ifcviewer-web: add a headless-browser smoke test

Drives the built web page in a real Chrome (channel:'chrome', so no
`playwright install`): waits for wgpu init, then asserts an orbit drag
changes the composited canvas — one check that simultaneously proves the
scene rendered, mouse input is wired, and the log overlay isn't eating
events — and that zero uncaptured WebGPU errors were logged. Every web
bring-up bug so far (blank render, error-buffer cascade, overlay
swallowing input) is this shape; this would have caught them.

serve.mjs statically serves build-web; the config launches headed
against the real GPU (--use-angle=vulkan + --ignore-gpu-blocklist are
load-bearing for a non-null adapter on Linux Chrome). node_modules and
results are gitignored. See README.md to run.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Dion Moult
2026-06-29 12:14:27 +10:00
parent 89beee6514
commit fcf3a645db
6 changed files with 200 additions and 0 deletions
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node_modules/
test-results/
package-lock.json
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# Web smoke tests
Headless-browser smoke tests for the WebGPU/Emscripten ifcviewer build.
They load the built page in a real Chrome, wait for wgpu init, and assert
the embedded sample **renders non-blank**, an **orbit drag changes the
framebuffer**, and **no uncaptured WebGPU errors** are logged. Every web
bring-up bug so far (blank render, error-buffer cascade, an overlay
swallowing mouse input) is this shape.
## Prerequisites
- The web build must exist at `build-web/` (repo root):
```sh
source /path/to/emsdk_env.sh
emcmake cmake -S src/ifcviewer-web -B build-web
ninja -C build-web IfcViewerWeb
```
- Node + a system Chrome (`google-chrome-stable`). The config uses
`channel: 'chrome'`, so you do **not** need `npx playwright install`.
## Run
```sh
cd src/ifcviewer-web/tests
npm install # one-time: pulls @playwright/test
npm test
```
`serve.mjs` statically serves `build-web` on :8124 (override with
`WEB_BUILD_DIR=/path PORT=...`). Playwright starts it automatically.
## Headless / CI
WebGPU + headless on Linux is finicky, so the default config runs
**headed** against the machine's real GPU. On a headless box:
```sh
xvfb-run -a npm test
```
For a GPU-less runner, flip `headless: true` in
`playwright.config.mjs` and provide a SwiftShader Vulkan ICD
(`VK_ICD_FILENAMES=.../vk_swiftshader_icd.json`) plus
`--use-angle=swiftshader`. Browser WebGPU over SwiftShader is slow but
adequate for a render-non-blank assertion.
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{
"name": "ifcviewer-web-smoke",
"private": true,
"type": "module",
"description": "Headless-browser smoke tests for the WebGPU/Emscripten ifcviewer build.",
"scripts": {
"test": "playwright test"
},
"devDependencies": {
"@playwright/test": "^1.48.0"
}
}
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import { defineConfig } from '@playwright/test';
// Smoke tests for the WebGPU/Emscripten build. They drive a real Chrome
// (channel: 'chrome' — the system google-chrome-stable, which ships a
// working WebGPU stack) rather than Playwright's bundled Chromium, so
// you don't need `npx playwright install`.
//
// WebGPU + headless on Linux is finicky, so the default is HEADED: it
// uses the machine's real GPU via the X display. For a headless CI box,
// run under xvfb-run, or flip headless:true and add a SwiftShader Vulkan
// ICD (see README).
export default defineConfig({
testDir: '.',
timeout: 60_000,
reporter: [['list']],
webServer: {
command: 'node serve.mjs',
url: 'http://localhost:8124/IfcViewerWeb.html',
reuseExistingServer: true,
timeout: 30_000,
},
use: {
baseURL: 'http://localhost:8124',
channel: 'chrome',
headless: false,
launchOptions: {
// This exact combo is what makes requestAdapter return non-null on
// a headed Linux Chrome here — --use-angle=vulkan + the blocklist
// override are both load-bearing (probed during scaffold bring-up).
args: [
'--enable-unsafe-webgpu',
'--enable-features=Vulkan',
'--ignore-gpu-blocklist',
'--use-angle=vulkan',
],
},
},
});
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// Minimal static file server for the Emscripten build output. WebGPU
// needs a real http(s) origin (not file://), so the smoke test serves
// the build-web directory over localhost. No COOP/COEP headers yet —
// pthreads are off in the current web build (that's task #47).
//
// Serve dir resolution: $WEB_BUILD_DIR if set, else the repo's build-web.
import http from 'node:http';
import { readFile } from 'node:fs/promises';
import { fileURLToPath } from 'node:url';
import path from 'node:path';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const ROOT = process.env.WEB_BUILD_DIR
? path.resolve(process.env.WEB_BUILD_DIR)
: path.resolve(__dirname, '../../../build-web');
const PORT = Number(process.env.PORT || 8124);
const MIME = {
'.html': 'text/html; charset=utf-8',
'.js': 'text/javascript; charset=utf-8',
'.mjs': 'text/javascript; charset=utf-8',
'.wasm': 'application/wasm',
'.ifcview': 'application/octet-stream',
};
http.createServer(async (req, res) => {
try {
const url = new URL(req.url, `http://localhost:${PORT}`);
let p = decodeURIComponent(url.pathname);
if (p === '/') p = '/IfcViewerWeb.html';
const file = path.join(ROOT, p);
// Contain to ROOT.
if (!file.startsWith(ROOT)) { res.writeHead(403).end(); return; }
const body = await readFile(file);
res.writeHead(200, { 'Content-Type': MIME[path.extname(file)] || 'application/octet-stream' });
res.end(body);
} catch {
res.writeHead(404).end('not found');
}
}).listen(PORT, () => console.log(`serving ${ROOT} on http://localhost:${PORT}`));
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import { test, expect } from '@playwright/test';
// End-to-end smoke test for the WebGPU build. Every bug from the bring-up
// of camera input + file loading was exactly this shape — the page would
// load but render blank, spam uncaptured WebGPU errors, or swallow mouse
// input behind an overlay. This test would have caught all of them.
// Capture the composited canvas pixels as a PNG buffer. We use
// Playwright's element screenshot rather than an in-page drawImage/
// toDataURL: reading a WebGPU canvas back through a 2D context returns
// blank (the swap-chain texture isn't persisted for 2D copy), whereas
// the browser's own capture path includes GPU layers.
async function shot(page) {
return page.locator('#viewer-canvas').screenshot();
}
test('renders the sample and orbits without WebGPU errors', async ({ page }) => {
const gpuErrors = [];
page.on('console', (msg) => {
const t = msg.text();
if (/Uncaptured WebGPU error|is invalid|Not enough memory left/i.test(t)) {
gpuErrors.push(t);
}
});
page.on('pageerror', (e) => gpuErrors.push('pageerror: ' + e.message));
await page.goto('/IfcViewerWeb.html');
// Init is complete once C publishes the app pointer (set in the wgpu
// device callback). If WebGPU is missing or the device promise stalls,
// this times out — a real failure, not a flake.
await page.waitForFunction(
() => !!(window.Module && window.Module._app_ptr),
null,
{ timeout: 30_000 },
);
// Let a few frames render the embedded sample.
await page.waitForTimeout(1000);
// Drag across the canvas centre to orbit. The composited canvas must
// change — a single assertion that simultaneously proves the scene
// rendered (a blank canvas dragged stays blank), input is wired, and
// the log overlay isn't intercepting mouse events over the viewport.
const box = await page.locator('#viewer-canvas').boundingBox();
const cx = box.x + box.width / 2;
const cy = box.y + box.height / 2;
const before = await shot(page);
await page.mouse.move(cx, cy);
await page.mouse.down();
await page.mouse.move(cx + 140, cy + 50, { steps: 10 });
await page.mouse.up();
await page.waitForTimeout(500);
const after = await shot(page);
expect(
Buffer.compare(before, after),
'orbit drag did not change the canvas — blank render or dead input',
).not.toBe(0);
// No WebGPU validation/OOM noise at any point.
expect(gpuErrors, gpuErrors.join('\n')).toEqual([]);
});