mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-09-19 22:50:21 +00:00
Basic IFC Entities explorer UI
A generic UI to allow editing simple entities like #6869 without creating an entire edit attributes UI inside edit attributes UI. Still work in progress and should be connected to attributes UI. Example - https://www.imgchest.com/p/agyv9lpq978
This commit is contained in:
@@ -25,13 +25,22 @@ classes = (
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operator.EditAttributes,
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operator.EditAttributes,
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operator.GenerateGlobalId,
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operator.GenerateGlobalId,
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operator.CopyAttributeToSelection,
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operator.CopyAttributeToSelection,
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operator.ExplorerAddEntity,
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operator.ExplorerEnableEditingEntity,
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operator.ExplorerDisableEditingEntity,
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operator.ExplorerEditEntity,
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prop.BIMAttributeProperties,
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prop.BIMAttributeProperties,
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prop.ExplorerEntity,
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prop.BIMExplorerProperties,
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ui.BIM_PT_object_attributes,
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ui.BIM_PT_object_attributes,
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ui.BIM_PT_explorer,
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ui.BIM_UL_explorer,
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)
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)
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def register():
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def register():
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bpy.types.Object.BIMAttributeProperties = bpy.props.PointerProperty(type=prop.BIMAttributeProperties)
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bpy.types.Object.BIMAttributeProperties = bpy.props.PointerProperty(type=prop.BIMAttributeProperties)
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bpy.types.Scene.BIMExplorerProperties = bpy.props.PointerProperty(type=prop.BIMExplorerProperties)
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def unregister():
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def unregister():
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@@ -28,6 +28,9 @@ import bonsai.core.attribute as core
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import bonsai.core.spatial
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import bonsai.core.spatial
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from typing import TYPE_CHECKING
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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import bpy.stub_internal.rna_enums as rna_enums
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def get_objs_for_operation(
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def get_objs_for_operation(
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operator_properties: "AttributesOperator", context: bpy.types.Context
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operator_properties: "AttributesOperator", context: bpy.types.Context
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@@ -204,3 +207,62 @@ class CopyAttributeToSelection(bpy.types.Operator, tool.Ifc.Operator):
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tool.Ifc, tool.Blender, tool.Root, tool.Spatial, name=self.name, value=value
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tool.Ifc, tool.Blender, tool.Root, tool.Spatial, name=self.name, value=value
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)
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)
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self.report({"INFO"}, f"Attribute was successfully copied to {total} elements.")
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self.report({"INFO"}, f"Attribute was successfully copied to {total} elements.")
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class ExplorerAddEntity(bpy.types.Operator, tool.Ifc.Operator):
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bl_idname = "bim.explorer_add_entity"
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bl_label = "Add Entity"
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bl_options = {"REGISTER", "UNDO"}
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def _execute(self, context) -> None:
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props = tool.Attribute.get_explorer_props()
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ifc_file = tool.Ifc.get()
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entity = ifc_file.create_entity(props.ifc_class)
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tool.Attribute.refresh_uilist_entities()
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tool.Attribute.enable_editing_entity(entity)
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tool.Attribute.import_entity_attributes(entity)
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class ExplorerEnableEditingEntity(bpy.types.Operator):
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bl_idname = "bim.explorer_enable_editing_entity"
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bl_label = "Enable Editing Entity"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context) -> "set[rna_enums.OperatorReturnItems]":
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props = tool.Attribute.get_explorer_props()
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ifc_file = tool.Ifc.get()
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assert (active_entity := props.active_entity)
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entity = ifc_file.by_id(active_entity.ifc_definition_id)
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tool.Attribute.disable_editing_entity()
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tool.Attribute.enable_editing_entity(entity)
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tool.Attribute.import_entity_attributes(entity)
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return {"FINISHED"}
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class ExplorerDisableEditingEntity(bpy.types.Operator):
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bl_idname = "bim.explorer_disable_editing_entity"
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bl_label = "Disable Editing Entity"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context) -> set["rna_enums.OperatorReturnItems"]:
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tool.Attribute.disable_editing_entity()
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return {"FINISHED"}
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class ExplorerEditEntity(bpy.types.Operator, tool.Ifc.Operator):
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bl_idname = "bim.explorer_edit_entity"
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bl_label = "Edit Entity"
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bl_options = {"REGISTER", "UNDO"}
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def _execute(self, context) -> None:
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ifc_file = tool.Ifc.get()
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props = tool.Attribute.get_explorer_props()
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entity = ifc_file.by_id(props.editing_entity_id)
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attrs = tool.Attribute.export_entity_attributes()
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for attr, value in attrs.items():
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setattr(entity, attr, value)
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tool.Attribute.refresh_uilist_entities()
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tool.Attribute.disable_editing_entity()
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@@ -17,6 +17,7 @@
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# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
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# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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import bpy
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import bonsai.tool as tool
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from bonsai.bim.prop import StrProperty, Attribute
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from bonsai.bim.prop import StrProperty, Attribute
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from bpy.types import PropertyGroup
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from bpy.types import PropertyGroup
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from bpy.props import (
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from bpy.props import (
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@@ -29,7 +30,7 @@ from bpy.props import (
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FloatVectorProperty,
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FloatVectorProperty,
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CollectionProperty,
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CollectionProperty,
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)
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)
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from typing import TYPE_CHECKING
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from typing import TYPE_CHECKING, Union
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class BIMAttributeProperties(PropertyGroup):
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class BIMAttributeProperties(PropertyGroup):
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@@ -39,3 +40,44 @@ class BIMAttributeProperties(PropertyGroup):
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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attributes: bpy.types.bpy_prop_collection_idprop[Attribute]
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attributes: bpy.types.bpy_prop_collection_idprop[Attribute]
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is_editing_attributes: bool
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is_editing_attributes: bool
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class ExplorerEntity(PropertyGroup):
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ifc_definition_id: bpy.props.IntProperty() # pyright: ignore[reportRedeclaration]
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if TYPE_CHECKING:
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ifc_definition_id: int
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class BIMExplorerProperties(PropertyGroup):
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def get_ifc_class(self, context: object) -> tool.Blender.BLENDER_ENUM_ITEMS:
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# TODO: Add more entities.
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classes = [
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"IfcPostalAddress",
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"IfcTelecomAddress",
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]
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return [(c, c, "") for c in classes]
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def update_ifc_class(self, context: object) -> None:
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tool.Attribute.refresh_uilist_entities()
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ifc_class: EnumProperty( # pyright: ignore[reportRedeclaration]
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name="IFC Class To Search",
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items=get_ifc_class,
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update=update_ifc_class,
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)
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entities: CollectionProperty(type=ExplorerEntity) # pyright: ignore[reportRedeclaration]
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active_entity_index: IntProperty() # pyright: ignore[reportRedeclaration]
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editing_entity_id: IntProperty() # pyright: ignore[reportRedeclaration]
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entity_attributes: CollectionProperty(type=Attribute) # pyright: ignore[reportRedeclaration]
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if TYPE_CHECKING:
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ifc_class: str
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entities: bpy.types.bpy_prop_collection_idprop[ExplorerEntity]
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active_entity_index: int
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editing_entity_id: int
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entity_attributes: bpy.types.bpy_prop_collection_idprop[Attribute]
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@property
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def active_entity(self) -> Union[ExplorerEntity, None]:
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return tool.Blender.get_active_uilist_element(self.entities, self.active_entity_index)
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@@ -16,11 +16,16 @@
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# You should have received a copy of the GNU General Public License
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# You should have received a copy of the GNU General Public License
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# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
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# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
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from __future__ import annotations
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import bonsai.bim.helper
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import bonsai.bim.helper
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import bpy.types
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import bpy.types
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from bpy.types import Panel
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from bpy.types import Panel
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from bonsai.bim.module.attribute.data import AttributesData
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from bonsai.bim.module.attribute.data import AttributesData
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import bonsai.tool as tool
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import bonsai.tool as tool
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from bonsai.bim.module.attribute.prop import BIMExplorerProperties, ExplorerEntity
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def draw_ui(context: bpy.types.Context, layout: bpy.types.UILayout, attributes) -> None:
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def draw_ui(context: bpy.types.Context, layout: bpy.types.UILayout, attributes) -> None:
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@@ -66,3 +71,57 @@ class BIM_PT_object_attributes(Panel):
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if not AttributesData.is_loaded:
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if not AttributesData.is_loaded:
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AttributesData.load()
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AttributesData.load()
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draw_ui(context, self.layout, AttributesData.data["attributes"])
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draw_ui(context, self.layout, AttributesData.data["attributes"])
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class BIM_PT_explorer(Panel):
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bl_label = "Explorer"
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bl_idname = "BIM_PT_explorer"
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bl_options = {"DEFAULT_CLOSED"}
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "scene"
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bl_parent_id = "BIM_PT_tab_project_setup"
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def draw(self, context):
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assert (layout := self.layout)
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props = tool.Attribute.get_explorer_props()
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active_entity = props.active_entity
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layout.prop(props, "ifc_class", text="")
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row = layout.row(align=True)
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row.label(text=f"{len(props.entities)} entities found")
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if active_entity:
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if active_entity.ifc_definition_id == props.editing_entity_id:
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row.operator("bim.explorer_disable_editing_entity", icon="CANCEL", text="")
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else:
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row.operator("bim.explorer_enable_editing_entity", icon="GREASEPENCIL", text="")
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# TODO: 'Remove' button?
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layout.template_list("BIM_UL_explorer", "", props, "entities", props, "active_entity_index")
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if props.editing_entity_id:
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box = self.layout.box()
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row = box.row(align=True)
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row.operator("bim.explorer_edit_entity", icon="CHECKMARK")
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row.operator("bim.explorer_disable_editing_entity", icon="CANCEL", text="")
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bonsai.bim.helper.draw_attributes(props.entity_attributes, box)
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class BIM_UL_explorer(bpy.types.UIList):
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def draw_item(
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self,
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context: bpy.types.Context,
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layout: bpy.types.UILayout,
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data: BIMExplorerProperties,
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item: ExplorerEntity,
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icon,
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active_data,
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active_propname,
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) -> None:
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row = layout.row(align=True)
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if item.ifc_definition_id == data.editing_entity_id:
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row.label(text=item.name, icon="GREASEPENCIL")
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else:
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row.label(text=item.name)
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@@ -75,6 +75,11 @@ class Aggregate:
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def get_relating_object(cls, related_element): pass
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def get_relating_object(cls, related_element): pass
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@interface
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class Attribute:
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pass
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@interface
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@interface
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class Bcf:
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class Bcf:
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pass
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pass
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@@ -17,6 +17,7 @@
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# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
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# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
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from bonsai.tool.aggregate import Aggregate
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from bonsai.tool.aggregate import Aggregate
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from bonsai.tool.attribute import Attribute
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from bonsai.tool.bcf import Bcf
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from bonsai.tool.bcf import Bcf
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from bonsai.tool.blender import Blender
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from bonsai.tool.blender import Blender
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from bonsai.tool.boundary import Boundary
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from bonsai.tool.boundary import Boundary
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@@ -0,0 +1,77 @@
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# Bonsai - OpenBIM Blender Add-on
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# Copyright (C) 2021 Dion Moult <dion@thinkmoult.com>
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#
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# This file is part of Bonsai.
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#
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# Bonsai is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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|
# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Bonsai is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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|
#
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# You should have received a copy of the GNU General Public License
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|
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
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|
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from __future__ import annotations
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import bpy
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import bonsai.core.tool
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import bonsai.bim.helper as helper
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import bonsai.tool as tool
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import ifcopenshell
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from typing import (
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Any,
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Optional,
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Union,
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Literal,
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TypeVar,
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TYPE_CHECKING,
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assert_never,
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)
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if TYPE_CHECKING:
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from bonsai.bim.module.attribute.prop import BIMAttributeProperties, BIMExplorerProperties
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T = TypeVar("T")
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class Attribute(bonsai.core.tool.Attribute):
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@classmethod
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def get_explorer_props(cls) -> BIMExplorerProperties:
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assert (scene := bpy.context.scene)
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return scene.BIMExplorerProperties # pyright: ignore[reportAttributeAccessIssue]
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@classmethod
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def refresh_uilist_entities(cls) -> None:
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props = cls.get_explorer_props()
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props.entities.clear()
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ifc_file = tool.Ifc.get()
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for element in ifc_file.by_type(props.ifc_class):
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entity = props.entities.add()
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entity.name = str(element)
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entity.ifc_definition_id = element.id()
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@classmethod
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def enable_editing_entity(cls, entity: ifcopenshell.entity_instance) -> None:
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props = cls.get_explorer_props()
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props.editing_entity_id = entity.id()
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@classmethod
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def disable_editing_entity(cls) -> None:
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props = cls.get_explorer_props()
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props.entity_attributes.clear()
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props.property_unset("editing_entity_id")
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@classmethod
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def import_entity_attributes(cls, entity: ifcopenshell.entity_instance) -> None:
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props = cls.get_explorer_props()
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helper.import_attributes(entity.is_a(), props.entity_attributes, entity.get_info())
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@classmethod
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def export_entity_attributes(cls) -> dict[str, Any]:
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props = cls.get_explorer_props()
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attributes = helper.export_attributes(props.entity_attributes)
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return attributes
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Reference in New Issue
Block a user