Use polygon_from_points() and handle Position for CSG Pyramid #5241

This commit is contained in:
Thomas Krijnen
2024-09-01 15:14:22 +02:00
parent b786e129bd
commit f8a2cce202
+21 -38
View File
@@ -21,6 +21,8 @@
#define mapping POSTFIX_SCHEMA(mapping)
using namespace ifcopenshell::geometry;
#include "../profile_helper.h"
taxonomy::ptr mapping::map_impl(const IfcSchema::IfcRectangularPyramid* inst) {
const double dx = inst->XLength() * length_unit_;
const double dy = inst->YLength() * length_unit_;
@@ -33,96 +35,77 @@ taxonomy::ptr mapping::map_impl(const IfcSchema::IfcRectangularPyramid* inst) {
// Base
{
auto face = taxonomy::make<taxonomy::face>();
auto loop = taxonomy::make<taxonomy::loop>();
face->children.push_back(loop);
loop->external = true;
shell->children.push_back(face);
std::array<taxonomy::point3::ptr, 4> points{
std::vector<taxonomy::point3::ptr> points{
taxonomy::make<taxonomy::point3>(0, 0, 0),
taxonomy::make<taxonomy::point3>(dx, 0, 0),
taxonomy::make<taxonomy::point3>(0, dy, 0),
taxonomy::make<taxonomy::point3>(dx, dy, 0),
taxonomy::make<taxonomy::point3>(0, dy, 0)
taxonomy::make<taxonomy::point3>(dx, 0, 0),
};
loop->children.push_back(taxonomy::make<taxonomy::edge>(points[0], points[1]));
loop->children.push_back(taxonomy::make<taxonomy::edge>(points[1], points[2]));
loop->children.push_back(taxonomy::make<taxonomy::edge>(points[2], points[3]));
loop->children.push_back(taxonomy::make<taxonomy::edge>(points[3], points[0]));
points.push_back(points.front());
face->children.push_back(polygon_from_points(points));
}
// Lateral faces
{
auto face = taxonomy::make<taxonomy::face>();
auto loop = taxonomy::make<taxonomy::loop>();
face->children.push_back(loop);
loop->external = true;
shell->children.push_back(face);
std::array<taxonomy::point3::ptr, 3> points{
std::vector<taxonomy::point3::ptr> points{
taxonomy::make<taxonomy::point3>(0, 0, 0),
taxonomy::make<taxonomy::point3>(0, dy, 0),
taxonomy::make<taxonomy::point3>(0.5*dx, 0.5*dy, dz)
};
loop->children.push_back(taxonomy::make<taxonomy::edge>(points[0], points[1]));
loop->children.push_back(taxonomy::make<taxonomy::edge>(points[1], points[2]));
loop->children.push_back(taxonomy::make<taxonomy::edge>(points[2], points[0]));
points.push_back(points.front());
face->children.push_back(polygon_from_points(points));
}
{
auto face = taxonomy::make<taxonomy::face>();
auto loop = taxonomy::make<taxonomy::loop>();
face->children.push_back(loop);
loop->external = true;
shell->children.push_back(face);
std::array<taxonomy::point3::ptr, 3> points{
std::vector<taxonomy::point3::ptr> points{
taxonomy::make<taxonomy::point3>(0, dy, 0),
taxonomy::make<taxonomy::point3>(dx, dy, 0),
taxonomy::make<taxonomy::point3>(0.5*dx, 0.5*dy, dz)
};
loop->children.push_back(taxonomy::make<taxonomy::edge>(points[0], points[1]));
loop->children.push_back(taxonomy::make<taxonomy::edge>(points[1], points[2]));
loop->children.push_back(taxonomy::make<taxonomy::edge>(points[2], points[0]));
points.push_back(points.front());
face->children.push_back(polygon_from_points(points));
}
{
auto face = taxonomy::make<taxonomy::face>();
auto loop = taxonomy::make<taxonomy::loop>();
face->children.push_back(loop);
loop->external = true;
shell->children.push_back(face);
std::array<taxonomy::point3::ptr, 3> points{
std::vector<taxonomy::point3::ptr> points{
taxonomy::make<taxonomy::point3>(dx, dy, 0),
taxonomy::make<taxonomy::point3>(dx, 0, 0),
taxonomy::make<taxonomy::point3>(0.5*dx, 0.5*dy, dz)
};
loop->children.push_back(taxonomy::make<taxonomy::edge>(points[0], points[1]));
loop->children.push_back(taxonomy::make<taxonomy::edge>(points[1], points[2]));
loop->children.push_back(taxonomy::make<taxonomy::edge>(points[2], points[0]));
points.push_back(points.front());
face->children.push_back(polygon_from_points(points));
}
{
auto face = taxonomy::make<taxonomy::face>();
auto loop = taxonomy::make<taxonomy::loop>();
face->children.push_back(loop);
loop->external = true;
shell->children.push_back(face);
std::array<taxonomy::point3::ptr, 3> points{
std::vector<taxonomy::point3::ptr> points{
taxonomy::make<taxonomy::point3>(dx, 0, 0),
taxonomy::make<taxonomy::point3>(0, 0, 0),
taxonomy::make<taxonomy::point3>(0.5*dx, 0.5*dy, dz)
};
loop->children.push_back(taxonomy::make<taxonomy::edge>(points[0], points[1]));
loop->children.push_back(taxonomy::make<taxonomy::edge>(points[1], points[2]));
loop->children.push_back(taxonomy::make<taxonomy::edge>(points[2], points[0]));
points.push_back(points.front());
face->children.push_back(polygon_from_points(points));
}
solid->matrix = taxonomy::cast<taxonomy::matrix4>(map(inst->Position()));
return solid;
}