Continuing work to update docs

This commit is contained in:
Dion Moult
2024-08-25 22:15:04 +10:00
parent 2d3adce59e
commit fcaac3787b
24 changed files with 178 additions and 168 deletions
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@@ -83,6 +83,14 @@ img.icon {
font-size: small; font-size: small;
color: #808080; color: #808080;
} }
span.menuselection {
border: 1px solid var(--color-admonition-title);
background-color: var(--color-admonition-title-background);
color: var(--color-admonition-text);
border-radius: 5px;
padding-left: 3px;
padding-right: 3px;
}
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@@ -52,15 +52,11 @@ and data-rich OpenBIM with Blender :)
:caption: Guides :caption: Guides
:maxdepth: 2 :maxdepth: 2
guides/viewing/index guides/viewing/dealing_with_large_models
guides/authoring/index guides/authoring/georeferencing
guides/drawings/index guides/authoring/git_support
guides/structural_analysis/index
guides/services/index
guides/costing_and_scheduling/index
guides/facility_management/index
guides/coordination/index
guides/development/index guides/development/index
guides/authoring/other_addons
guides/troubleshooting guides/troubleshooting
.. toctree:: .. toctree::
@@ -70,7 +66,6 @@ and data-rich OpenBIM with Blender :)
reference/interface reference/interface
reference/topbar reference/topbar
reference/workspace
reference/properties reference/properties
Need more help? Join the `live chat <https://osarch.org/chat/>`__ or `community Need more help? Join the `live chat <https://osarch.org/chat/>`__ or `community
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@@ -16,21 +16,21 @@ you will need to categorise your 3D elements (such as "Wall", "Column",
Creating a single object Creating a single object
------------------------ ------------------------
In the **Properties** panel on the right, ensure the icon for the **Scene Go to :menuselection:`Topbar --> File --> New IFC Project`, and select **New
Properties** tab is active showing the **Project Overview**. Click on **Create Metric (m) Project**. This will begin a blank IFC4 project.
Project** to create a blank IFC project.
.. image:: images/create-project.png .. image:: images/create-project.png
In the left **Outliner** panel, you will see a hierarchy of spaces that has In the :menuselection:`Properties --> Project Overview --> Spatial
been automatically created for you. This hierarchy is known is the **Spatial Decomposition` panel, you will see a hierarchy of spaces that has been
Tree**. automatically created for you. This hierarchy is known is the **Spatial Tree**.
.. image:: images/default-spatial-tree.png .. image:: images/default-spatial-tree.png
There are many ways to create objects. In practice, you should use an element There are many ways to create objects. In practice, you should use an element
type library, and we will see how to do this later. For now, we will only add a type library, and we will see how to do this later. For now, we will only add a
single element. In the **Add** menu, add a cube. single element. In the :menuselection:`3D Viewport --> Add --> Mesh` menu, select
**Cube**.
.. image:: images/add-cube.png .. image:: images/add-cube.png
@@ -45,10 +45,10 @@ Class**.
Class**! Class**!
Select the cube (selected objects are highlighted in orange, careful not to Select the cube (selected objects are highlighted in orange, careful not to
select anything else!) and switch to the **Object Information** tab. Let's select anything else!) and switch to the :menuselection:`Properties --> Object
pretend our Cube is a column, so select **IfcElement** from the **Products** Information` tab. Let's pretend our Cube is a column, so select **IfcElement**
dropdown, **IfcColumn** from the **Class** drop-down, and press **Assign IFC from the **Products** dropdown, **IfcColumn** from the **Class** drop-down, and
Class**. press **Assign IFC Class**.
.. image:: images/assign-class.png .. image:: images/assign-class.png
@@ -58,19 +58,21 @@ Class**.
the shape of your object. You can have a monkey-shaped wall if you want! the shape of your object. You can have a monkey-shaped wall if you want!
All IFC objects must also belong inside the **Spatial Tree**. In the All IFC objects must also belong inside the **Spatial Tree**. In the
**Outliner** panel, you will see that your newly created **IfcColumn/Cube** has :menuselection:`Properties --> Object Information --> Spatial Container` panel,
been automatically placed in **IfcBuildingStorey/My Storey**. you will see that your newly created **IfcColumn/Cube** has been automatically
placed in **IfcBuildingStorey/My Storey**.
.. image:: images/outliner-cube.png .. image:: images/cube-spatial-tree.png
In the top left **File** menu, Save your new IFC model on your computer. Go to :menuselection:`Topbar --> File` and click **Save IFC Project** to save
your new IFC model on your computer.
.. image:: images/save-project.png .. image:: images/save-project.png
Congratulations! You have now created your first OpenBIM model from Blender! You Congratulations! You have now created your first IFC model with Bonsai! You can
can open the IFC file in any other program, and you will see something similar open the IFC file in any other program, and you will see something similar to
to the image below. Three simple open source online viewers you can test with the image below. Three simple open source online viewers you can test with are
are `IfcPipeline <https://view.ifcopenshell.org>`__, `ThatOpenEditor `IfcPipeline <https://view.ifcopenshell.org>`__, `ThatOpenEditor
<https://platform.thatopen.com/app>`__, and `3DViewer <https://platform.thatopen.com/app>`__, and `3DViewer
<https://3dviewer.net/>`__. <https://3dviewer.net/>`__.
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@@ -21,31 +21,33 @@ use some creativity when reading the data :)
Loading a model Loading a model
--------------- ---------------
Blender's interface is divided into three panels. The left **Outliner** panel Bonsai's interface is divided into three panels. The left
shows a tree of geometric objects. The centre main **Viewport** panel shows 3D :menuselection:`Outliner` panel shows geometric objects. The centre main
geometry. The right **Properties** panel shows data and relationships. :menuselection:`3D Viewport` panel shows 3D geometry. The right
:menuselection:`Properties` panel shows data and relationships.
.. image:: images/bonsai-layout.png .. image:: images/bonsai-layout.png
The **Properties** panel has tabs to switch between different types of The :menuselection:`Properties` panel has tabs to switch between different
properties. types of properties.
.. image:: images/properties-tabs.png .. image:: images/properties-tabs.png
Click on ``File > Open IFC Project`` and browse to your ``.ifc`` file. Go to :menuselection:`Topbar --> File`, click **Open IFC Project**, and browse
to your ``.ifc`` file.
.. image:: images/properties-loadproject.png .. image:: images/properties-loadproject.png
After loading, you will see the model appear in the **Viewport** panel. After loading, you will see the model appear in the :menuselection:`3D Viewport`.
.. image:: images/example-project.png .. image:: images/example-project.png
Take a look at the **Project Info** subpanel. It shows the loaded filename, as Take a look at the :menuselection:`Properties --> Project Overview --> Project
well as the **IFC Schema**. There are two commonly seen **IFC Schema** Info` panel. It shows the loaded filename, as well as the **IFC Schema**. There
versions: IFC2X3 and IFC4. Checking the **IFC Schema** is important because it are two commonly seen **IFC Schema** versions: IFC2X3 and IFC4. Checking the
has an impact on what BIM data may be stored. IFC4 is the newer version and it **IFC Schema** is important because it has an impact on what BIM data may be
is recommended to use IFC4 models as it has significantly more BIM capabilities stored. IFC4 is the newer version and it is recommended to use IFC4 models as
compared to IFC2X3. it has significantly more BIM capabilities compared to IFC2X3.
.. tip:: .. tip::
@@ -57,10 +59,10 @@ Navigating a model in 3D
------------------------ ------------------------
To navigate, can use the **Navigate Gizmo** on the top right corner of the To navigate, can use the **Navigate Gizmo** on the top right corner of the
**Viewport** panel. Click and drag on the coloured axes to **Orbit**, click and :menuselection:`3D Viewport`. Click and drag on the coloured axes to **Orbit**,
drag on the magnifying glass to **Zoom**, and click and drag on the hand icon to click and drag on the magnifying glass to **Zoom**, and click and drag on the
**Pan**. You can also click on the grid icon to switch between perspective and hand icon to **Pan**. You can also click on the grid icon to switch between
orthographic view. perspective and orthographic view.
To switch to a top view, front view, or side view, click the relevant axis on To switch to a top view, front view, or side view, click the relevant axis on
the **Navigate Gizmo**. the **Navigate Gizmo**.
@@ -68,42 +70,44 @@ the **Navigate Gizmo**.
.. image:: images/navigate-gizmo.png .. image:: images/navigate-gizmo.png
You can also use your mouse to navigate. Hover your mouse over the **Viewport** You can also use your mouse to navigate. Hover your mouse over the **Viewport**
panel and click and drag the Middle Mouse Button (``MMB``) to **Orbit**. Scroll panel and click and drag the Middle Mouse Button (:kbd:`MMB`) to **Orbit**.
the mousewheel to **Zoom**, and use ``Shift-MMB`` to **Pan**. Scroll the mousewheel to **Zoom**, and use :kbd:`Shift-MMB` to **Pan**.
If you have a numpad, you can use the numpad keys to quickly switch to top, If you have a numpad, you can use the numpad keys to quickly switch to top,
front, or side view. Use ``7`` for top view, ``1`` for front view, and ``3`` for front, or side view. Use :kbd:`7` for top view, :kbd:`1` for front view, and
side view. :kbd:`3` for side view.
.. warning:: .. warning::
Blender's hotkeys are context sensitive. This means that a hotkey has a Blender's hotkeys are context sensitive. This means that a hotkey has a
different meaning depending on the panel your mouse cursor is hovering over. different meaning depending on the panel your mouse cursor is hovering over.
If you press ``7`` to go to top view, make sure your mouse cursor is over the If you press :kbd:`7` to go to top view, make sure your mouse cursor is over the
**Viewport** panel. Be very careful where your mouse is, or you might press a :menuselection:`3D Viewport`. Be very careful where your mouse is, or you
hotkey and it will have unintended consequences! might press a hotkey and it will have unintended consequences!
If you click on an object, such as a wall in the **Viewport** panel, you can If you click on an object, such as a wall in the :menuselection:`3D Viewport`,
zoom to the selected object by clicking on ``View > Frame Selected``. The hotkey you can zoom to the selected object by clicking on :menuselection:`3D Viewport
is the ``.`` button on the numpad. After zooming into an element, when you --> View` then **Frame Selected**. The hotkey is the :kbd:`.` button on the
**Orbit** the 3D view will rotate around the center of that element. numpad. After zooming into an element, when you **Orbit** the 3D view will
rotate around the center of that element.
You can also zoom to all objects in the project by clicking on ``View > Frame You can also zoom to all objects in the project by clicking on
All``. :menuselection:`3D Viewport --> View` then **Frame All**.
.. image:: images/frame-selected.png .. image:: images/frame-selected.png
Another good way to navigate is by flying or walking around similar to a video Another good way to navigate is by flying or walking around similar to a video
game. Choose ``View > Navigation > Walk Navigation``, or use the ``Shift-``` game. Click on :menuselection:`3D Viewport --> Explore Tool`, then you can
hotkey (the backtick key is usually to the left of the number 1 on the press :kbd:`Shift-W` to activate **Walk Mode**. Use the :kbd:`WASD` keys and
keyboard). With **Walk Navigation** enabled, use the ``WASD`` keys and the mouse the mouse to move around like a video game. You can use the :kbd:`Shift` key to
to move around like a video game. You can use the ``Shift`` key to switch switch between moving fast and slow. If you scroll with the mousewheel, it will
between moving fast and slow. If you scroll with the mousewheel, it will adjust adjust the speed that you move at.
the speed that you move at.
.. image:: images/explore-tool.png
Sometimes, you want to look through objects. You can toggle **X-Ray Mode** by Sometimes, you want to look through objects. You can toggle **X-Ray Mode** by
pressing the button on the top right of the **Viewport** panel. The hotkey is pressing the button on the top right of the **Viewport** panel. The hotkey is
``Alt-Z``. :kbd:`Alt-Z`.
.. image:: images/x-ray-mode.png .. image:: images/x-ray-mode.png
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.. container:: location-scene .. container:: location-scene
|location| Scene Properties |location| Properties
.. |location| image:: /images/location-scene.svg .. |location| image:: /images/location-scene.svg
Bonsai adds new functionality to the `Property Editor` -> `Scene` tab. The properties panel shows information about the IFC model and the actively
selected IFC object in the 3D Viewport.
.. figure:: images/interface_property-editor_project-overview_start-up.png Tab bar
:alt: Property editor on Blender start-up -------
The property editor on Blender startup. A horizontal row of icons are provided to switch between what type of
properties are shown. Alternatively, a dropdown list may also be used.
Most of these sub-tabs become available with a created or loaded IFC file. .. image:: images/properties-tabs.png
Don't worry, the default Blender scene properties are still reachable under their own dedicated sub-tab.
.. figure:: images/interface_property-editor_icons.png - **Project Overview**: Overall project information.
:alt: Overview over the added property sub-tabs by Bonsai - **Object Information**: Simple properties and relationships about the actively selected object.
- **Geometry and Materials**: Geometric, material, and style data.
Overview over the added property sub-tabs by Bonsai. - **Drawings and Documents**: Drawings, sheets, schedules, and other documents.
- **Services and Systems**: Mechanical, electrical, hydraulic, fire systems, and building physics.
1. Project Overview - **Structural Analysis**: Structural analytical models and analysis.
2. Object Information - **Costing and Scheduling**: Project staging, quantity take-off, cost schedules, work schedules and animation, and resource management.
3. Geometry and Materials - **Facility Management**: Facility management integration, Brickschema integration.
4. Drawings and Documents - **Quality and Coordination**: Model auditing and fixing, clash detection, BCF collaboration, and debugging.
5. Services and Systems - **Blender Properties**: (Only visible at the bottom of the dropdown menu) Shows default Blender panels for Blender users who do not want to see IFC information.
6. Structural Analyses - **Switch Tab** (:kbd:`Ctrl` + :kbd:`Tab`): (Only visible at the end of the tab icons) Toggles between the two last active tabs.
7. Costing and Scheduling
8. Facility Management
9. Quality and Coordination
10. Blender Properties
11. Switch Tab
You can also select the needed panel via the drop-down menue.
.. figure:: images/interface_property-editor_panel-dropdown.png
:alt: Bonsai property editor sub-tabs drop-down menue
Switching between Bonsai property editor sub-tabs via the drop-down menue.
.. toctree::
:hidden:
:maxdepth: 1
:caption: Contents:
project_overview/index
object_information/index
geometry_and_materials/index
drawings_and_documents/index
services_and_systems/index
structural_analysis/index
costing_and_scheduling/index
facility_management/index
quality_and_coordination/index
blender
switch_tab
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Topbar Topbar
====== ======
For general informations about the Blender Topbar see the respective .. container:: location-scene
`Workspaces <https://docs.blender.org/manual/en/latest/interface/window_system/topbar.html>`__ section in Blender documentation.
Menus |location| Topbar
-----
The `File` menu in the Topbar adds menu entries to Create/Open and Save an IFC project directly. .. |location| image:: /images/location-scene.svg
.. figure:: images/interface_window_file-menue.png .. seealso::
:alt: Additional file menu options related to IFC projects
See more documentation about the `Blender Topbar <https://docs.blender.org/manual/en/latest/interface/window_system/topbar.html>`__.
Additional file menu options related to IFC projects.
File
----
.. container:: location-scene
|location| Topbar |>| File
.. |location| image:: /images/location-scene.svg
.. |>| image:: /images/location-breadcrumb.svg
Access new, open, save, and import functionality.
.. image:: images/topbar-file.png
- :ref:`reference/topbar:new ifc project` (:kbd:`Ctrl` + :kbd:`N`): Provides convenient presets to create new IFC projects.
- **Open IFC Project**: Launches a file browser to open an IFC model for viewing and authoring.
- :ref:`reference/topbar:open recent ifc project`: See recently opened IFC models.
- **Save IFC Project** (:kbd:`Shift` + :kbd:`S`): saves the ``.ifc`` file, optionally launching a file browse dialog if the file has not yet been saved.
- **Save IFC Project As**: launches a file browse dialog to save the ``.ifc``. This location is remembered for future saves.
- **Revert IFC Project**: Discards all unsaved changes and reloads the currently loaded IFC model.
- :ref:`reference/topbar:import`: Imports data from external sources into the Blender session or IFC model.
.. warning::
Other menu items, such as ``New`` or ``Open...`` are part of Blender. These
create, open, save, and interact with Blender files, not IFC models. If you
are using Bonsai to work with IFC natively, using these functions may
damage your IFC model. For more information, see
:ref:`guides/troubleshooting:saving and loading blend files`.
New IFC Project New IFC Project
^^^^^^^^^^^^^^^ ---------------
The New IFC Project submenu offers several options for creating a new IFC project: .. container:: location-scene
.. figure:: images/file_new-ifc-project-submenu.png |location| Topbar |>| File |>| New IFC Project (:kbd:`Shift` + :kbd:`N`)
:alt: New IFC Project submenu options
New IFC Project submenu options
- New Metric (m) Project: Creates a new IFC project using meters as the base unit. .. |location| image:: /images/location-scene.svg
- New Metric (mm) Project: Creates a new IFC project using millimeters as the base unit. .. |>| image:: /images/location-breadcrumb.svg
- New Imperial (ft) Project: Creates a new IFC project using feet as the base unit.
- New Demo Project: Creates a new IFC project with pre-populated demo content.
- New Project Wizard: Creates a default Blender project (including the default cube)
and opens the Scene Properties > Project Overview > Project Info tab.
This allows users to customize their project settings before creation.
Clicking the "Create Project" button in this panel will delete the default cube and set up the new IFC project with the specified settings.
These options provide flexibility in setting up new IFC projects, Provides convenient presets to create new IFC projects.
allowing users to choose between quick starts with predefined units
or a more customizable approach through the Project Wizard.
.. image:: images/topbar-file-new.png
BIM Workspace - **New Metric (m) Project**: Creates a new IFC4 project using meters as the length unit.
------------- - **New Metric (mm) Project**: Creates a new IFC4 project using millimeters as the length unit.
- **New Imperial (ft) Project**: Creates a new IFC4 project using feet as the length unit.
- **New Demo Project**: Creates a new IFC4 project with pre-populated demo types and content. Useful for experimenting and learning.
- **New Project Wizard**: Resets the Blender session and shows the :ref:`viewing/project_overview:new project wizard` panel to customise project creation settings such as schema version.
Bonsai adds the **BIM** Workspace to the Topbar Workspaces tabs. Open Recent IFC Project
-----------------------
.. container:: location-scene
|location| Topbar |>| File |>| Open Recent IFC Project
.. |location| image:: /images/location-scene.svg
.. |>| image:: /images/location-breadcrumb.svg
Shows a list of recently opened IFC models.
- **Clear Recent IFC Projects List**: Clears the list of recently opened IFC models.
.. image:: images/topbar-file-recent.png
Import
------
.. container:: location-scene
|location| Topbar |>| File |>| Import
.. |location| image:: /images/location-scene.svg
.. |>| image:: /images/location-breadcrumb.svg
Imports data from external sources into the Blender session or IFC model.
.. image:: images/topbar-file-import.png
- **IFC (Geometry Only) (.ifc/.ifczip/.ifcxml)**: Imports only the geometry from an IFC model into the current Blender session. This can not be used for editing the IFC model. Typically used by CG artists.
- **Cost Schedule (.csv)**: Imports a CSV containing a cost schedule into the active IFC model.
- **Work Schedule (.csv)**: Imports a CSV containing a work schedule into the active IFC model.
- **P6 (.xml)**: Imports a P6 XML file containing a work schedule into the active IFC model.
- **P6 (.xer)**: Imports a P6 XER file containing a work schedule into the active IFC model.
- **Powerproject (.pp)**: Imports a Powerproject file containing a work schedule into the active IFC model.
- **Microsoft Project (.xml)**: Imports a Microsoft Project XML file containing a work schedule into the active IFC model.
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Workspace
=========
For general informations about the Blender Workspaces see the respective
`Workspaces <https://docs.blender.org/manual/en/latest/interface/window_system/workspaces.html>`__ section in Blender documentation.
After installation of Bonsai the default Blender start-up screen looks different from the standard Blender interface.
Bonsai adds the **BIM** Workspace to the interface and by default activates this workspace on start-up.
It also modifies the layout of views and sidebars and adds custom functionality to the toolbar.
The left **Outliner** panel shows a tree of geometric objects. The centre main **Viewport** panel shows 3D geometry.
The right **Properties** panel shows data and relationships.
.. figure:: images/interface_window_start-up.png
:alt: Blender start-up window with installed Bonsai
Blender start-up window with installed Bonsai.
1. **BIM** Workspace tab
2. Outliner with the document tree
3. Main 3D viewport
4. Property editor
5. Toolbar with added BIM functionality
6. Sidebar with Bonsai & 4D/5D Toolkit panels
7. Status bar with information about the currently used Blender and Bonsai version