info = gpu.types.GPUShaderCreateInfo()
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shader_info = gpu.types.GPUShaderCreateInfo()
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@@ -83,7 +83,7 @@ class DecorationShader:
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PARALLEL DISTRIBUTED FORCE,
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PARALLEL DISTRIBUTED FORCE,
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DISTRIBUTED MOMENT,
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DISTRIBUTED MOMENT,
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"""
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"""
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vert_out = gpu.types.GPUStageInterfaceInfo("my_interface") # ty:ignore[too-many-positional-arguments]
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vert_out = gpu.types.GPUStageInterfaceInfo("my_interface")
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vert_out.smooth("VEC3", "forces")
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vert_out.smooth("VEC3", "forces")
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vert_out.smooth("VEC3", "co")
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vert_out.smooth("VEC3", "co")
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@@ -203,7 +203,7 @@ class DecorationShader:
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"""param: pattern: type of pattern
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"""param: pattern: type of pattern
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SINGLE FORCE,
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SINGLE FORCE,
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SINGLE MOMENT"""
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SINGLE MOMENT"""
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vert_out = gpu.types.GPUStageInterfaceInfo("my_interface") # ty: ignore[too-many-positional-arguments]
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vert_out = gpu.types.GPUStageInterfaceInfo("my_interface")
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vert_out.smooth("VEC3", "co")
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vert_out.smooth("VEC3", "co")
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shader_info = gpu.types.GPUShaderCreateInfo()
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shader_info = gpu.types.GPUShaderCreateInfo()
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@@ -253,7 +253,7 @@ class DecorationShader:
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def get_planar_shader(self) -> gpu.types.GPUShader:
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def get_planar_shader(self) -> gpu.types.GPUShader:
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"""shader for planar loads"""
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"""shader for planar loads"""
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vert_out = gpu.types.GPUStageInterfaceInfo("my_interface") # ty: ignore[too-many-positional-arguments]
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vert_out = gpu.types.GPUStageInterfaceInfo("my_interface")
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vert_out.smooth("VEC3", "co")
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vert_out.smooth("VEC3", "co")
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shader_info = gpu.types.GPUShaderCreateInfo()
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shader_info = gpu.types.GPUShaderCreateInfo()
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@@ -286,7 +286,7 @@ class IfcGit:
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if re.match("^Ifc", obj.name):
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if re.match("^Ifc", obj.name):
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bpy.data.objects.remove(obj, do_unlink=True)
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bpy.data.objects.remove(obj, do_unlink=True)
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bpy.data.orphans_purge(do_recursive=True) # ty:ignore[unknown-argument]
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bpy.data.orphans_purge(do_recursive=True)
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import bonsai.bim.handler
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import bonsai.bim.handler
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from bonsai.bim.module.model.data import AuthoringData
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from bonsai.bim.module.model.data import AuthoringData
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