Continuing work to update docs
@@ -83,6 +83,14 @@ img.icon {
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font-size: small;
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color: #808080;
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}
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span.menuselection {
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border: 1px solid var(--color-admonition-title);
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background-color: var(--color-admonition-title-background);
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color: var(--color-admonition-text);
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border-radius: 5px;
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padding-left: 3px;
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padding-right: 3px;
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}
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@@ -52,15 +52,11 @@ and data-rich OpenBIM with Blender :)
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:caption: Guides
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:maxdepth: 2
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guides/viewing/index
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guides/authoring/index
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guides/drawings/index
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guides/structural_analysis/index
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guides/services/index
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guides/costing_and_scheduling/index
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guides/facility_management/index
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guides/coordination/index
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guides/viewing/dealing_with_large_models
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guides/authoring/georeferencing
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guides/authoring/git_support
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guides/development/index
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guides/authoring/other_addons
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guides/troubleshooting
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.. toctree::
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@@ -70,7 +66,6 @@ and data-rich OpenBIM with Blender :)
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reference/interface
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reference/topbar
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reference/workspace
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reference/properties
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Need more help? Join the `live chat <https://osarch.org/chat/>`__ or `community
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@@ -16,21 +16,21 @@ you will need to categorise your 3D elements (such as "Wall", "Column",
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Creating a single object
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------------------------
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In the **Properties** panel on the right, ensure the icon for the **Scene
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Properties** tab is active showing the **Project Overview**. Click on **Create
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Project** to create a blank IFC project.
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Go to :menuselection:`Topbar --> File --> New IFC Project`, and select **New
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Metric (m) Project**. This will begin a blank IFC4 project.
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.. image:: images/create-project.png
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In the left **Outliner** panel, you will see a hierarchy of spaces that has
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been automatically created for you. This hierarchy is known is the **Spatial
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Tree**.
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In the :menuselection:`Properties --> Project Overview --> Spatial
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Decomposition` panel, you will see a hierarchy of spaces that has been
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automatically created for you. This hierarchy is known is the **Spatial Tree**.
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.. image:: images/default-spatial-tree.png
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There are many ways to create objects. In practice, you should use an element
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type library, and we will see how to do this later. For now, we will only add a
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single element. In the **Add** menu, add a cube.
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single element. In the :menuselection:`3D Viewport --> Add --> Mesh` menu, select
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**Cube**.
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.. image:: images/add-cube.png
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@@ -45,10 +45,10 @@ Class**.
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Class**!
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Select the cube (selected objects are highlighted in orange, careful not to
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select anything else!) and switch to the **Object Information** tab. Let's
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pretend our Cube is a column, so select **IfcElement** from the **Products**
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dropdown, **IfcColumn** from the **Class** drop-down, and press **Assign IFC
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Class**.
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select anything else!) and switch to the :menuselection:`Properties --> Object
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Information` tab. Let's pretend our Cube is a column, so select **IfcElement**
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from the **Products** dropdown, **IfcColumn** from the **Class** drop-down, and
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press **Assign IFC Class**.
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.. image:: images/assign-class.png
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@@ -58,19 +58,21 @@ Class**.
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the shape of your object. You can have a monkey-shaped wall if you want!
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All IFC objects must also belong inside the **Spatial Tree**. In the
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**Outliner** panel, you will see that your newly created **IfcColumn/Cube** has
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been automatically placed in **IfcBuildingStorey/My Storey**.
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:menuselection:`Properties --> Object Information --> Spatial Container` panel,
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you will see that your newly created **IfcColumn/Cube** has been automatically
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placed in **IfcBuildingStorey/My Storey**.
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.. image:: images/outliner-cube.png
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.. image:: images/cube-spatial-tree.png
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In the top left **File** menu, Save your new IFC model on your computer.
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Go to :menuselection:`Topbar --> File` and click **Save IFC Project** to save
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your new IFC model on your computer.
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.. image:: images/save-project.png
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Congratulations! You have now created your first OpenBIM model from Blender! You
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can open the IFC file in any other program, and you will see something similar
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to the image below. Three simple open source online viewers you can test with
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are `IfcPipeline <https://view.ifcopenshell.org>`__, `ThatOpenEditor
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Congratulations! You have now created your first IFC model with Bonsai! You can
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open the IFC file in any other program, and you will see something similar to
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the image below. Three simple open source online viewers you can test with are
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`IfcPipeline <https://view.ifcopenshell.org>`__, `ThatOpenEditor
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<https://platform.thatopen.com/app>`__, and `3DViewer
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<https://3dviewer.net/>`__.
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@@ -21,31 +21,33 @@ use some creativity when reading the data :)
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Loading a model
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---------------
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Blender's interface is divided into three panels. The left **Outliner** panel
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shows a tree of geometric objects. The centre main **Viewport** panel shows 3D
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geometry. The right **Properties** panel shows data and relationships.
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Bonsai's interface is divided into three panels. The left
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:menuselection:`Outliner` panel shows geometric objects. The centre main
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:menuselection:`3D Viewport` panel shows 3D geometry. The right
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:menuselection:`Properties` panel shows data and relationships.
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.. image:: images/bonsai-layout.png
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The **Properties** panel has tabs to switch between different types of
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properties.
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The :menuselection:`Properties` panel has tabs to switch between different
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types of properties.
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.. image:: images/properties-tabs.png
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Click on ``File > Open IFC Project`` and browse to your ``.ifc`` file.
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Go to :menuselection:`Topbar --> File`, click **Open IFC Project**, and browse
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to your ``.ifc`` file.
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.. image:: images/properties-loadproject.png
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After loading, you will see the model appear in the **Viewport** panel.
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After loading, you will see the model appear in the :menuselection:`3D Viewport`.
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.. image:: images/example-project.png
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Take a look at the **Project Info** subpanel. It shows the loaded filename, as
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well as the **IFC Schema**. There are two commonly seen **IFC Schema**
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versions: IFC2X3 and IFC4. Checking the **IFC Schema** is important because it
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has an impact on what BIM data may be stored. IFC4 is the newer version and it
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is recommended to use IFC4 models as it has significantly more BIM capabilities
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compared to IFC2X3.
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Take a look at the :menuselection:`Properties --> Project Overview --> Project
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Info` panel. It shows the loaded filename, as well as the **IFC Schema**. There
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are two commonly seen **IFC Schema** versions: IFC2X3 and IFC4. Checking the
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**IFC Schema** is important because it has an impact on what BIM data may be
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stored. IFC4 is the newer version and it is recommended to use IFC4 models as
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it has significantly more BIM capabilities compared to IFC2X3.
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.. tip::
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@@ -57,10 +59,10 @@ Navigating a model in 3D
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------------------------
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To navigate, can use the **Navigate Gizmo** on the top right corner of the
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**Viewport** panel. Click and drag on the coloured axes to **Orbit**, click and
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drag on the magnifying glass to **Zoom**, and click and drag on the hand icon to
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**Pan**. You can also click on the grid icon to switch between perspective and
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orthographic view.
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:menuselection:`3D Viewport`. Click and drag on the coloured axes to **Orbit**,
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click and drag on the magnifying glass to **Zoom**, and click and drag on the
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hand icon to **Pan**. You can also click on the grid icon to switch between
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perspective and orthographic view.
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To switch to a top view, front view, or side view, click the relevant axis on
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the **Navigate Gizmo**.
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@@ -68,42 +70,44 @@ the **Navigate Gizmo**.
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.. image:: images/navigate-gizmo.png
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You can also use your mouse to navigate. Hover your mouse over the **Viewport**
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panel and click and drag the Middle Mouse Button (``MMB``) to **Orbit**. Scroll
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the mousewheel to **Zoom**, and use ``Shift-MMB`` to **Pan**.
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panel and click and drag the Middle Mouse Button (:kbd:`MMB`) to **Orbit**.
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Scroll the mousewheel to **Zoom**, and use :kbd:`Shift-MMB` to **Pan**.
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If you have a numpad, you can use the numpad keys to quickly switch to top,
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front, or side view. Use ``7`` for top view, ``1`` for front view, and ``3`` for
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side view.
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front, or side view. Use :kbd:`7` for top view, :kbd:`1` for front view, and
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:kbd:`3` for side view.
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.. warning::
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Blender's hotkeys are context sensitive. This means that a hotkey has a
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different meaning depending on the panel your mouse cursor is hovering over.
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If you press ``7`` to go to top view, make sure your mouse cursor is over the
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**Viewport** panel. Be very careful where your mouse is, or you might press a
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hotkey and it will have unintended consequences!
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If you press :kbd:`7` to go to top view, make sure your mouse cursor is over the
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:menuselection:`3D Viewport`. Be very careful where your mouse is, or you
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might press a hotkey and it will have unintended consequences!
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If you click on an object, such as a wall in the **Viewport** panel, you can
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zoom to the selected object by clicking on ``View > Frame Selected``. The hotkey
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is the ``.`` button on the numpad. After zooming into an element, when you
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**Orbit** the 3D view will rotate around the center of that element.
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If you click on an object, such as a wall in the :menuselection:`3D Viewport`,
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you can zoom to the selected object by clicking on :menuselection:`3D Viewport
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--> View` then **Frame Selected**. The hotkey is the :kbd:`.` button on the
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numpad. After zooming into an element, when you **Orbit** the 3D view will
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rotate around the center of that element.
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You can also zoom to all objects in the project by clicking on ``View > Frame
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All``.
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You can also zoom to all objects in the project by clicking on
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:menuselection:`3D Viewport --> View` then **Frame All**.
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.. image:: images/frame-selected.png
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Another good way to navigate is by flying or walking around similar to a video
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game. Choose ``View > Navigation > Walk Navigation``, or use the ``Shift-```
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hotkey (the backtick key is usually to the left of the number 1 on the
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keyboard). With **Walk Navigation** enabled, use the ``WASD`` keys and the mouse
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to move around like a video game. You can use the ``Shift`` key to switch
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between moving fast and slow. If you scroll with the mousewheel, it will adjust
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the speed that you move at.
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game. Click on :menuselection:`3D Viewport --> Explore Tool`, then you can
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press :kbd:`Shift-W` to activate **Walk Mode**. Use the :kbd:`WASD` keys and
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the mouse to move around like a video game. You can use the :kbd:`Shift` key to
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switch between moving fast and slow. If you scroll with the mousewheel, it will
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adjust the speed that you move at.
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.. image:: images/explore-tool.png
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Sometimes, you want to look through objects. You can toggle **X-Ray Mode** by
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pressing the button on the top right of the **Viewport** panel. The hotkey is
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``Alt-Z``.
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:kbd:`Alt-Z`.
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.. image:: images/x-ray-mode.png
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|
Before Width: | Height: | Size: 74 KiB After Width: | Height: | Size: 68 KiB |
|
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 31 KiB |
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After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 28 KiB |
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After Width: | Height: | Size: 32 KiB |
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Before Width: | Height: | Size: 31 KiB |
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Before Width: | Height: | Size: 53 KiB |
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Before Width: | Height: | Size: 14 KiB |
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Before Width: | Height: | Size: 44 KiB |
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Before Width: | Height: | Size: 47 KiB |
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Before Width: | Height: | Size: 40 KiB |
|
Before Width: | Height: | Size: 513 KiB |
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After Width: | Height: | Size: 38 KiB |
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After Width: | Height: | Size: 127 KiB |
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After Width: | Height: | Size: 37 KiB |
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After Width: | Height: | Size: 37 KiB |
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After Width: | Height: | Size: 43 KiB |
@@ -3,58 +3,29 @@ Properties
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.. container:: location-scene
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|location| Scene Properties
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|location| Properties
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.. |location| image:: /images/location-scene.svg
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Bonsai adds new functionality to the `Property Editor` -> `Scene` tab.
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The properties panel shows information about the IFC model and the actively
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selected IFC object in the 3D Viewport.
|
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.. figure:: images/interface_property-editor_project-overview_start-up.png
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:alt: Property editor on Blender start-up
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Tab bar
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-------
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The property editor on Blender startup.
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A horizontal row of icons are provided to switch between what type of
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properties are shown. Alternatively, a dropdown list may also be used.
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Most of these sub-tabs become available with a created or loaded IFC file.
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Don't worry, the default Blender scene properties are still reachable under their own dedicated sub-tab.
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.. image:: images/properties-tabs.png
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.. figure:: images/interface_property-editor_icons.png
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:alt: Overview over the added property sub-tabs by Bonsai
|
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Overview over the added property sub-tabs by Bonsai.
|
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|
||||
1. Project Overview
|
||||
2. Object Information
|
||||
3. Geometry and Materials
|
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4. Drawings and Documents
|
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5. Services and Systems
|
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6. Structural Analyses
|
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7. Costing and Scheduling
|
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8. Facility Management
|
||||
9. Quality and Coordination
|
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10. Blender Properties
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11. Switch Tab
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|
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You can also select the needed panel via the drop-down menue.
|
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|
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.. figure:: images/interface_property-editor_panel-dropdown.png
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:alt: Bonsai property editor sub-tabs drop-down menue
|
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|
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Switching between Bonsai property editor sub-tabs via the drop-down menue.
|
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|
||||
|
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.. toctree::
|
||||
:hidden:
|
||||
:maxdepth: 1
|
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:caption: Contents:
|
||||
|
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project_overview/index
|
||||
object_information/index
|
||||
geometry_and_materials/index
|
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drawings_and_documents/index
|
||||
services_and_systems/index
|
||||
structural_analysis/index
|
||||
costing_and_scheduling/index
|
||||
facility_management/index
|
||||
quality_and_coordination/index
|
||||
blender
|
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switch_tab
|
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- **Project Overview**: Overall project information.
|
||||
- **Object Information**: Simple properties and relationships about the actively selected object.
|
||||
- **Geometry and Materials**: Geometric, material, and style data.
|
||||
- **Drawings and Documents**: Drawings, sheets, schedules, and other documents.
|
||||
- **Services and Systems**: Mechanical, electrical, hydraulic, fire systems, and building physics.
|
||||
- **Structural Analysis**: Structural analytical models and analysis.
|
||||
- **Costing and Scheduling**: Project staging, quantity take-off, cost schedules, work schedules and animation, and resource management.
|
||||
- **Facility Management**: Facility management integration, Brickschema integration.
|
||||
- **Quality and Coordination**: Model auditing and fixing, clash detection, BCF collaboration, and debugging.
|
||||
- **Blender Properties**: (Only visible at the bottom of the dropdown menu) Shows default Blender panels for Blender users who do not want to see IFC information.
|
||||
- **Switch Tab** (:kbd:`Ctrl` + :kbd:`Tab`): (Only visible at the end of the tab icons) Toggles between the two last active tabs.
|
||||
|
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@@ -1,44 +1,100 @@
|
||||
Topbar
|
||||
======
|
||||
|
||||
For general informations about the Blender Topbar see the respective
|
||||
`Workspaces <https://docs.blender.org/manual/en/latest/interface/window_system/topbar.html>`__ section in Blender documentation.
|
||||
.. container:: location-scene
|
||||
|
||||
Menus
|
||||
-----
|
||||
|location| Topbar
|
||||
|
||||
The `File` menu in the Topbar adds menu entries to Create/Open and Save an IFC project directly.
|
||||
.. |location| image:: /images/location-scene.svg
|
||||
|
||||
.. figure:: images/interface_window_file-menue.png
|
||||
:alt: Additional file menu options related to IFC projects
|
||||
|
||||
Additional file menu options related to IFC projects.
|
||||
.. seealso::
|
||||
|
||||
See more documentation about the `Blender Topbar <https://docs.blender.org/manual/en/latest/interface/window_system/topbar.html>`__.
|
||||
|
||||
File
|
||||
----
|
||||
|
||||
.. container:: location-scene
|
||||
|
||||
|location| Topbar |>| File
|
||||
|
||||
.. |location| image:: /images/location-scene.svg
|
||||
.. |>| image:: /images/location-breadcrumb.svg
|
||||
|
||||
Access new, open, save, and import functionality.
|
||||
|
||||
.. image:: images/topbar-file.png
|
||||
|
||||
- :ref:`reference/topbar:new ifc project` (:kbd:`Ctrl` + :kbd:`N`): Provides convenient presets to create new IFC projects.
|
||||
- **Open IFC Project**: Launches a file browser to open an IFC model for viewing and authoring.
|
||||
- :ref:`reference/topbar:open recent ifc project`: See recently opened IFC models.
|
||||
- **Save IFC Project** (:kbd:`Shift` + :kbd:`S`): saves the ``.ifc`` file, optionally launching a file browse dialog if the file has not yet been saved.
|
||||
- **Save IFC Project As**: launches a file browse dialog to save the ``.ifc``. This location is remembered for future saves.
|
||||
- **Revert IFC Project**: Discards all unsaved changes and reloads the currently loaded IFC model.
|
||||
- :ref:`reference/topbar:import`: Imports data from external sources into the Blender session or IFC model.
|
||||
|
||||
.. warning::
|
||||
|
||||
Other menu items, such as ``New`` or ``Open...`` are part of Blender. These
|
||||
create, open, save, and interact with Blender files, not IFC models. If you
|
||||
are using Bonsai to work with IFC natively, using these functions may
|
||||
damage your IFC model. For more information, see
|
||||
:ref:`guides/troubleshooting:saving and loading blend files`.
|
||||
|
||||
New IFC Project
|
||||
^^^^^^^^^^^^^^^
|
||||
---------------
|
||||
|
||||
The New IFC Project submenu offers several options for creating a new IFC project:
|
||||
.. container:: location-scene
|
||||
|
||||
.. figure:: images/file_new-ifc-project-submenu.png
|
||||
:alt: New IFC Project submenu options
|
||||
|
||||
New IFC Project submenu options
|
||||
|location| Topbar |>| File |>| New IFC Project (:kbd:`Shift` + :kbd:`N`)
|
||||
|
||||
- New Metric (m) Project: Creates a new IFC project using meters as the base unit.
|
||||
- New Metric (mm) Project: Creates a new IFC project using millimeters as the base unit.
|
||||
- New Imperial (ft) Project: Creates a new IFC project using feet as the base unit.
|
||||
- New Demo Project: Creates a new IFC project with pre-populated demo content.
|
||||
- New Project Wizard: Creates a default Blender project (including the default cube)
|
||||
and opens the Scene Properties > Project Overview > Project Info tab.
|
||||
This allows users to customize their project settings before creation.
|
||||
Clicking the "Create Project" button in this panel will delete the default cube and set up the new IFC project with the specified settings.
|
||||
.. |location| image:: /images/location-scene.svg
|
||||
.. |>| image:: /images/location-breadcrumb.svg
|
||||
|
||||
These options provide flexibility in setting up new IFC projects,
|
||||
allowing users to choose between quick starts with predefined units
|
||||
or a more customizable approach through the Project Wizard.
|
||||
Provides convenient presets to create new IFC projects.
|
||||
|
||||
.. image:: images/topbar-file-new.png
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||||
|
||||
BIM Workspace
|
||||
-------------
|
||||
- **New Metric (m) Project**: Creates a new IFC4 project using meters as the length unit.
|
||||
- **New Metric (mm) Project**: Creates a new IFC4 project using millimeters as the length unit.
|
||||
- **New Imperial (ft) Project**: Creates a new IFC4 project using feet as the length unit.
|
||||
- **New Demo Project**: Creates a new IFC4 project with pre-populated demo types and content. Useful for experimenting and learning.
|
||||
- **New Project Wizard**: Resets the Blender session and shows the :ref:`viewing/project_overview:new project wizard` panel to customise project creation settings such as schema version.
|
||||
|
||||
Bonsai adds the **BIM** Workspace to the Topbar Workspaces tabs.
|
||||
Open Recent IFC Project
|
||||
-----------------------
|
||||
|
||||
.. container:: location-scene
|
||||
|
||||
|location| Topbar |>| File |>| Open Recent IFC Project
|
||||
|
||||
.. |location| image:: /images/location-scene.svg
|
||||
.. |>| image:: /images/location-breadcrumb.svg
|
||||
|
||||
Shows a list of recently opened IFC models.
|
||||
|
||||
- **Clear Recent IFC Projects List**: Clears the list of recently opened IFC models.
|
||||
|
||||
.. image:: images/topbar-file-recent.png
|
||||
|
||||
Import
|
||||
------
|
||||
|
||||
.. container:: location-scene
|
||||
|
||||
|location| Topbar |>| File |>| Import
|
||||
|
||||
.. |location| image:: /images/location-scene.svg
|
||||
.. |>| image:: /images/location-breadcrumb.svg
|
||||
|
||||
Imports data from external sources into the Blender session or IFC model.
|
||||
|
||||
.. image:: images/topbar-file-import.png
|
||||
|
||||
- **IFC (Geometry Only) (.ifc/.ifczip/.ifcxml)**: Imports only the geometry from an IFC model into the current Blender session. This can not be used for editing the IFC model. Typically used by CG artists.
|
||||
- **Cost Schedule (.csv)**: Imports a CSV containing a cost schedule into the active IFC model.
|
||||
- **Work Schedule (.csv)**: Imports a CSV containing a work schedule into the active IFC model.
|
||||
- **P6 (.xml)**: Imports a P6 XML file containing a work schedule into the active IFC model.
|
||||
- **P6 (.xer)**: Imports a P6 XER file containing a work schedule into the active IFC model.
|
||||
- **Powerproject (.pp)**: Imports a Powerproject file containing a work schedule into the active IFC model.
|
||||
- **Microsoft Project (.xml)**: Imports a Microsoft Project XML file containing a work schedule into the active IFC model.
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
Workspace
|
||||
=========
|
||||
|
||||
For general informations about the Blender Workspaces see the respective
|
||||
`Workspaces <https://docs.blender.org/manual/en/latest/interface/window_system/workspaces.html>`__ section in Blender documentation.
|
||||
|
||||
After installation of Bonsai the default Blender start-up screen looks different from the standard Blender interface.
|
||||
|
||||
Bonsai adds the **BIM** Workspace to the interface and by default activates this workspace on start-up.
|
||||
It also modifies the layout of views and sidebars and adds custom functionality to the toolbar.
|
||||
The left **Outliner** panel shows a tree of geometric objects. The centre main **Viewport** panel shows 3D geometry.
|
||||
The right **Properties** panel shows data and relationships.
|
||||
|
||||
.. figure:: images/interface_window_start-up.png
|
||||
:alt: Blender start-up window with installed Bonsai
|
||||
|
||||
Blender start-up window with installed Bonsai.
|
||||
|
||||
1. **BIM** Workspace tab
|
||||
2. Outliner with the document tree
|
||||
3. Main 3D viewport
|
||||
4. Property editor
|
||||
5. Toolbar with added BIM functionality
|
||||
6. Sidebar with Bonsai & 4D/5D Toolkit panels
|
||||
7. Status bar with information about the currently used Blender and Bonsai version
|
||||
|
||||